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General Tabletop Discussion
*Pathfinder & Starfinder
Developing a "points of light" campaign setting
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<blockquote data-quote="Kwalish Kid" data-source="post: 4101261" data-attributes="member: 446"><p>One of the things that I'm doing is saying that the fall of The Human Empire happened in some way that distorted space and memory. People don't remember the name of the empire, let alone what actually happened to it. And they don't really think about it that much. They couldn't tell you exactly where it was, either, since parts of the world show up all over the place. (This let's me introduce ruins from Bael Turath or the Dragonborn empire wherever I want them.)</p><p></p><p>The fracturing of the land separated cities from farms, so the economy there collapsed, sending people to death by starvation or on mass exoduses to find food source. But that was over a 100 years ago, so some people are starting to build small cities.</p><p></p><p>The points of light are now where civilization sprung up again. Some of them are new villages, some are villages inhabiting old ruins, either parts of Human Empire cities or older ruins. Because there could be odd terrain or dangerous ruins between that habitation and the others, things are fairly isolated. There is some river trade, I'm saying, but little over-land trading.</p></blockquote><p></p>
[QUOTE="Kwalish Kid, post: 4101261, member: 446"] One of the things that I'm doing is saying that the fall of The Human Empire happened in some way that distorted space and memory. People don't remember the name of the empire, let alone what actually happened to it. And they don't really think about it that much. They couldn't tell you exactly where it was, either, since parts of the world show up all over the place. (This let's me introduce ruins from Bael Turath or the Dragonborn empire wherever I want them.) The fracturing of the land separated cities from farms, so the economy there collapsed, sending people to death by starvation or on mass exoduses to find food source. But that was over a 100 years ago, so some people are starting to build small cities. The points of light are now where civilization sprung up again. Some of them are new villages, some are villages inhabiting old ruins, either parts of Human Empire cities or older ruins. Because there could be odd terrain or dangerous ruins between that habitation and the others, things are fairly isolated. There is some river trade, I'm saying, but little over-land trading. [/QUOTE]
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Developing a "points of light" campaign setting
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