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*Pathfinder & Starfinder
Developing a "points of light" campaign setting
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<blockquote data-quote="jollyninja" data-source="post: 4101354" data-attributes="member: 3208"><p>I picture the POL ideal as european countries after Rome left them to their own devices. Sure some of them held together to an extent but what was happening in germany had little or no bearing on the life of someone in Brittian. For the vast majority of people on the southern end of a country, what was happening on the northern end had no effect. Roads fell in to disuse, they were there but nobody used them because they were dangerous to travel. Even if you have a nation state with barons and such running smaller parts, it remains POL compliant if the Barons are left to their own devices getting more visits from tax collectors then Knights to keep the peace. If the barons behave the same way toward their underlings, leaving villiages to themselves for the most part, even better. Now add monsters to that.</p><p></p><p>The American West is my planned inspiration for my first game, the aspect of not knowing what's around the next bend in the river, the lawlessness of the settlers, the duels, the whole thing. If my players want law and order, they're going to have to create it. Of course I'll add ruins and treasure that does not have to be panned from a river.</p><p></p><p>The POL mindset is one of creating mystery and excitement, the things that drew me to the game in the first place.</p></blockquote><p></p>
[QUOTE="jollyninja, post: 4101354, member: 3208"] I picture the POL ideal as european countries after Rome left them to their own devices. Sure some of them held together to an extent but what was happening in germany had little or no bearing on the life of someone in Brittian. For the vast majority of people on the southern end of a country, what was happening on the northern end had no effect. Roads fell in to disuse, they were there but nobody used them because they were dangerous to travel. Even if you have a nation state with barons and such running smaller parts, it remains POL compliant if the Barons are left to their own devices getting more visits from tax collectors then Knights to keep the peace. If the barons behave the same way toward their underlings, leaving villiages to themselves for the most part, even better. Now add monsters to that. The American West is my planned inspiration for my first game, the aspect of not knowing what's around the next bend in the river, the lawlessness of the settlers, the duels, the whole thing. If my players want law and order, they're going to have to create it. Of course I'll add ruins and treasure that does not have to be panned from a river. The POL mindset is one of creating mystery and excitement, the things that drew me to the game in the first place. [/QUOTE]
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