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General Tabletop Discussion
*Dungeons & Dragons
Developing a setting from a map?
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<blockquote data-quote="Scrivener of Doom" data-source="post: 6344500" data-attributes="member: 87576"><p><a href="http://chanimur.deviantart.com/art/Test-Sample-146822740" target="_blank">I can post links so here you go</a>.</p><p></p><p>I like this. The map is clean. The names don't suck. There's a nice mix of terrain types and the rivers seem to be going in the right direction.</p><p></p><p>But your question is about worldbuilding. There's a tonne of stuff online for worldbuilding, and a few of the D&D DMGs have made a reasonable fist of it. I would also recommend 2E's <em>World Builder's Guidebook</em>. However, the first thing I start to think of is what adventures do I want to run here and what "infrastructure" do I need to run them. After that, it's a matter of fleshing out people, places, and the pantheon... and don't be afraid to plagiarise. </p><p></p><p><strong>People:</strong> Which races live here and where do they live? Are they traditional D&D-like cultures or are your dwarves, for example, seafarers? Think of three key organisations: one good, one bad, and one neutral (like a merchant's guild). Flesh them out a bit.</p><p></p><p><strong>Places:</strong> Start with three: a city, a town, and a village. Decide which one you will start the campaign in.</p><p></p><p><strong>Pantheon:</strong> Steal an existing RPG pantheon and rename if you feel you need to. Focus on three deities: one good, one evil, and one neutral. </p><p></p><p>And then sketch out a first adventure, choose which place to start it near, and then build your world from there.</p></blockquote><p></p>
[QUOTE="Scrivener of Doom, post: 6344500, member: 87576"] [URL="http://chanimur.deviantart.com/art/Test-Sample-146822740"]I can post links so here you go[/URL]. I like this. The map is clean. The names don't suck. There's a nice mix of terrain types and the rivers seem to be going in the right direction. But your question is about worldbuilding. There's a tonne of stuff online for worldbuilding, and a few of the D&D DMGs have made a reasonable fist of it. I would also recommend 2E's [I]World Builder's Guidebook[/I]. However, the first thing I start to think of is what adventures do I want to run here and what "infrastructure" do I need to run them. After that, it's a matter of fleshing out people, places, and the pantheon... and don't be afraid to plagiarise. [B]People:[/B] Which races live here and where do they live? Are they traditional D&D-like cultures or are your dwarves, for example, seafarers? Think of three key organisations: one good, one bad, and one neutral (like a merchant's guild). Flesh them out a bit. [B]Places:[/B] Start with three: a city, a town, and a village. Decide which one you will start the campaign in. [B]Pantheon:[/B] Steal an existing RPG pantheon and rename if you feel you need to. Focus on three deities: one good, one evil, and one neutral. And then sketch out a first adventure, choose which place to start it near, and then build your world from there. [/QUOTE]
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Developing a setting from a map?
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