Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Developing a Zoom-In, Zoom-Out Mass Combat System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6064079" data-attributes="member: 6696971"><p>So I was working on a Skill Challenge for a Mass Combat that is going to bridge the end of Paragon tier to Epic tier play when I decided to go ahead and attempt to develop a mass combat system after being inspired by a one-off experience with one of WotC board games. My design premise is for the rules to be fun, highly functional with minimal overhead, and abstract enough to work well with a zoom-in/zoom-out philosophy. I want it to be fast, engaging, easy, coherent and fun. I'm planning on using the below codification/resolution tools:</p><p></p><p> </p><p></p><p> 1 - Simplified Action economy of 1 action with 2 At-Will choices per unit resulting in limited tactical complexity.</p><p>2 - Terrain Type for each Zoomed Out Zone which results in a simple aura buff for specific Unit Roles for minor strategy complexity.</p><p>3 - Fortunes; (i) d20 Attack roll, (ii) d20 Saving Throw for limited condition recovery (probaby just 2), (iii) Encounter cards at the end of each turn, (iv) Natural 20 equals Utility Power Card gain.</p><p>5 - Zoomed in and Zoomed out versions of all combat units. </p><p>6 - Standard 4e combat rules for integrated Zoomed In Zones.</p><p></p><p>I am going to work up all the moving parts (Units/creatures and their Utility Power Cards, Terrain Auras, Encounter Cards) and then playtest it multiple times solely Zoomed Out (Mass Combat Wargame only) to get it right and then perform playtests integrating the Zoomed In and Zoomed Out combat mechanics to confirm that they're simple, coherent and effective. Here is the general rules framework thus far (this would probably make more sense for those who have played any of those board games). Any commentary (this sucks, this is too fiddly, please clarify this, this would be better this way, why don't you try this, etc) would be welcome). Here we go:</p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="color: #ffa500"><strong>ZOOMED OUT MASS COMBAT ZONES</strong></span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500">Zones for Mass Combat between units where PCs are not present. This will likely be a roughly abstracted 30 square (150 ft) * 30 square (150 ft) area for about 4.5 square miles. This is sufficiently zoomed out with enough room for a few squads/units to engage and small enough that mobility and artillery between zones is feasible on a zoomed in scale. 4 things; Zoomed out unit stats, action economy, fortune (encounter cards), and a passive terrain aura (minor buff to specific unit role types) will dictate outcomes here. </span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500"><strong>ZOOMED IN MASS COMBAT ZONES</strong></span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500">30 * 30 areas where the PCs are engaged with one or more Enemy Units and possibly assisted by Allied Units. This combat will take place under the auspices of standard 4e combat. Units will be statted as swarms for zoomed in combat. They will degrade in size based on HP threshold; eg 75 %, 50 % will each move one step down in size finally turning into stray minions (and possibly a leader given the unit type) when the swarm/unit hits 25 %.</span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500"><strong>ZOOMED OUT MASS COMBAT UNITS</strong></span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500">Mass Combat Units will have a Defense, HPs, 1 Healing Surge, Initiative, and 2 At-Will Attacks. Their Action Economy consists of 1 action; At-Will Attack (damage + rider), Spend Healing Surge, Move: Zone Boundary;Adjacent Zone (Cavalry will have Move: 1 Zone and Scouts will have Move to Zone Edge/Switch Zone as a rider to one of their At-Wills). There are 5 locations within a zone that a unit can occupy: the middle, any of the 4 boundaries. Unit Attacks will have a range of melee (their current position in the zone) unless otherwise noted in their At-Will Attacks (* Special). Units will have Keyword driven roles that dictate their stats: Artillery, Cavalry, Horde, Infantry, Scouts, Siege Team. Sample Enemy Unit:</span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500"><strong><em>Orc Berserkers (Horde)</em></strong></span></p><p><span style="color: #ffa500">Def: 12 HP: 16 HS: 8 Init: 12 </span><span style="color: #ffa500">Move: </span><span style="color: #ffa500">Zone Boundary;Adjacent Zone</span></p><p><span style="color: #ffa500"></span><span style="color: #ffa500"></span></p><p><span style="color: #ffa500"><em>Reckless Abandon</em> - At Will: </span></p><p><span style="color: #ffa500">Attack: + 5</span></p><p><span style="color: #ffa500">Hit: 3 damage and the Orc Berserkers unit takes 1 damage.</span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500"><em>Furious Assault</em> - At Will:</span></p><p><span style="color: #ffa500">Attack: + 5</span></p><p><span style="color: #ffa500">Hit: 1 damage and the Orc Berserkers unit slides the enemy unit to the zone boundary (or adjacent zone if already on the zone boundary) and can then move to any zone boundary </span><span style="color: #ffa500"><span style="color: #ffa500">(or adjacent zone if already on the zone boundary)</span>.</span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500">** If a player rolls a natural 20 on an attack roll or a saving throw they gain an Encounter Utility Power Card for the respective allied unit to play at their discretion.</span></p><p><span style="color: #ffa500"><strong></strong></span></p><p><span style="color: #ffa500"><strong></strong></span></p><p><span style="color: #ffa500"><strong>ZOOMED OUT MASS COMBAT TURN RESOLUTION</strong></span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500">Each Unit acts on their initiative. The GM will perform enemy actions. The players will perform an action for each of the allied units (and play an Encounter or Utility card if they have one to play). At the end of the round, the players will draw an Encounter Card, the results of which will happen immediately (unless the card is one for the player to keep and play at their discretion).</span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500"><strong>TERRAIN </strong></span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500">This is a Role specific aura effect that provides a bonus to a Mass Combat Unit while it is in the corresponding zone. Terrain and corresponding role (s) are (auras pending):</span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500">- Shallow River Ford - Cavalry, Horde</span></p><p><span style="color: #ffa500">- Bridge - Infantry, Siege Team</span></p><p><span style="color: #ffa500">- Narrow Pass/Valley - Infantry</span></p><p><span style="color: #ffa500">- Bog - Cavalry, Horde, Scouts</span></p><p><span style="color: #ffa500">- Sweeping Plain - Artillery, Cavalry, Horde, Siege Team</span></p><p><span style="color: #ffa500">- Alpine Forest - Artillery, Scouts</span></p><p><span style="color: #ffa500">- Rocky - Infantry, Scouts</span></p><p><span style="color: #ffa500">- Fortified - Artillery, Siege Team</span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500"><strong>ENCOUNTER CARDS</strong></span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500">At the end of each round, the players will draw an Encounter Card, the results of which will happen immediately (unless the card is one for the player to keep and play at their discretion). Examples of possible encounter cards (effects pending) are:</span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500">- Bottleneck!</span></p><p><span style="color: #ffa500">- The World Hates Me! (Falling Rocks/Trees, Ground Gives Way, Rainstorm, etc)</span></p><p><span style="color: #ffa500">- Piles of Bodies!</span></p><p><span style="color: #ffa500">- Take the High Ground!</span></p><p><span style="color: #ffa500">- Reincforcements! </span></p><p><span style="color: #ffa500">- Man Down! (Officer/Leader)</span></p><p><span style="color: #ffa500">- Unguarded Flank!</span></p><p><span style="color: #ffa500">- Rally!</span></p><p><span style="color: #ffa500">- Momentary Reprieve!</span></p><p><span style="color: #ffa500">- Opening!</span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500"><strong>ZOOMED IN COMBAT ZONE TURN RESOLUTION</strong></span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500">Any zone where the PCs are located will be zoomed in (standard 4e combat) to a 30 * 30 area with terrain that represents the zone. Each Mass Combat Unit will have a standardized 4e Swarm, Standard, and Minion analog. The rules for Zoomed In combat encounters PCs entering a Zoomed In combat Zones are as follows:</span></p><p> <span style="color: #ffa500"></span></p><p><span style="color: #ffa500"><em>PCs entering a Mass Combat Zone </em></span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500">- Mass Combat Units between 76 - 100 % HPs will be represented by 4 Gargantuan sized swarms equaling an XP budget of L + 2. </span></p><p><span style="color: #ffa500">- Mass Combat Units between 51 - 75 % HPs will be represented by 2 Gargantuan sized swarms equaling an XP budget of L + 1.</span></p><p><span style="color: #ffa500">- Mass Combat Units between 26 - 50 % HPs will be represented by a predetermined (based on unit Role) number of Standard creatures and minion creatures equaling an XP budget of L. </span></p><p><span style="color: #ffa500">- Mass Combat Units at 25 % or less will be represented by a predetermined number of Minion creatures equaling an XP budget of L - 1. </span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500"><em>PCs starting in a Mass Combat Zone</em></span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500">- Mass Combat Units will be represented by 4 Gargantuan sized swarms equaling an XP budget of L + 3. </span></p><p><span style="color: #ffa500">- When each swarm takes enough damage to become Bloodied (50 % HPs), it will be broken out into a predetermined number (based on unit Role) of bloodied Standard creatures and Minion creatures equaling an XP budget of L + 3.</span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500">** If the PCs leave a Zoomed In Combat Zone with an ally and/or enemy, that ally and/or enemy reverts to a Mass Combat Unit with HPs relative to its current percentage (eg for a 16 HP Unit, they would revert to 16, 12 , 8, or 4). See Zoomed Out Mass Combat.</span></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6064079, member: 6696971"] So I was working on a Skill Challenge for a Mass Combat that is going to bridge the end of Paragon tier to Epic tier play when I decided to go ahead and attempt to develop a mass combat system after being inspired by a one-off experience with one of WotC board games. My design premise is for the rules to be fun, highly functional with minimal overhead, and abstract enough to work well with a zoom-in/zoom-out philosophy. I want it to be fast, engaging, easy, coherent and fun. I'm planning on using the below codification/resolution tools: 1 - Simplified Action economy of 1 action with 2 At-Will choices per unit resulting in limited tactical complexity. 2 - Terrain Type for each Zoomed Out Zone which results in a simple aura buff for specific Unit Roles for minor strategy complexity. 3 - Fortunes; (i) d20 Attack roll, (ii) d20 Saving Throw for limited condition recovery (probaby just 2), (iii) Encounter cards at the end of each turn, (iv) Natural 20 equals Utility Power Card gain. 5 - Zoomed in and Zoomed out versions of all combat units. 6 - Standard 4e combat rules for integrated Zoomed In Zones. I am going to work up all the moving parts (Units/creatures and their Utility Power Cards, Terrain Auras, Encounter Cards) and then playtest it multiple times solely Zoomed Out (Mass Combat Wargame only) to get it right and then perform playtests integrating the Zoomed In and Zoomed Out combat mechanics to confirm that they're simple, coherent and effective. Here is the general rules framework thus far (this would probably make more sense for those who have played any of those board games). Any commentary (this sucks, this is too fiddly, please clarify this, this would be better this way, why don't you try this, etc) would be welcome). Here we go: [SIZE=3] [/SIZE] [COLOR=#ffa500][B]ZOOMED OUT MASS COMBAT ZONES[/B] Zones for Mass Combat between units where PCs are not present. This will likely be a roughly abstracted 30 square (150 ft) * 30 square (150 ft) area for about 4.5 square miles. This is sufficiently zoomed out with enough room for a few squads/units to engage and small enough that mobility and artillery between zones is feasible on a zoomed in scale. 4 things; Zoomed out unit stats, action economy, fortune (encounter cards), and a passive terrain aura (minor buff to specific unit role types) will dictate outcomes here. [B]ZOOMED IN MASS COMBAT ZONES[/B] 30 * 30 areas where the PCs are engaged with one or more Enemy Units and possibly assisted by Allied Units. This combat will take place under the auspices of standard 4e combat. Units will be statted as swarms for zoomed in combat. They will degrade in size based on HP threshold; eg 75 %, 50 % will each move one step down in size finally turning into stray minions (and possibly a leader given the unit type) when the swarm/unit hits 25 %. [B]ZOOMED OUT MASS COMBAT UNITS[/B] Mass Combat Units will have a Defense, HPs, 1 Healing Surge, Initiative, and 2 At-Will Attacks. Their Action Economy consists of 1 action; At-Will Attack (damage + rider), Spend Healing Surge, Move: Zone Boundary;Adjacent Zone (Cavalry will have Move: 1 Zone and Scouts will have Move to Zone Edge/Switch Zone as a rider to one of their At-Wills). There are 5 locations within a zone that a unit can occupy: the middle, any of the 4 boundaries. Unit Attacks will have a range of melee (their current position in the zone) unless otherwise noted in their At-Will Attacks (* Special). Units will have Keyword driven roles that dictate their stats: Artillery, Cavalry, Horde, Infantry, Scouts, Siege Team. Sample Enemy Unit: [B][I]Orc Berserkers (Horde)[/I][/B] Def: 12 HP: 16 HS: 8 Init: 12 [/COLOR][COLOR=#ffa500]Move: [/COLOR][COLOR=#ffa500]Zone Boundary;Adjacent Zone [/COLOR][COLOR=#ffa500] [I]Reckless Abandon[/I] - At Will: Attack: + 5 Hit: 3 damage and the Orc Berserkers unit takes 1 damage. [I]Furious Assault[/I] - At Will: Attack: + 5 Hit: 1 damage and the Orc Berserkers unit slides the enemy unit to the zone boundary (or adjacent zone if already on the zone boundary) and can then move to any zone boundary [/COLOR][COLOR=#ffa500][COLOR=#ffa500](or adjacent zone if already on the zone boundary)[/COLOR]. ** If a player rolls a natural 20 on an attack roll or a saving throw they gain an Encounter Utility Power Card for the respective allied unit to play at their discretion. [B] ZOOMED OUT MASS COMBAT TURN RESOLUTION[/B] Each Unit acts on their initiative. The GM will perform enemy actions. The players will perform an action for each of the allied units (and play an Encounter or Utility card if they have one to play). At the end of the round, the players will draw an Encounter Card, the results of which will happen immediately (unless the card is one for the player to keep and play at their discretion). [B]TERRAIN [/B] This is a Role specific aura effect that provides a bonus to a Mass Combat Unit while it is in the corresponding zone. Terrain and corresponding role (s) are (auras pending): - Shallow River Ford - Cavalry, Horde - Bridge - Infantry, Siege Team - Narrow Pass/Valley - Infantry - Bog - Cavalry, Horde, Scouts - Sweeping Plain - Artillery, Cavalry, Horde, Siege Team - Alpine Forest - Artillery, Scouts - Rocky - Infantry, Scouts - Fortified - Artillery, Siege Team [B]ENCOUNTER CARDS[/B] At the end of each round, the players will draw an Encounter Card, the results of which will happen immediately (unless the card is one for the player to keep and play at their discretion). Examples of possible encounter cards (effects pending) are: - Bottleneck! - The World Hates Me! (Falling Rocks/Trees, Ground Gives Way, Rainstorm, etc) - Piles of Bodies! - Take the High Ground! - Reincforcements! - Man Down! (Officer/Leader) - Unguarded Flank! - Rally! - Momentary Reprieve! - Opening! [B]ZOOMED IN COMBAT ZONE TURN RESOLUTION[/B] Any zone where the PCs are located will be zoomed in (standard 4e combat) to a 30 * 30 area with terrain that represents the zone. Each Mass Combat Unit will have a standardized 4e Swarm, Standard, and Minion analog. The rules for Zoomed In combat encounters PCs entering a Zoomed In combat Zones are as follows: [I]PCs entering a Mass Combat Zone [/I] - Mass Combat Units between 76 - 100 % HPs will be represented by 4 Gargantuan sized swarms equaling an XP budget of L + 2. - Mass Combat Units between 51 - 75 % HPs will be represented by 2 Gargantuan sized swarms equaling an XP budget of L + 1. - Mass Combat Units between 26 - 50 % HPs will be represented by a predetermined (based on unit Role) number of Standard creatures and minion creatures equaling an XP budget of L. - Mass Combat Units at 25 % or less will be represented by a predetermined number of Minion creatures equaling an XP budget of L - 1. [I]PCs starting in a Mass Combat Zone[/I] - Mass Combat Units will be represented by 4 Gargantuan sized swarms equaling an XP budget of L + 3. - When each swarm takes enough damage to become Bloodied (50 % HPs), it will be broken out into a predetermined number (based on unit Role) of bloodied Standard creatures and Minion creatures equaling an XP budget of L + 3. ** If the PCs leave a Zoomed In Combat Zone with an ally and/or enemy, that ally and/or enemy reverts to a Mass Combat Unit with HPs relative to its current percentage (eg for a 16 HP Unit, they would revert to 16, 12 , 8, or 4). See Zoomed Out Mass Combat.[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Developing a Zoom-In, Zoom-Out Mass Combat System
Top