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Developing a Zoom-In, Zoom-Out Mass Combat System
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<blockquote data-quote="Manbearcat" data-source="post: 6064129" data-attributes="member: 6696971"><p>Correct. Simple action economy. 1 Action + Free Action; Encounter Card or a Utility Power Card.</p><p></p><p>For instance. Lets say the above Orc Berserkers (Horde) unit is Fighting a Dwarven Phalanx (Infantry) unit. They are fighting in a zone where the terrain is a Narrow Pass where the Infantry has some advantage from the terrain aura (maybe a + 2 to Defense). Adjacent is a Sweeping Plain Zone where the Horde unit has a buff from the terrain aura (maybe a + 2 to Hit, which would be a net + 4 difference). The Orc Berserkers use <em>Furious Assault</em> to do 1 damage and (rider) move the Dwarven Phalanx and themselves back 1 zone into the Open Plain where they have the terrain advantage. </p><p></p><p>Alternatively, they could spend their Healing Surge, move one Zone or attack using <em>Reckless Abandon</em>.</p><p></p><p></p><p></p><p></p><p>I presume you mean the Utility Encounter Cards gained by rolling a natural 20 on one of the units turns, yes? Well, a couple of things:</p><p></p><p>- I would envision that most Mass Combats wouldn't have a vast array of allied types (perhaps 3 Infantry Units 1 Cavalry and 1 Artillery as standard). Therefore, your side would really only have 3 Utility Encounter Card types available.</p><p></p><p>- Rolling a natural 20 is, of course, only a ~ 5 % outcome of the Fortune roll. If the Players have 5 units, and each Mass Combat lasts 8 rounds, you're likely talking somewhere around 40 rolls (given Healing Surges, a few Saving Throws, and a few stray Move Actions). Therefore, on average, you're probably only talking about ~ 2 cards gained per Mass Combat. Not so bad. If you double the units or double the rounds or some amalgamation thereof (a truly epic battle), you're still only looking at roughly ~ 4 cards gained.</p><p></p><p></p><p>If you're talking about Encounter Cards (the cards drawn at the end of the round), those will almost exclusively be an immediate effect (similar to a rider effect) that affects all units in particular terrain zones in some way (damage to all, can't move from that zone save ends, all units move to an adjacent zone, etc) or some battlefield event occurs and gives one side some kind of advantage (perhaps a morale boost or another unit, etc)</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6064129, member: 6696971"] Correct. Simple action economy. 1 Action + Free Action; Encounter Card or a Utility Power Card. For instance. Lets say the above Orc Berserkers (Horde) unit is Fighting a Dwarven Phalanx (Infantry) unit. They are fighting in a zone where the terrain is a Narrow Pass where the Infantry has some advantage from the terrain aura (maybe a + 2 to Defense). Adjacent is a Sweeping Plain Zone where the Horde unit has a buff from the terrain aura (maybe a + 2 to Hit, which would be a net + 4 difference). The Orc Berserkers use [I]Furious Assault[/I] to do 1 damage and (rider) move the Dwarven Phalanx and themselves back 1 zone into the Open Plain where they have the terrain advantage. Alternatively, they could spend their Healing Surge, move one Zone or attack using [I]Reckless Abandon[/I]. I presume you mean the Utility Encounter Cards gained by rolling a natural 20 on one of the units turns, yes? Well, a couple of things: - I would envision that most Mass Combats wouldn't have a vast array of allied types (perhaps 3 Infantry Units 1 Cavalry and 1 Artillery as standard). Therefore, your side would really only have 3 Utility Encounter Card types available. - Rolling a natural 20 is, of course, only a ~ 5 % outcome of the Fortune roll. If the Players have 5 units, and each Mass Combat lasts 8 rounds, you're likely talking somewhere around 40 rolls (given Healing Surges, a few Saving Throws, and a few stray Move Actions). Therefore, on average, you're probably only talking about ~ 2 cards gained per Mass Combat. Not so bad. If you double the units or double the rounds or some amalgamation thereof (a truly epic battle), you're still only looking at roughly ~ 4 cards gained. If you're talking about Encounter Cards (the cards drawn at the end of the round), those will almost exclusively be an immediate effect (similar to a rider effect) that affects all units in particular terrain zones in some way (damage to all, can't move from that zone save ends, all units move to an adjacent zone, etc) or some battlefield event occurs and gives one side some kind of advantage (perhaps a morale boost or another unit, etc) [/QUOTE]
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