Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Developing a Zoom-In, Zoom-Out Mass Combat System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Will Doyle" data-source="post: 6067766" data-attributes="member: 6682161"><p>There's a lot of ideas here I really like! When zoomed in, I love that you're using swarms for enemies, and then breaking them down in size until they scatter as minions. That's pretty epic. When zoomed out, I like the use of standard 4E principles for units (action economy, forced movement, surges, etc). </p><p></p><p>Couple of thoughts/questions - </p><p></p><p></p><ul> <li data-xf-list-type="ul">How long is a zoomed-out turn supposed to represent? Does it matter that you freeze time when you zoom in - or should you play X rounds close-up and then take a zoom-out turn to see how things change around you (reinforcement, flanks, etc)?</li> <li data-xf-list-type="ul">Fortune cards sound fun, but aren't they likely do get some odd results? (e.g. "man down!" when no units are actually engaged). Or are they most often held in hand and played when needed?</li> </ul><p></p><p>For what it's worth, I've been toying with similar ideas myself - in fact, our present campaign is slowly fighting through a player-driven war in the Nentir Vale. We use three levels of zoom - campaign, battle, and zoomed-in skirmish (some pics below of our campaign and battle setups). I provide my battle rules on my blog here: <a href="http://beholderpie.blogspot.co.uk/2012/05/mass-combat-revisited.html" target="_blank">http://beholderpie.blogspot.co.uk/2012/05/mass-combat-revisited.html</a>. </p><p></p><p>I'll definitely be incorporating some of your ideas into our next session, and I'm looking forward to seeing where this system goes next! </p><p></p><p>[ATTACH]55829[/ATTACH][ATTACH]55830[/ATTACH]</p></blockquote><p></p>
[QUOTE="Will Doyle, post: 6067766, member: 6682161"] There's a lot of ideas here I really like! When zoomed in, I love that you're using swarms for enemies, and then breaking them down in size until they scatter as minions. That's pretty epic. When zoomed out, I like the use of standard 4E principles for units (action economy, forced movement, surges, etc). Couple of thoughts/questions - [LIST] [*]How long is a zoomed-out turn supposed to represent? Does it matter that you freeze time when you zoom in - or should you play X rounds close-up and then take a zoom-out turn to see how things change around you (reinforcement, flanks, etc)? [*]Fortune cards sound fun, but aren't they likely do get some odd results? (e.g. "man down!" when no units are actually engaged). Or are they most often held in hand and played when needed? [/LIST] For what it's worth, I've been toying with similar ideas myself - in fact, our present campaign is slowly fighting through a player-driven war in the Nentir Vale. We use three levels of zoom - campaign, battle, and zoomed-in skirmish (some pics below of our campaign and battle setups). I provide my battle rules on my blog here: [URL]http://beholderpie.blogspot.co.uk/2012/05/mass-combat-revisited.html[/URL]. I'll definitely be incorporating some of your ideas into our next session, and I'm looking forward to seeing where this system goes next! [ATTACH=CONFIG]55829._xfImport[/ATTACH][ATTACH=CONFIG]55830._xfImport[/ATTACH] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Developing a Zoom-In, Zoom-Out Mass Combat System
Top