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Developing a Zoom-In, Zoom-Out Mass Combat System
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<blockquote data-quote="Manbearcat" data-source="post: 6068111" data-attributes="member: 6696971"><p>@<a href="http://www.enworld.org/forum/member.php?6682161-Will-Doyle" target="_blank"><span style="color: #ffa500"><strong>Will Doyle</strong></span></a><span style="color: #ffa500"> </span></p><p></p><p>Thanks for posting. I'll put together an update post in the coming days. Going to try to address your questions right quick.</p><p></p><p>Zoomed-Out action economy - Its not the same as standard 4e. All Zoomed-Out Zone Combat is 1 turn per unit per round in that Zone. Each Unit will have 2 At-Wills to pick from that will cause damage and a rider effect (which may include forcing an enemy into an adjacent zone).</p><p></p><p>Zoomed-Out Combat Resolution - This will take place at the same time as Zoomed In combat (the zone where the PCs are). Units will have an initiative number and will resolve their action on that initiative. During the same round the PCs will resolve their actions in the Zoomed-In zone concurrently. If the PCs move to a zone that was Zoomed-Out before, that zone will now be Zoomed-In and the zone they left will go to Zoom-Out (see above for details on that).</p><p></p><p>Encounter Cards - As of now, I have PCs drying an Encounter card for each of their units at the end of the round. This will either be an immediate effect that takes place at the beginning of the next round (eg; Reinforcements! - A Cavalry Unit shows up for either the enemy or the PCs and now fights in that zone) or it may be a card that they retain and play at their discretion (to positively affect combat for their unit).</p><p></p><p>I'll update sometime in the coming days with a playtest effort (showing units, encounter cards and round by round action).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6068111, member: 6696971"] @[URL="http://www.enworld.org/forum/member.php?6682161-Will-Doyle"][COLOR=#ffa500][B]Will Doyle[/B][/COLOR][/URL][COLOR=#ffa500] [/COLOR] Thanks for posting. I'll put together an update post in the coming days. Going to try to address your questions right quick. Zoomed-Out action economy - Its not the same as standard 4e. All Zoomed-Out Zone Combat is 1 turn per unit per round in that Zone. Each Unit will have 2 At-Wills to pick from that will cause damage and a rider effect (which may include forcing an enemy into an adjacent zone). Zoomed-Out Combat Resolution - This will take place at the same time as Zoomed In combat (the zone where the PCs are). Units will have an initiative number and will resolve their action on that initiative. During the same round the PCs will resolve their actions in the Zoomed-In zone concurrently. If the PCs move to a zone that was Zoomed-Out before, that zone will now be Zoomed-In and the zone they left will go to Zoom-Out (see above for details on that). Encounter Cards - As of now, I have PCs drying an Encounter card for each of their units at the end of the round. This will either be an immediate effect that takes place at the beginning of the next round (eg; Reinforcements! - A Cavalry Unit shows up for either the enemy or the PCs and now fights in that zone) or it may be a card that they retain and play at their discretion (to positively affect combat for their unit). I'll update sometime in the coming days with a playtest effort (showing units, encounter cards and round by round action). [/QUOTE]
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