Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Developing a Zoom-In, Zoom-Out Mass Combat System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6069936" data-attributes="member: 6696971"><p>Hey @<a href="http://www.enworld.org/forum/member.php?40483-Ferghis" target="_blank"><strong>Ferghis</strong></a> Don't take your hat off yet! Its still pending the verdict on being fully functional and fun or being full of suck! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As to your paragraph. I'm still tinkering with a few things. I'll run a few goes with your input to activate the Zoned Out Mass Combat Zones on every other turn and see how it goes. However, I think I should say a few things on the aim of my efforts to dispel a couple of looming questions:</p><p></p><p>- I'm not looking to unify Action Economy or Time/Round between Zoned Out Mass Combat and Zoned In Mass Combat. The only area where they need to be synced (mechanically) is how they interface when one becomes the other. The moment a PC/group begins interfacing with a Zoned Out Mass Combat, they immediately become Zoned In (immediately, as in on that action and until the combat is resolved). Ia group needs it, they can color the narrative of Zoned Out Mass Combat "Round Duration" as roughly 12 seconds; doubling up the normal 4e (the Zoned In version) Round Duration of roughly 6 seconds. That might be a better solution to your query.</p><p></p><p>- I just want something that is highly functional and user friendly. By that I mean:</p><p></p><p>1) Abstract, Gamist/Narrativist mechanics and narrative rendering of the round/round resolution of the mass combat zones over Granular Process Simulation.</p><p>2) Not fiddly.</p><p>3) Not invasive.</p><p>4) Quickly and easily adjudicated.</p><p>5) Transitions well from Zoned In to Zoned Out.</p><p>6) Thematically representative</p><p>7) Tactically rich but not too, too deep so it violates any of the above.</p><p> </p><p></p><p>I want it to feel like the heroes are engaged in a fast-paced, action-packed, high stakes mass combat. I want it to be going on around them. I want the mechanical resolution to be quick but meaningful and impactful. I want the heroes contribution to be meaningful and impactful. This is why unification of action economy and all function of processes (time, space, etc) should not be (as it would violate 1 or more of the above) a match between Zone In and Zone Out. Given the number of Zones and Units that will be in play (if someone were to use this), it would be a logistical nightmare and bog the game down fiercely. Its just meant to be simple, fun, evocative, and functional for the PCs to interface with and get a sense of the stakes and their place in affecting the resolution of them.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6069936, member: 6696971"] Hey @[URL="http://www.enworld.org/forum/member.php?40483-Ferghis"][B]Ferghis[/B][/URL] Don't take your hat off yet! Its still pending the verdict on being fully functional and fun or being full of suck! ;) As to your paragraph. I'm still tinkering with a few things. I'll run a few goes with your input to activate the Zoned Out Mass Combat Zones on every other turn and see how it goes. However, I think I should say a few things on the aim of my efforts to dispel a couple of looming questions: - I'm not looking to unify Action Economy or Time/Round between Zoned Out Mass Combat and Zoned In Mass Combat. The only area where they need to be synced (mechanically) is how they interface when one becomes the other. The moment a PC/group begins interfacing with a Zoned Out Mass Combat, they immediately become Zoned In (immediately, as in on that action and until the combat is resolved). Ia group needs it, they can color the narrative of Zoned Out Mass Combat "Round Duration" as roughly 12 seconds; doubling up the normal 4e (the Zoned In version) Round Duration of roughly 6 seconds. That might be a better solution to your query. - I just want something that is highly functional and user friendly. By that I mean: 1) Abstract, Gamist/Narrativist mechanics and narrative rendering of the round/round resolution of the mass combat zones over Granular Process Simulation. 2) Not fiddly. 3) Not invasive. 4) Quickly and easily adjudicated. 5) Transitions well from Zoned In to Zoned Out. 6) Thematically representative 7) Tactically rich but not too, too deep so it violates any of the above. I want it to feel like the heroes are engaged in a fast-paced, action-packed, high stakes mass combat. I want it to be going on around them. I want the mechanical resolution to be quick but meaningful and impactful. I want the heroes contribution to be meaningful and impactful. This is why unification of action economy and all function of processes (time, space, etc) should not be (as it would violate 1 or more of the above) a match between Zone In and Zone Out. Given the number of Zones and Units that will be in play (if someone were to use this), it would be a logistical nightmare and bog the game down fiercely. Its just meant to be simple, fun, evocative, and functional for the PCs to interface with and get a sense of the stakes and their place in affecting the resolution of them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Developing a Zoom-In, Zoom-Out Mass Combat System
Top