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Developing a Zoom-In, Zoom-Out Mass Combat System
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<blockquote data-quote="Manbearcat" data-source="post: 6070361" data-attributes="member: 6696971"><p>@<a href="http://www.enworld.org/forum/member.php?40483-Ferghis" target="_blank"><span style="color: #ffa500"><strong>Ferghis</strong></span></a> No offense taken. I understand your concern here and why you sense that it may be a "cop-out." </p><p></p><p>Here is my thinking behind making it 30 * 30 and not being too terribly concerned with timekeeping constraints:</p><p></p><p>1) My primary concern is a Gamist one where I didn't want it to be too small such that it would be easy for PCs to stand in the middle of their Zoomed In Zone and interact with all of the adjacent Zoomed Out Zones. That would be a problem for mental overhead and handling time (Zooming In and Out all the time) which would conflict with one of my primary tenets. It could still be done but it would be difficult and a corner case and only 1 or 2 classes could accomplish it regularly. With that size, its much more likely that PCs will be dealing with their own Zoomed In Zone and then move on. Further, they will be able to move between zones at a reasonable (but not too quick) pace.</p><p>2) A rough area of 4.5 square miles is feasible for a large scale skirmish (a mass combat) featuring 2-3 units to take place. Again, this is only roughly. We can call it a bit bigger than 30 * 30 if we'd like.</p><p>3) Harkening back to the spirit of good ole D&D abstraction, time (rounds in AD&D at roughly 1 minute), exact location within the 5 foot area you occupy, flurries and parries in a round abstracted into one roll etc...well, it seems the easiest way to accomplish most of the tenets and have fun ever round is to just abstract time in Zoomed Out.</p><p></p><p>That being said, we could certainly up the damage expressions for the Zoomed Out units and have the action only take place every other round if keeping time precise (and not abstract) is an issue. But we would be losing the FUN of playing it out every turn! Your concern may be a good one though and every other round and upped damage expressions may be a better way to handle things. It would certainly be quicker.</p><p></p><p>If, of course, it does turn out to be fun in the first place!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6070361, member: 6696971"] @[URL="http://www.enworld.org/forum/member.php?40483-Ferghis"][COLOR=#ffa500][B]Ferghis[/B][/COLOR][/URL] No offense taken. I understand your concern here and why you sense that it may be a "cop-out." Here is my thinking behind making it 30 * 30 and not being too terribly concerned with timekeeping constraints: 1) My primary concern is a Gamist one where I didn't want it to be too small such that it would be easy for PCs to stand in the middle of their Zoomed In Zone and interact with all of the adjacent Zoomed Out Zones. That would be a problem for mental overhead and handling time (Zooming In and Out all the time) which would conflict with one of my primary tenets. It could still be done but it would be difficult and a corner case and only 1 or 2 classes could accomplish it regularly. With that size, its much more likely that PCs will be dealing with their own Zoomed In Zone and then move on. Further, they will be able to move between zones at a reasonable (but not too quick) pace. 2) A rough area of 4.5 square miles is feasible for a large scale skirmish (a mass combat) featuring 2-3 units to take place. Again, this is only roughly. We can call it a bit bigger than 30 * 30 if we'd like. 3) Harkening back to the spirit of good ole D&D abstraction, time (rounds in AD&D at roughly 1 minute), exact location within the 5 foot area you occupy, flurries and parries in a round abstracted into one roll etc...well, it seems the easiest way to accomplish most of the tenets and have fun ever round is to just abstract time in Zoomed Out. That being said, we could certainly up the damage expressions for the Zoomed Out units and have the action only take place every other round if keeping time precise (and not abstract) is an issue. But we would be losing the FUN of playing it out every turn! Your concern may be a good one though and every other round and upped damage expressions may be a better way to handle things. It would certainly be quicker. If, of course, it does turn out to be fun in the first place! [/QUOTE]
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