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Developing a Zoom-In, Zoom-Out Mass Combat System
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<blockquote data-quote="Manbearcat" data-source="post: 6070583" data-attributes="member: 6696971"><p>In light of @<a href="http://www.enworld.org/forum/member.php?40483-Ferghis" target="_blank"><span style="color: #ffa500"><strong>Ferghis</strong></span></a> recommendation, I've been pondering a means to give units sensible, intuitive and minimal overhand movement functionality. The below changes to Zoomed Out Mass Combat Units have been made (bolded, italicized). I believe this will likely address that issue and do it elegantly. Effectively almost all units will require 2 Actions to move from one zone to another. For instance: If an Orc Berserkers unit wishes to move to an adjacent zone (for whatever reason), they would spend their 1 action to move to the zone boundary; you would move it from the middle of the zone to the boundary line of the adjacent zone that it wishes to move to. Then in the following round (or whenever), it would spend its 1 action to move to the adjacent zone. Other ways to move will be Utility Cards (first gained) played, Encounter Cards (that either force movement upon 1 or all units in the zone or allow the player to move to a Zone Boundary as a free action), or Terrain which may buff certain units.</p><p></p><p><span style="color: #ffa500">Mass Combat Units will have a Defense, HPs, 1 Healing Surge, Initiative, and 2 At-Will Attacks. Their Action Economy consists of 1 action; At-Will Attack (damage + rider), Spend Healing Surge, <strong><em>Move: Zone Boundary;Adjacent Zone (Cavalry will have Move: 1 Zone and Scouts will have Move to Zone Edge/Switch Zone as a rider to one of their At-Wills). </em></strong></span><span style="color: #ffa500"><strong><em>There are 5 locations within a zone that a unit can occupy: the middle, any of the 4 boundaries. Unit Attacks will have a range of melee (their current position in the zone) unless otherwise noted in their At-Will Attacks (* Special). </em></strong>Units</span><span style="color: #ffa500"> will have Keyword driven roles that dictate their stats: Artillery, Cavalry, Horde, Infantry, Scouts, Siege Team. Sample Enemy Unit:</span></p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500"><strong><em>Orc Berserkers (Horde)</em></strong></span></p><p><span style="color: #ffa500">Def: 12 HP: 16 HS: 8 Init: 12 </span><em><strong><span style="color: #ffa500">Move: </span></strong></em><span style="color: #ffa500"><em><strong>Zone Boundary;Adjacent Zone</strong></em></span></p><p><span style="color: #ffa500"></span><span style="color: #ffa500"></span></p><p><span style="color: #ffa500"></span></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6070583, member: 6696971"] In light of @[URL="http://www.enworld.org/forum/member.php?40483-Ferghis"][COLOR=#ffa500][B]Ferghis[/B][/COLOR][/URL] recommendation, I've been pondering a means to give units sensible, intuitive and minimal overhand movement functionality. The below changes to Zoomed Out Mass Combat Units have been made (bolded, italicized). I believe this will likely address that issue and do it elegantly. Effectively almost all units will require 2 Actions to move from one zone to another. For instance: If an Orc Berserkers unit wishes to move to an adjacent zone (for whatever reason), they would spend their 1 action to move to the zone boundary; you would move it from the middle of the zone to the boundary line of the adjacent zone that it wishes to move to. Then in the following round (or whenever), it would spend its 1 action to move to the adjacent zone. Other ways to move will be Utility Cards (first gained) played, Encounter Cards (that either force movement upon 1 or all units in the zone or allow the player to move to a Zone Boundary as a free action), or Terrain which may buff certain units. [COLOR=#ffa500]Mass Combat Units will have a Defense, HPs, 1 Healing Surge, Initiative, and 2 At-Will Attacks. Their Action Economy consists of 1 action; At-Will Attack (damage + rider), Spend Healing Surge, [B][I]Move: Zone Boundary;Adjacent Zone (Cavalry will have Move: 1 Zone and Scouts will have Move to Zone Edge/Switch Zone as a rider to one of their At-Wills). [/I][/B][/COLOR][COLOR=#ffa500][B][I]There are 5 locations within a zone that a unit can occupy: the middle, any of the 4 boundaries. Unit Attacks will have a range of melee (their current position in the zone) unless otherwise noted in their At-Will Attacks (* Special). [/I][/B]Units[/COLOR][COLOR=#ffa500] will have Keyword driven roles that dictate their stats: Artillery, Cavalry, Horde, Infantry, Scouts, Siege Team. Sample Enemy Unit: [B][I]Orc Berserkers (Horde)[/I][/B] Def: 12 HP: 16 HS: 8 Init: 12 [/COLOR][I][B][COLOR=#ffa500]Move: [/COLOR][/B][/I][COLOR=#ffa500][I][B]Zone Boundary;Adjacent Zone[/B][/I] [/COLOR][COLOR=#ffa500] [/COLOR] [/QUOTE]
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