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Developing character backgrounds
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<blockquote data-quote="Harlock" data-source="post: 1228284" data-attributes="member: 4545"><p>I don't think any of my current players are like this, but I have seen a great deal of that sort of thing in other groups and on various messageboards when people post up character backgrounds.</p><p></p><p>As for what I think of it, well, I am not a fan of a player that creates a "build" before the first RP session, complete with PrC planning, all skill points accounted for, and every feat planned out well in advance. While I do recognize that people do this in real life to an extent (When I grow up, I want to be an astronaut) I also recognize that very few people in life end up doing exactly that. Also, I don't mind trying to accommodate someone who really wants to try a particular PrC, but people that hand in a background and build that have more than one PrC with roleplaying requirements would irk me to no end.</p><p></p><p>I am from the school of thought, both as a player and as a DM, that a character should be allowed to evolve. Just like in real life, characters can be affected by all kinds of things and should be mutable. If a character has been planning on going the Duelist route, for instance, what if the character fell in with some secret organization later and liked it better?</p><p></p><p>At any rate, I like a character that has some generic plot hooks, but having a character "follow them regardless of what the campaign is about" is just not how I envision character growth. I'm certain it works for other folks, but maybe I'm just too chaotic myself for that style of play.</p></blockquote><p></p>
[QUOTE="Harlock, post: 1228284, member: 4545"] I don't think any of my current players are like this, but I have seen a great deal of that sort of thing in other groups and on various messageboards when people post up character backgrounds. As for what I think of it, well, I am not a fan of a player that creates a "build" before the first RP session, complete with PrC planning, all skill points accounted for, and every feat planned out well in advance. While I do recognize that people do this in real life to an extent (When I grow up, I want to be an astronaut) I also recognize that very few people in life end up doing exactly that. Also, I don't mind trying to accommodate someone who really wants to try a particular PrC, but people that hand in a background and build that have more than one PrC with roleplaying requirements would irk me to no end. I am from the school of thought, both as a player and as a DM, that a character should be allowed to evolve. Just like in real life, characters can be affected by all kinds of things and should be mutable. If a character has been planning on going the Duelist route, for instance, what if the character fell in with some secret organization later and liked it better? At any rate, I like a character that has some generic plot hooks, but having a character "follow them regardless of what the campaign is about" is just not how I envision character growth. I'm certain it works for other folks, but maybe I'm just too chaotic myself for that style of play. [/QUOTE]
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