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Developing Combat Technique system for 5e - feedback needed
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<blockquote data-quote="Apostol Apostolov" data-source="post: 7423633" data-attributes="member: 6906797"><p>Thank you both for the valuable feedback:</p><p></p><p>* I will consider some rule clarification on combining class abilities with flat bonus and combat techniques. War Domain Cleric is a perfect example.</p><p></p><p>* @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6801204" target="_blank">Satyrn</a></u></strong></em>, thanks for spotting the start of turn issue, it will be fixed immediately. I am liking your gritty rules a lot, with few possible changes if I were to adopt them:</p><p></p><p>-- Is there a good reason you use Healing Kit and not Medicine? </p><p></p><p>-- I would allow 1 Hit Die recovery without the use of Wisdom(Healing Kit) but require it for more than 1.</p><p></p><p>-- How often your players come up on their own with the need to have water and food, otherwise they get Exhaustion? I am wondering if this would annoy my players who usually forget about those necessities, and would rather endanger the campaign by them constantly forgetting rather than make them come up with it on their own.</p><p></p><p>I decided to go with a weakened version with your long rest rule, a middle ground for now.</p><p></p><p>During long rest, character must consume at least 2 pints of water and a ration. and be able to sleep with something approaching comfort (a bedroll, or pile of hay perhaps). If he cannot, he gains 1 level of Exhaustion.</p></blockquote><p></p>
[QUOTE="Apostol Apostolov, post: 7423633, member: 6906797"] Thank you both for the valuable feedback: * I will consider some rule clarification on combining class abilities with flat bonus and combat techniques. War Domain Cleric is a perfect example. * @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6801204"]Satyrn[/URL][/U][/B][/I], thanks for spotting the start of turn issue, it will be fixed immediately. I am liking your gritty rules a lot, with few possible changes if I were to adopt them: -- Is there a good reason you use Healing Kit and not Medicine? -- I would allow 1 Hit Die recovery without the use of Wisdom(Healing Kit) but require it for more than 1. -- How often your players come up on their own with the need to have water and food, otherwise they get Exhaustion? I am wondering if this would annoy my players who usually forget about those necessities, and would rather endanger the campaign by them constantly forgetting rather than make them come up with it on their own. I decided to go with a weakened version with your long rest rule, a middle ground for now. During long rest, character must consume at least 2 pints of water and a ration. and be able to sleep with something approaching comfort (a bedroll, or pile of hay perhaps). If he cannot, he gains 1 level of Exhaustion. [/QUOTE]
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