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General Tabletop Discussion
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Developing Combat Technique system for 5e - feedback needed
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<blockquote data-quote="Apostol Apostolov" data-source="post: 7424057" data-attributes="member: 6906797"><p>You're right, and this is intended. One of my goals with the combat techniques to have a crunchy alternative for combat turns where there are no class options left to be used. Class options should always to be preferrable to my combat techniques since the latter are unlimited use and if they were comparable in effect, this would wreak havoc to the game balance. </p><p></p><p>As for two weapons, there are few options in the system that does not use bonus action, but they are rarely powerful. I see it more as an alternaive, whether the bonus attack is more important to making opponent bleed, or dropping him prone. I welcome feedback if this is an okay trade and whether you'd prefer the bonus attack compared to a technique (especially if you could get it with an advantage).</p></blockquote><p></p>
[QUOTE="Apostol Apostolov, post: 7424057, member: 6906797"] You're right, and this is intended. One of my goals with the combat techniques to have a crunchy alternative for combat turns where there are no class options left to be used. Class options should always to be preferrable to my combat techniques since the latter are unlimited use and if they were comparable in effect, this would wreak havoc to the game balance. As for two weapons, there are few options in the system that does not use bonus action, but they are rarely powerful. I see it more as an alternaive, whether the bonus attack is more important to making opponent bleed, or dropping him prone. I welcome feedback if this is an okay trade and whether you'd prefer the bonus attack compared to a technique (especially if you could get it with an advantage). [/QUOTE]
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Developing Combat Technique system for 5e - feedback needed
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