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*Pathfinder & Starfinder
Developing new paladin PrCs for Piratecat's game: come see the result! (updated 1/28)
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<blockquote data-quote="Jeph" data-source="post: 562236" data-attributes="member: 6738"><p>I'm not sure if this fits either character, but going with the sun and craftsman aspects of the diety . . . </p><p></p><p><span style="font-size: 18px"><strong>The Sunforge Warrior</strong></span></p><p></p><p>Requirements:</p><p>BAB: +10</p><p>Skills: Craft (Weaponsmithing) 13 ranks</p><p>Feats: Craft Magic Arms and Armor</p><p></p><p>HD: d10</p><p>BAB: As Fighter</p><p>Fort.: Good</p><p>Ref.: Poor</p><p>Wil.: Poor</p><p></p><p>Level . . Special</p><p>1 . . . . . . . Apprentice Sunforger, Sunforge Weapons</p><p>2 . . . . . . . Signature Weapons</p><p>3 . . . . . . . Journeyman Sunforger</p><p>4 . . . . . . . Signature Weapons</p><p>5 . . . . . . . Master Sunforger</p><p></p><p>Apprentice Sunforger: You have the power to create Minor Sunforge weapons (see below). In addition, you gain 3 effective caster levels for the purposes of determining your ability to create magic items only. For instance, a Paladin 15 / Sunforger 1 would be treated as a 10th level caster for the purposes of creating magic weapons.</p><p></p><p>Sunforge Weapons: When you wield a Minor, Average, or Major sunforge weapon, you gain a +1 bonus to attack and damage rolls with that weapon, and a +1 dodge bonus to AC, due to your explicit knowledge of how to attack and parry with such weapons.</p><p></p><p>Signature Weapons: Choose an weapon enhancement with a +1 market value. When you create weapons with that enhancement, do not factor in the enhancement when determining the xp or gp cost to create the weapon.</p><p></p><p>Journeyman Sunforger: You may create Average Sunforge weapons (see below), and gain another 3 effective caster levels for the purposes of determining your ability to create magic items.</p><p></p><p>Master Sunforger: You may create Major Sunforge weapons, and gain another 3 effective caster levels for the purposes of determining your ability to create magic items. In addition, you may perform a Smite with a Sunforge weapon once per day. The attack gains a bonus to the attack roll equal to your Charisma modifier, and deals bonus damage equal to double your Sunforge Warrior level.</p><p></p><p>Weapon enhancement: Sunforge</p><p></p><p>Sunforge weapons have blades that seem to be crystal clear, and glow with the light of the sun from within. They deal +1d4 (minor), +2d4 (average), or +3d4 (magor) points of bonus fire damage. Against undead, the bonus damage dice are d12s.</p><p></p><p>Prerequisites: Appropriate class ability. Market price: +1 (minor), +2 (average), or +3 (major).</p></blockquote><p></p>
[QUOTE="Jeph, post: 562236, member: 6738"] I'm not sure if this fits either character, but going with the sun and craftsman aspects of the diety . . . [size=5][b]The Sunforge Warrior[/b][/size] Requirements: BAB: +10 Skills: Craft (Weaponsmithing) 13 ranks Feats: Craft Magic Arms and Armor HD: d10 BAB: As Fighter Fort.: Good Ref.: Poor Wil.: Poor Level . . Special 1 . . . . . . . Apprentice Sunforger, Sunforge Weapons 2 . . . . . . . Signature Weapons 3 . . . . . . . Journeyman Sunforger 4 . . . . . . . Signature Weapons 5 . . . . . . . Master Sunforger Apprentice Sunforger: You have the power to create Minor Sunforge weapons (see below). In addition, you gain 3 effective caster levels for the purposes of determining your ability to create magic items only. For instance, a Paladin 15 / Sunforger 1 would be treated as a 10th level caster for the purposes of creating magic weapons. Sunforge Weapons: When you wield a Minor, Average, or Major sunforge weapon, you gain a +1 bonus to attack and damage rolls with that weapon, and a +1 dodge bonus to AC, due to your explicit knowledge of how to attack and parry with such weapons. Signature Weapons: Choose an weapon enhancement with a +1 market value. When you create weapons with that enhancement, do not factor in the enhancement when determining the xp or gp cost to create the weapon. Journeyman Sunforger: You may create Average Sunforge weapons (see below), and gain another 3 effective caster levels for the purposes of determining your ability to create magic items. Master Sunforger: You may create Major Sunforge weapons, and gain another 3 effective caster levels for the purposes of determining your ability to create magic items. In addition, you may perform a Smite with a Sunforge weapon once per day. The attack gains a bonus to the attack roll equal to your Charisma modifier, and deals bonus damage equal to double your Sunforge Warrior level. Weapon enhancement: Sunforge Sunforge weapons have blades that seem to be crystal clear, and glow with the light of the sun from within. They deal +1d4 (minor), +2d4 (average), or +3d4 (magor) points of bonus fire damage. Against undead, the bonus damage dice are d12s. Prerequisites: Appropriate class ability. Market price: +1 (minor), +2 (average), or +3 (major). [/QUOTE]
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Developing new paladin PrCs for Piratecat's game: come see the result! (updated 1/28)
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