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*Pathfinder & Starfinder
Developing new paladin PrCs for Piratecat's game: come see the result! (updated 1/28)
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<blockquote data-quote="incognito" data-source="post: 565610" data-attributes="member: 7008"><p>Sorry, PC. You know I did not intend the reply to be preachy, or finger pointing-ish.</p><p></p><p>I'll save the defense of my stance for the other thread as well, but don't think that phrases like: </p><p></p><p> </p><p></p><p>go unnoticed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>To show I'm not a total jerk I will include my 5 level PrC <em>Holy Rider</em> which is intended to bring value to Chracters invested in a mount/mounted combat.</p><p></p><p><u><em>Holy Rider</em></u></p><p></p><p>Pre-Requisites:</p><p></p><p>Feats: Mounted Combat, Power Attack, Cleave</p><p>Skills: 10 ranks in Ride, 5 raks of Handle animal</p><p>Special: Must have a mount that is an animal companion, a Paladin's Warhorse, or other class specific creature of an unusual nature, bonded to the rider, including an improved familiar or Blackguard's mount</p><p></p><p><u>class features</u></p><p>HD type: d10</p><p>BAB: As Fighter</p><p>Saves: Strong Fort, and Reflex. Weak Will</p><p>Skill points: 4/level</p><p>Skills TBD, but ride, handle animal, and animal empathy are on list. Spot is not.</p><p></p><p><u>Abilities</u></p><p><em>Holy Rider's</em> mounts continue to advance as if the character had gained a level in the class that granted the special mount. In the unlikely case that a character has two classes that grant special mounts, the character must pick one class per level of <em>Holy Rider</em> to advance their mount in.</p><p></p><p>L1. My sized mount, Adopted HD </p><p>L2. Improved mounted combat </p><p>L3. Ride by attack, Ride by charge</p><p>L4. Spirited charge, Spirited Spirited Retreat: </p><p>L5. Mount and Rider as One.</p><p></p><p>My sized mount: This allows the mount to adopt a 5x5(x5!) face to allow a rider to ride into a typical room while remaining mounted -although smaller entrance ways may still be a problem. The mount's extra size is displaced to the etherial plane, so if access to this plane is barred (like on the outer planes), this ability is negated.</p><p></p><p>Adopted HD: this does two things, aloows the mount to recieve +1/hp/HD if thier HD was previously d8 (as they now use the <em>Holy Rider</em> HD of D10, and for purposes of what spells affect the mount, use the <em>character's</em> total level instead of the mount's HD</p><p></p><p>Improved mounted combat: A <em>Holy Rider</em> may take a full attack if thier mount takes a move action only (normal: if a mount moves more than 5' the character can take only a single attack).</p><p></p><p>Ride by attack: As feat </p><p></p><p>Ride by charge: If a <em>Holy Rider</em> uses the Ride by attack, he may chose to be considered charing as well. He need not make the attack as soon as he is able, but at any time along the path of the ride by.</p><p></p><p>Spirited charge: As Feat</p><p></p><p>Spirited Retreat: The rider and mount may excecute a run (3x or 4x move, depending on encumberance) without provoking an AoO or being denied thier dex bonus.</p><p></p><p>Mount and Rider as One: The mount and the rider Bond. Spells shared by the mount and the caster remain in effect no mater the distance between rider and mount. Also, while mounted the rider may share HP with the mount, as well as apply any dodge bonus to the mounts AC (or add the bonus to the ride check to avoid).</p></blockquote><p></p>
[QUOTE="incognito, post: 565610, member: 7008"] Sorry, PC. You know I did not intend the reply to be preachy, or finger pointing-ish. I'll save the defense of my stance for the other thread as well, but don't think that phrases like: go unnoticed. :p To show I'm not a total jerk I will include my 5 level PrC [i]Holy Rider[/i] which is intended to bring value to Chracters invested in a mount/mounted combat. [u][i]Holy Rider[/i][/u] Pre-Requisites: Feats: Mounted Combat, Power Attack, Cleave Skills: 10 ranks in Ride, 5 raks of Handle animal Special: Must have a mount that is an animal companion, a Paladin's Warhorse, or other class specific creature of an unusual nature, bonded to the rider, including an improved familiar or Blackguard's mount [u]class features[/u] HD type: d10 BAB: As Fighter Saves: Strong Fort, and Reflex. Weak Will Skill points: 4/level Skills TBD, but ride, handle animal, and animal empathy are on list. Spot is not. [u]Abilities[/u] [i]Holy Rider's[/i] mounts continue to advance as if the character had gained a level in the class that granted the special mount. In the unlikely case that a character has two classes that grant special mounts, the character must pick one class per level of [i]Holy Rider[/i] to advance their mount in. L1. My sized mount, Adopted HD L2. Improved mounted combat L3. Ride by attack, Ride by charge L4. Spirited charge, Spirited Spirited Retreat: L5. Mount and Rider as One. My sized mount: This allows the mount to adopt a 5x5(x5!) face to allow a rider to ride into a typical room while remaining mounted -although smaller entrance ways may still be a problem. The mount's extra size is displaced to the etherial plane, so if access to this plane is barred (like on the outer planes), this ability is negated. Adopted HD: this does two things, aloows the mount to recieve +1/hp/HD if thier HD was previously d8 (as they now use the [i]Holy Rider[/i] HD of D10, and for purposes of what spells affect the mount, use the [i]character's[/i] total level instead of the mount's HD Improved mounted combat: A [i]Holy Rider[/i] may take a full attack if thier mount takes a move action only (normal: if a mount moves more than 5' the character can take only a single attack). Ride by attack: As feat Ride by charge: If a [i]Holy Rider[/i] uses the Ride by attack, he may chose to be considered charing as well. He need not make the attack as soon as he is able, but at any time along the path of the ride by. Spirited charge: As Feat Spirited Retreat: The rider and mount may excecute a run (3x or 4x move, depending on encumberance) without provoking an AoO or being denied thier dex bonus. Mount and Rider as One: The mount and the rider Bond. Spells shared by the mount and the caster remain in effect no mater the distance between rider and mount. Also, while mounted the rider may share HP with the mount, as well as apply any dodge bonus to the mounts AC (or add the bonus to the ride check to avoid). [/QUOTE]
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Developing new paladin PrCs for Piratecat's game: come see the result! (updated 1/28)
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