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*Pathfinder & Starfinder
Developing new paladin PrCs for Piratecat's game: come see the result! (updated 1/28)
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<blockquote data-quote="irishmadcat" data-source="post: 568882" data-attributes="member: 7491"><p><strong>Radiant Child of the Sun</strong></p><p></p><p>Radiant Child of the Sun</p><p></p><p>Level B A B Fort Ref Wil Class ablities </p><p>1st +1 +1 +0 +1 Brilliant aura, Health of the sun 1</p><p>2nd +2 +2 +0 +2 Bring the light</p><p>3rd +3 +2 +0 +2 Health of the sun 2</p><p>4th +4 +3 +0 +3 Unconquered sun</p><p>5th +5 +3 +0 +3 Health of the sun 3</p><p></p><p>Class Skill Ride, heal, knowledge religion, diplomacy, craft weaponsmith.concentration,perform.</p><p></p><p>Skill points (int +2)</p><p></p><p>Brilliant Aura. </p><p>You are a child of Aoes of that there is no question. even when you try to hide it. What you are shines through. Spells which obscure aligment do not work on you and you suffer -2 to diplomacy checks with those of evil alignment. however you gain +2 to diplomacy checks with those of good alignment and +4 with those of lawful good alignment. You can make your aura become visible at will which shines with a golden radiance illuminating a twenty foot radius around you.</p><p>Health of the Sun.</p><p> Whenever undead succeed with any attack against you using natural weapons they take 1d6 damage for each number of health of the sun and your radiant life force burns them.</p><p>Bring the light.</p><p>When your weapons strike a flash of sunlight illuminates from the point of impact. Any creature struck which is vunerable to sun light must make a fortitude save( Dc 10 + charisma modifier+ Health of the Sun Number +Radiant Child of the Sun) or suffer the effect of sunlight (i.e. Vampire burn, Drow suffer -2).</p><p>Unconquered Sun</p><p>If you fail any save versus undead ablities once per day you may reroll that save. ( This only applies to natural ablities not for example a lichs spells but to its paralysis attack)</p><p></p><p>well what do ye think</p></blockquote><p></p>
[QUOTE="irishmadcat, post: 568882, member: 7491"] [b]Radiant Child of the Sun[/b] Radiant Child of the Sun Level B A B Fort Ref Wil Class ablities 1st +1 +1 +0 +1 Brilliant aura, Health of the sun 1 2nd +2 +2 +0 +2 Bring the light 3rd +3 +2 +0 +2 Health of the sun 2 4th +4 +3 +0 +3 Unconquered sun 5th +5 +3 +0 +3 Health of the sun 3 Class Skill Ride, heal, knowledge religion, diplomacy, craft weaponsmith.concentration,perform. Skill points (int +2) Brilliant Aura. You are a child of Aoes of that there is no question. even when you try to hide it. What you are shines through. Spells which obscure aligment do not work on you and you suffer -2 to diplomacy checks with those of evil alignment. however you gain +2 to diplomacy checks with those of good alignment and +4 with those of lawful good alignment. You can make your aura become visible at will which shines with a golden radiance illuminating a twenty foot radius around you. Health of the Sun. Whenever undead succeed with any attack against you using natural weapons they take 1d6 damage for each number of health of the sun and your radiant life force burns them. Bring the light. When your weapons strike a flash of sunlight illuminates from the point of impact. Any creature struck which is vunerable to sun light must make a fortitude save( Dc 10 + charisma modifier+ Health of the Sun Number +Radiant Child of the Sun) or suffer the effect of sunlight (i.e. Vampire burn, Drow suffer -2). Unconquered Sun If you fail any save versus undead ablities once per day you may reroll that save. ( This only applies to natural ablities not for example a lichs spells but to its paralysis attack) well what do ye think [/QUOTE]
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Developing new paladin PrCs for Piratecat's game: come see the result! (updated 1/28)
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