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General Tabletop Discussion
*Pathfinder & Starfinder
Developing new paladin PrCs for Piratecat's game: come see the result! (updated 1/28)
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<blockquote data-quote="Spatzimaus" data-source="post: 652254" data-attributes="member: 3051"><p>It's a wonderful class, no question. Please just accept these as minor nitpicks/suggestions; I think it's still easily playable in the current form, and fits with Mara and Malachite perfectly.</p><p></p><p>> Requirements: a little too easy, and a bit too biased towards Paladins. The Undead Turning automatically gives you the heavy armor and shield proficiencies (since it'd imply Paladin/Cleric), and Martial Proficiency (any two) would never be spent as a Feat; it'd just require one level of a class like Fighter or whatever.</p><p>So, it's simplified to Weapon Focus, Cleric/Paladin, BAB 12, and a roleplaying thing.</p><p></p><p>BAB 12 is pretty huge, especially for Clerics. So, it seems like this becomes a Paladin-only PrC. After all, would a Cleric sacrifice levels 17-20 for a PrC with no spellcasting? Not that that's always a BAD thing...</p><p></p><p>> The Dawn/Dusk thing: you just don't do enough with it IMO. It just doesn't seem to affect anything the class does. See below for a suggestion.</p><p></p><p>> Too many options for Channel the Sun I. I mean, this is a LOT of options. 11, and you only pick 2? I'd normally say to just make some of those as Divine feats, but there's a better option.</p><p></p><p>My suggestion:</p><p>Separate the lists of options into three groups: Dawn, Dusk, and Both. So maybe "Breach the Shadow" is Dusk-only, and "Bring the Light" is Dawn-only. "Sacred Shield" might be available to both.</p><p>The structure of the class is unchanged, but it now matters which path you follow.</p><p></p><p>My first guesses:</p><p>Dawn: Bring the Light, Eyes of the Sun, Shining Blade</p><p>Dusk: Aura of Purity, Breach the Shadow, Sense of Corruption</p><p>Both: the other 5</p><p>So each still has 8 options, but there's a bit more difference between Dawn and Dusk.</p><p></p><p>CtS II:</p><p>Dawn: Righteous Charge of the Dawn, Radiant Blade</p><p>Dusk: Forge of Aeos, Revealing Light</p><p>Both: the other 2 (Blessed Aim, Incandescent Strength)</p><p>Each has 4 options out of the six.</p><p></p><p>CtS III:</p><p>Maybe make Holy Fire the Dusk one and Angelic Form the Dawn one, but leave the other three as available to both. Since each person only picks one (and in the case of Mara/Malachite, neither reaches class level 5 unless you go Epic, right?), it's okay to have more overlap.</p><p></p><p>So, you'd write the abilities as:</p><p>Eyes of the Sun [Dawn]: blah blah blah</p><p>where any ability without a [Dawn] or [Dusk] modifier is accessible to both paths. In table I there'd be 3 Dawn and 3 Dusk, in table II there'd be 2 Dawn and 2 Dusk, in table III there'd be one for each... wow, nice pattern.</p><p></p><p>See, and I managed to get through the entire post without making a Wonder Twins joke about the Mingle the Light abilities!</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 652254, member: 3051"] It's a wonderful class, no question. Please just accept these as minor nitpicks/suggestions; I think it's still easily playable in the current form, and fits with Mara and Malachite perfectly. > Requirements: a little too easy, and a bit too biased towards Paladins. The Undead Turning automatically gives you the heavy armor and shield proficiencies (since it'd imply Paladin/Cleric), and Martial Proficiency (any two) would never be spent as a Feat; it'd just require one level of a class like Fighter or whatever. So, it's simplified to Weapon Focus, Cleric/Paladin, BAB 12, and a roleplaying thing. BAB 12 is pretty huge, especially for Clerics. So, it seems like this becomes a Paladin-only PrC. After all, would a Cleric sacrifice levels 17-20 for a PrC with no spellcasting? Not that that's always a BAD thing... > The Dawn/Dusk thing: you just don't do enough with it IMO. It just doesn't seem to affect anything the class does. See below for a suggestion. > Too many options for Channel the Sun I. I mean, this is a LOT of options. 11, and you only pick 2? I'd normally say to just make some of those as Divine feats, but there's a better option. My suggestion: Separate the lists of options into three groups: Dawn, Dusk, and Both. So maybe "Breach the Shadow" is Dusk-only, and "Bring the Light" is Dawn-only. "Sacred Shield" might be available to both. The structure of the class is unchanged, but it now matters which path you follow. My first guesses: Dawn: Bring the Light, Eyes of the Sun, Shining Blade Dusk: Aura of Purity, Breach the Shadow, Sense of Corruption Both: the other 5 So each still has 8 options, but there's a bit more difference between Dawn and Dusk. CtS II: Dawn: Righteous Charge of the Dawn, Radiant Blade Dusk: Forge of Aeos, Revealing Light Both: the other 2 (Blessed Aim, Incandescent Strength) Each has 4 options out of the six. CtS III: Maybe make Holy Fire the Dusk one and Angelic Form the Dawn one, but leave the other three as available to both. Since each person only picks one (and in the case of Mara/Malachite, neither reaches class level 5 unless you go Epic, right?), it's okay to have more overlap. So, you'd write the abilities as: Eyes of the Sun [Dawn]: blah blah blah where any ability without a [Dawn] or [Dusk] modifier is accessible to both paths. In table I there'd be 3 Dawn and 3 Dusk, in table II there'd be 2 Dawn and 2 Dusk, in table III there'd be one for each... wow, nice pattern. See, and I managed to get through the entire post without making a Wonder Twins joke about the Mingle the Light abilities! [/QUOTE]
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Developing new paladin PrCs for Piratecat's game: come see the result! (updated 1/28)
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