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General Tabletop Discussion
*Pathfinder & Starfinder
Developing new paladin PrCs for Piratecat's game: come see the result! (updated 1/28)
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<blockquote data-quote="Zaruthustran" data-source="post: 652955" data-attributes="member: 1457"><p>Cool class! I love the options concept; more prestige classes should offer a menu of abilities. And the flavor abilities really make the class stand out from the pack.</p><p></p><p>Suggestions:</p><p>1) Stipulate that all of the "aura" powers (those that affect allies within x feet) have the visual effect of a sunlight-colored aura. For Dawn knights, that aura is tinged red. For Dusk knights, it's purple.</p><p>Rationale: the Sun isn't subtle, so the aura powers should not be subtle. It should be clear that a knight is radiating his or her special power.</p><p></p><p>2) I second the suggestion to group powers into Dusk and Dawn categories. Might need to slightly alter the names of the powers.</p><p></p><p>3) Shining Blade and Smite of Aeos are so powerful as to be must-haves. They dominate the other, less crunchy powers. I'd limit the "Aeos as Forge" powers to only two or even one power, as they're just too good, and they don't add any cool special effects.</p><p></p><p>4) I'd add a couple powers that only work in daylight, or gain extra power in daylight. I'd also add extra powers for a Dawn knight who witnessess the first light of dawn or the dusk knight who catches the last light of day. Something like +1 caster level for any spell or effect cast at those exact moments, or some similar effect that must be utilized instantly. </p><p></p><p>5) Maybe add more flavor powers to 5th level (the highest level) Knights. Small powers, but more than the 1st level powers. Like burning undead within 30' for 1 point of damage per minute (applied at the end of each minute). </p><p></p><p>6) Add my Solar Power ability, or at least use the name. That's just too good of an opportunity for a pun.</p><p></p><p>-z</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 652955, member: 1457"] Cool class! I love the options concept; more prestige classes should offer a menu of abilities. And the flavor abilities really make the class stand out from the pack. Suggestions: 1) Stipulate that all of the "aura" powers (those that affect allies within x feet) have the visual effect of a sunlight-colored aura. For Dawn knights, that aura is tinged red. For Dusk knights, it's purple. Rationale: the Sun isn't subtle, so the aura powers should not be subtle. It should be clear that a knight is radiating his or her special power. 2) I second the suggestion to group powers into Dusk and Dawn categories. Might need to slightly alter the names of the powers. 3) Shining Blade and Smite of Aeos are so powerful as to be must-haves. They dominate the other, less crunchy powers. I'd limit the "Aeos as Forge" powers to only two or even one power, as they're just too good, and they don't add any cool special effects. 4) I'd add a couple powers that only work in daylight, or gain extra power in daylight. I'd also add extra powers for a Dawn knight who witnessess the first light of dawn or the dusk knight who catches the last light of day. Something like +1 caster level for any spell or effect cast at those exact moments, or some similar effect that must be utilized instantly. 5) Maybe add more flavor powers to 5th level (the highest level) Knights. Small powers, but more than the 1st level powers. Like burning undead within 30' for 1 point of damage per minute (applied at the end of each minute). 6) Add my Solar Power ability, or at least use the name. That's just too good of an opportunity for a pun. -z [/QUOTE]
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Developing new paladin PrCs for Piratecat's game: come see the result! (updated 1/28)
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