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General Tabletop Discussion
*Pathfinder & Starfinder
Developing new paladin PrCs for Piratecat's game: come see the result! (updated 1/28)
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<blockquote data-quote="nameless" data-source="post: 653846" data-attributes="member: 1543"><p>Re: Rekindle the Flame. Yes, they will be very high level and probably have easy access to True Ressurection, but not 'snap your fingers' easy. Since you don't even need a body for True Ressurection, all the wonder twins (sorry, too tempting) need to do is snap their fingers and their dead teammate is back in action and at full hp. If they didn't have a (Sp) ability, they would have to at the very least wait until the next day for their cleric to memorize True Ressurection, and probably go pick up a 5,000 gp diamond. </p><p></p><p>The fact that Paladins don't normally get this ability at all is relevant, but not that important balance-wise. They either have easy access to True Ressurection or they don't. It doesn't really matter where the spell is coming from, it just matters that it comes. The important thing in my view is that death is the second worst thing that can be inflicted in D&D (next to some kind of magical planar imprisonment like the Donjon card). It should be pretty darned hard to negate that, and nobody should be able to do it for free <em>during combat</em>. Thus my earlier suggestion. It is probably slightly more convenient to Rekindle the Flame in the same place a day later than a real True Ressurection.</p><p></p><p>Of course, it's ultimately Piratecat's call. I am but a humble board member.</p></blockquote><p></p>
[QUOTE="nameless, post: 653846, member: 1543"] Re: Rekindle the Flame. Yes, they will be very high level and probably have easy access to True Ressurection, but not 'snap your fingers' easy. Since you don't even need a body for True Ressurection, all the wonder twins (sorry, too tempting) need to do is snap their fingers and their dead teammate is back in action and at full hp. If they didn't have a (Sp) ability, they would have to at the very least wait until the next day for their cleric to memorize True Ressurection, and probably go pick up a 5,000 gp diamond. The fact that Paladins don't normally get this ability at all is relevant, but not that important balance-wise. They either have easy access to True Ressurection or they don't. It doesn't really matter where the spell is coming from, it just matters that it comes. The important thing in my view is that death is the second worst thing that can be inflicted in D&D (next to some kind of magical planar imprisonment like the Donjon card). It should be pretty darned hard to negate that, and nobody should be able to do it for free [i]during combat[/i]. Thus my earlier suggestion. It is probably slightly more convenient to Rekindle the Flame in the same place a day later than a real True Ressurection. Of course, it's ultimately Piratecat's call. I am but a humble board member. [/QUOTE]
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Developing new paladin PrCs for Piratecat's game: come see the result! (updated 1/28)
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