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*Pathfinder & Starfinder
Developing new paladin PrCs for Piratecat's game: come see the result! (updated 1/28)
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<blockquote data-quote="incognito" data-source="post: 655586" data-attributes="member: 7008"><p><strong>Chiming in, 1 of 3</strong></p><p></p><p>I see a lot of good things in this PrC, and some not-so good things.</p><p></p><p>The best thing: the ability to make choices as you progress in the PrC. There a PrC in "Masters of the Wild" that has this. Other PrCs should too.</p><p></p><p>The second best thing: the flavor is right. Many of the abilities are sun based, as are the "no game effect" powers. I like that there are dusk Radiant Knights, and Dawn Radiant Knights </p><p></p><p>The Worst Thing: Rekindle the Flame (Sp). It's ben mentioned before, so I won't harp on it. but I strongly think this one need some rework. Like an XP cost to bost the Radiant Knights AND the body is restored to holy ground (maybe in Celestia?)</p><p></p><p>I'm going to have to break this into a few posts, I think.</p><p></p><p>First: the pre-reqs, class skills, and progression.</p><p></p><p>The BAB requirement is very high. We (as readers of your SH), understand that this is meant to be a high level PrC, but in a more generic setting I have some trouble with such a high BAB req. </p><p></p><p>Also, you get BAB for "free" You needen't do anything but level to get it. Feats, and skills Pre-reqs require consious choices, and as such tend to be better pre-preqs.</p><p></p><p>Also, a great many of your feat pre-reqs can be over come with a Single level of fighter or paladin, or War domain cleric (most war domains have martial weapons). This mean's it isn't much of a requirement at all. </p><p></p><p>The undead turning pre-req (@ +8) means a cleric must have the extra turning feat, and a CHA of 12, or a Paladin must have a 20 CHA. Question - does this mean if Mara removes her Cloak of Charisma she can no longer access her PrC abilities?</p><p></p><p>What's needed here are skill requirements, and probably more feat requirements. The special is fine, but understand that it is high campaign specific, as many campaigns have 4 or less players, and you are asking for 50% of them to buy into this PrC. </p><p></p><p>Also, I know ride is on there for Mara, and Luminor, but it does not really fit the theme, or the intro. I know it's a "must have" for the player, so I would work the flavor text, the power's list (a bit more), and maybe even the pre-reqs to include some ranks in Ride.</p><p></p><p>Also, give back the fighter BAB - this is a fighter class, of that ther is no doubt - and there is only one stong save (fort), the HD type is d10 - I think it deserves fighter BAB., and really we are only talking about costing/giving the potential Radiant Knights 1 BAB (they will hit 20th before thay can complete out the PrC)</p><p></p><p>Oh, oh, oh - one in game effect of the flaor abilities - the PC can keep track of time, even when underground/inside. </p><p></p><p></p><p>Next post will break down the abilities, ability by ability</p></blockquote><p></p>
[QUOTE="incognito, post: 655586, member: 7008"] [b]Chiming in, 1 of 3[/b] I see a lot of good things in this PrC, and some not-so good things. The best thing: the ability to make choices as you progress in the PrC. There a PrC in "Masters of the Wild" that has this. Other PrCs should too. The second best thing: the flavor is right. Many of the abilities are sun based, as are the "no game effect" powers. I like that there are dusk Radiant Knights, and Dawn Radiant Knights The Worst Thing: Rekindle the Flame (Sp). It's ben mentioned before, so I won't harp on it. but I strongly think this one need some rework. Like an XP cost to bost the Radiant Knights AND the body is restored to holy ground (maybe in Celestia?) I'm going to have to break this into a few posts, I think. First: the pre-reqs, class skills, and progression. The BAB requirement is very high. We (as readers of your SH), understand that this is meant to be a high level PrC, but in a more generic setting I have some trouble with such a high BAB req. Also, you get BAB for "free" You needen't do anything but level to get it. Feats, and skills Pre-reqs require consious choices, and as such tend to be better pre-preqs. Also, a great many of your feat pre-reqs can be over come with a Single level of fighter or paladin, or War domain cleric (most war domains have martial weapons). This mean's it isn't much of a requirement at all. The undead turning pre-req (@ +8) means a cleric must have the extra turning feat, and a CHA of 12, or a Paladin must have a 20 CHA. Question - does this mean if Mara removes her Cloak of Charisma she can no longer access her PrC abilities? What's needed here are skill requirements, and probably more feat requirements. The special is fine, but understand that it is high campaign specific, as many campaigns have 4 or less players, and you are asking for 50% of them to buy into this PrC. Also, I know ride is on there for Mara, and Luminor, but it does not really fit the theme, or the intro. I know it's a "must have" for the player, so I would work the flavor text, the power's list (a bit more), and maybe even the pre-reqs to include some ranks in Ride. Also, give back the fighter BAB - this is a fighter class, of that ther is no doubt - and there is only one stong save (fort), the HD type is d10 - I think it deserves fighter BAB., and really we are only talking about costing/giving the potential Radiant Knights 1 BAB (they will hit 20th before thay can complete out the PrC) Oh, oh, oh - one in game effect of the flaor abilities - the PC can keep track of time, even when underground/inside. Next post will break down the abilities, ability by ability [/QUOTE]
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Developing new paladin PrCs for Piratecat's game: come see the result! (updated 1/28)
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