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*Pathfinder & Starfinder
Developing new paladin PrCs for Piratecat's game: come see the result! (updated 1/28)
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<blockquote data-quote="incognito" data-source="post: 655650" data-attributes="member: 7008"><p><strong>Chiming in, 2 of 3</strong></p><p></p><p>Ability by ability, as promised:</p><p></p><p><u>Channel the sun I</u></p><p></p><p>Aura of Purity: [snip] all secondary effects that have not yet occurred of poisons already in effect are cancelled (as a remove poison spell).</p><p></p><p>>>>the secondary effect may be a bit strong. At high level, some poison DCs are very very tough, and to have this power snip that is tough. Better to grant the second save now, with the +4, a pretty significant shift </p><p></p><p>Breach the Shadow: </p><p>>>> Yikes! Again, pretty strong, my suggestion, if you keep this one, is to make it similar to smite. 1 ghost attack per turning attempt spent.</p><p></p><p>Bring the Light: </p><p>>>> Narrow ability, but handy when you have it! Is that 10 min a radiant knight level? or total level? (I suggest the former)</p><p></p><p>Eyes of the Sun: </p><p>>>>: so 5d8 ranged touch attack, I might ahve this one cost 2 turning attempts. Fighter types LOVE touch attacks! and 5d8 is not 1/2 bad, given there is no save, and no damage reduction for searing light.</p><p></p><p>Healing Light: </p><p>>>>: a smaller healing circle. Seems fine, given the radius</p><p></p><p>Sacred shield: </p><p>>>>no problem with this one. </p><p></p><p><strong>A suggestion. Pick a radius either 10' or 15' have all the powers use the same radius to help with the bookeeping</strong></p><p></p><p>Sense of Corruption: </p><p>>>>Perfect, Perfert</p><p></p><p>Shining Blade: </p><p>>>>Good, Stong, but not too strong.</p><p></p><p>Smite of Aeos: </p><p>>>>this one will <em>always</em> be used when the opponent is withing 5' of a wall. Just warning. There also should be a size bonus/penalty for this one. No one shoudl knock over an Iron Golem with this Power. (A colossal animated object has a fort save of +10, FYI)</p><p></p><p></p><p>Solar Resistance: </p><p>>>>this one does too much compared to the otehrs. Break it up, or tweak it depending on what is needed.</p><p></p><p></p><p>Sunlit Vigor: </p><p>>>Fine, Perfect, neat!</p><p></p><p>This PrC, if it is giong to have ride as a class skill, needs a mounted power in this grouping, please!</p><p></p><p></p><p>Next up: Channel II,III powers</p></blockquote><p></p>
[QUOTE="incognito, post: 655650, member: 7008"] [b]Chiming in, 2 of 3[/b] Ability by ability, as promised: [u]Channel the sun I[/u] Aura of Purity: [snip] all secondary effects that have not yet occurred of poisons already in effect are cancelled (as a remove poison spell). >>>the secondary effect may be a bit strong. At high level, some poison DCs are very very tough, and to have this power snip that is tough. Better to grant the second save now, with the +4, a pretty significant shift Breach the Shadow: >>> Yikes! Again, pretty strong, my suggestion, if you keep this one, is to make it similar to smite. 1 ghost attack per turning attempt spent. Bring the Light: >>> Narrow ability, but handy when you have it! Is that 10 min a radiant knight level? or total level? (I suggest the former) Eyes of the Sun: >>>: so 5d8 ranged touch attack, I might ahve this one cost 2 turning attempts. Fighter types LOVE touch attacks! and 5d8 is not 1/2 bad, given there is no save, and no damage reduction for searing light. Healing Light: >>>: a smaller healing circle. Seems fine, given the radius Sacred shield: >>>no problem with this one. [b]A suggestion. Pick a radius either 10' or 15' have all the powers use the same radius to help with the bookeeping[/b] Sense of Corruption: >>>Perfect, Perfert Shining Blade: >>>Good, Stong, but not too strong. Smite of Aeos: >>>this one will [i]always[/i] be used when the opponent is withing 5' of a wall. Just warning. There also should be a size bonus/penalty for this one. No one shoudl knock over an Iron Golem with this Power. (A colossal animated object has a fort save of +10, FYI) Solar Resistance: >>>this one does too much compared to the otehrs. Break it up, or tweak it depending on what is needed. Sunlit Vigor: >>Fine, Perfect, neat! This PrC, if it is giong to have ride as a class skill, needs a mounted power in this grouping, please! Next up: Channel II,III powers [/QUOTE]
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Developing new paladin PrCs for Piratecat's game: come see the result! (updated 1/28)
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