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General Tabletop Discussion
*Pathfinder & Starfinder
Developing new paladin PrCs for Piratecat's game: come see the result! (updated 1/28)
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<blockquote data-quote="incognito" data-source="post: 655727" data-attributes="member: 7008"><p><u>Channel the Sun II</u> </p><p></p><p>Blessed Aim: </p><p>>>>strong, gross, done as a free action. Maybe this should cost 2 turning attempts? Not sure how to tweak it, otherwise</p><p></p><p>Righteous Charge of the Dawn: </p><p>>>>Gahhh: FYI this is the Spirited charge feat, +CHA to AC, and does not require a mount (or a lance). Too strong. Needs to cost more, or do less or be a L3 ability, and/or have a channel 1 pre-req. [Sudder]</p><p></p><p></p><p>Forge of Aeos: </p><p>Should be 2d6 - it is not your fault if Players have holy weapons. There are other ability choices</p><p></p><p></p><p>Incandescent Strength: </p><p>>>>Fine, gross but fine, I'd leave out the minimum. No PC with this PrC has a low CHA</p><p></p><p>Radiant Blade: </p><p>>>Drop it, you have the duplicate ability in Channel I. I'm not sure you want overlap like that anyway. </p><p></p><p>Revealing Light: </p><p>>>>Too long, or to strong. For an hour a level, they should be able to see in magical darkness, and that's it (as flavor, maybe others could see them?). For a round a level, you could get the full monte. (heh, heh)</p><p></p><p></p><p><u>Channel the Sun III</u> </p><p></p><p>Angelic form: </p><p>>>>Err, don't remember what this spell does - can I have a refresher?</p><p></p><p>Aura of Renewal: </p><p>>>>Yep, that sounds right. Great ability, strong, and thematic.</p><p></p><p>Holy Fire: </p><p>>>>Great ability, should cost 2 turns, 1/2 the damage is holy, right? </p><p></p><p>Smite the infidel: </p><p>>>> Ditto! (Great ability, should cost 2 turns, 1/2 the damage is holy, right?) Question - what if the enemy is an <em>evil undead</em> - 4d6?</p><p></p><p>Zealous Destruction: </p><p>>>>Gah! Nope, have to disagree here. You just made your cleric or paladin a fighter. Not fair to the fighter, who sacrificed 13 DEX, + 4 other feats to get to do this every once in a while. Since whirlwind is one of thse things that only happens once in a while, being able to use the pwoer 'only' X times a day is not much of a sacrifice. I might deep six this one, or require a more rigid channel power chain, or up the cost significantly.</p><p></p><p><strong>maybe, maybe, maybe channel 1's should cost 1, channel 2's should cost 2, and channel 3's should cost...wait for it...3!...hmmm...well, it's something to consider</strong></p><p></p><p>P-Cat - you be the judge. If you see a power I recomment cost "more" then bump in in Channel and use the cost structure above</p><p></p><p>Whew! that's a mouthfull too a while to write too - apologies for the typos!</p><p></p><p>Was I more tactful folks?</p></blockquote><p></p>
[QUOTE="incognito, post: 655727, member: 7008"] [u]Channel the Sun II[/u] Blessed Aim: >>>strong, gross, done as a free action. Maybe this should cost 2 turning attempts? Not sure how to tweak it, otherwise Righteous Charge of the Dawn: >>>Gahhh: FYI this is the Spirited charge feat, +CHA to AC, and does not require a mount (or a lance). Too strong. Needs to cost more, or do less or be a L3 ability, and/or have a channel 1 pre-req. [Sudder] Forge of Aeos: Should be 2d6 - it is not your fault if Players have holy weapons. There are other ability choices Incandescent Strength: >>>Fine, gross but fine, I'd leave out the minimum. No PC with this PrC has a low CHA Radiant Blade: >>Drop it, you have the duplicate ability in Channel I. I'm not sure you want overlap like that anyway. Revealing Light: >>>Too long, or to strong. For an hour a level, they should be able to see in magical darkness, and that's it (as flavor, maybe others could see them?). For a round a level, you could get the full monte. (heh, heh) [u]Channel the Sun III[/u] Angelic form: >>>Err, don't remember what this spell does - can I have a refresher? Aura of Renewal: >>>Yep, that sounds right. Great ability, strong, and thematic. Holy Fire: >>>Great ability, should cost 2 turns, 1/2 the damage is holy, right? Smite the infidel: >>> Ditto! (Great ability, should cost 2 turns, 1/2 the damage is holy, right?) Question - what if the enemy is an [i]evil undead[/i] - 4d6? Zealous Destruction: >>>Gah! Nope, have to disagree here. You just made your cleric or paladin a fighter. Not fair to the fighter, who sacrificed 13 DEX, + 4 other feats to get to do this every once in a while. Since whirlwind is one of thse things that only happens once in a while, being able to use the pwoer 'only' X times a day is not much of a sacrifice. I might deep six this one, or require a more rigid channel power chain, or up the cost significantly. [b]maybe, maybe, maybe channel 1's should cost 1, channel 2's should cost 2, and channel 3's should cost...wait for it...3!...hmmm...well, it's something to consider[/b] P-Cat - you be the judge. If you see a power I recomment cost "more" then bump in in Channel and use the cost structure above Whew! that's a mouthfull too a while to write too - apologies for the typos! Was I more tactful folks? [/QUOTE]
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Developing new paladin PrCs for Piratecat's game: come see the result! (updated 1/28)
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