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Developing Political Issues
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<blockquote data-quote="el-remmen" data-source="post: 3179883" data-attributes="member: 11"><p>My upcoming Aquerra D&D game revolves around the PCs being a group of young lesser nobles from the Magocracy of Thricia. As such, there will be a definite political component to the game, so I have been doing what I can to set up political and social issues that currently affect the nation, or that are on the minds of the people (particularly the nobility) for the players to develop opinions on from the POV of their characters – allowing them a chance to become involved in-game in those issues that mean something to them (or to avoid them if possible, if the reverse it true).</p><p></p><p>I am curious how other folks introduce political themes to their campaigns. Like I said, I set up issues for the Magocracy, kind of how in our modern society we have issues that people have opinions that flare up during elections and changes of power and times of international crisis and instability. So here are three issues as I will present them to the players. </p><p></p><p>Let me know what you think and what suggestions you have:</p><p></p><p><u><strong>The Herman Land Civil War</strong></u></p><p>The Kingdom of Herman Land has been fighting against its rebellious protectorate for the last couple of years. There is the slightest buzz among certain nobility regarding having Thricia enter the war on the side of the Herman-landers, as the latter have been allies in two world-spanning wars in the past, and came to their aid a few hundred years ago when the Kingdom of the Red God invaded them. Not to mention the instability that it has led to in the waters of the Wizard’s Sea; where once both navies worked to keep it free of piracy – now only Thricia does so, at increasing cost.</p><p></p><p>Others of course, consider it an internal matter for the kingdom of Herman Land to take care of itself.</p><p></p><p><u><strong>The Role of Women</strong></u></p><p>Despite having a female Margrave, allowing women to be knights, having a goddess as a patron deity and giving lip-service to the idea of gender equality (putting them light-years ahead of most nations in Aquerra), there is an increasing dissatisfaction in the church of Isis with the fact that there is an under-representation of women in positions of authority in Thricia, and that the talk of equality is just that.</p><p></p><p><strong><u>The Disputed Territories</u></strong></p><p>After the Treaty of Devil’s Grasp was signed to end the Red-Pepper War between Thricia and the newly formed Kingdom of the Red God of the West, a huge swath of land was deemed to be a neutral zone, a buffer between the two nations. However, in the ensuing centuries, groups from both sides have often entered it looking for forgotten treasure, claimable resources, and a place to settle. Fortunately, none of the ensuing skirmishes ever led to full war again. However, there is a growing opinion among certain groups of nobles that these so-called Disputed Territories should be taken back and the much-abused treaty scrapped.</p><p></p><p>However, there are others who feel that the area’s non-human sentient denizens have take advantage of the general absence of power of either nation in the area to settle there and avoid human interference. The people who point this out are strong believers in the Thrician Racial Covenant, which protects the sovereign rights of certain groups of non-humans within the borders of Thricia.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 3179883, member: 11"] My upcoming Aquerra D&D game revolves around the PCs being a group of young lesser nobles from the Magocracy of Thricia. As such, there will be a definite political component to the game, so I have been doing what I can to set up political and social issues that currently affect the nation, or that are on the minds of the people (particularly the nobility) for the players to develop opinions on from the POV of their characters – allowing them a chance to become involved in-game in those issues that mean something to them (or to avoid them if possible, if the reverse it true). I am curious how other folks introduce political themes to their campaigns. Like I said, I set up issues for the Magocracy, kind of how in our modern society we have issues that people have opinions that flare up during elections and changes of power and times of international crisis and instability. So here are three issues as I will present them to the players. Let me know what you think and what suggestions you have: [U][B]The Herman Land Civil War[/B][/U] The Kingdom of Herman Land has been fighting against its rebellious protectorate for the last couple of years. There is the slightest buzz among certain nobility regarding having Thricia enter the war on the side of the Herman-landers, as the latter have been allies in two world-spanning wars in the past, and came to their aid a few hundred years ago when the Kingdom of the Red God invaded them. Not to mention the instability that it has led to in the waters of the Wizard’s Sea; where once both navies worked to keep it free of piracy – now only Thricia does so, at increasing cost. Others of course, consider it an internal matter for the kingdom of Herman Land to take care of itself. [U][B]The Role of Women[/B][/U] Despite having a female Margrave, allowing women to be knights, having a goddess as a patron deity and giving lip-service to the idea of gender equality (putting them light-years ahead of most nations in Aquerra), there is an increasing dissatisfaction in the church of Isis with the fact that there is an under-representation of women in positions of authority in Thricia, and that the talk of equality is just that. [B][U]The Disputed Territories[/U][/B] After the Treaty of Devil’s Grasp was signed to end the Red-Pepper War between Thricia and the newly formed Kingdom of the Red God of the West, a huge swath of land was deemed to be a neutral zone, a buffer between the two nations. However, in the ensuing centuries, groups from both sides have often entered it looking for forgotten treasure, claimable resources, and a place to settle. Fortunately, none of the ensuing skirmishes ever led to full war again. However, there is a growing opinion among certain groups of nobles that these so-called Disputed Territories should be taken back and the much-abused treaty scrapped. However, there are others who feel that the area’s non-human sentient denizens have take advantage of the general absence of power of either nation in the area to settle there and avoid human interference. The people who point this out are strong believers in the Thrician Racial Covenant, which protects the sovereign rights of certain groups of non-humans within the borders of Thricia. [/QUOTE]
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