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<blockquote data-quote="Hand of Vecna" data-source="post: 3799249" data-attributes="member: 755"><p><strong>AGREE</strong>.</p><p></p><p>To paraphrase a poster on the ATT, the cost savings in Device are based on a relatively uncommon but very severe effect: that the powers in the Device can be removed in a way that isn't easy to reverse on the fly. But when you have it on an array, even on those occasions where it does occur, very little of your capability is actually reduced -- you can just switch to a different array slot -- so you're getting a rather large amount of extra points for a very minimal typical loss, given the relative infrequency of the event.</p><p></p><p>I would say that having a Device that grants the power feat (Alternate Power) for an existing Array would be fine (and such a Device should be Restricted, either to those with that base power or to that particular character only), though. Like a "focusing crystal" that gives a Telepath access to the Emotion Control, Illusion, Mental Blast, Mind Control, and Stun powers as APs; a Device restricted only to people with Telepathy. Or Cyclops's visor -- without it, he's got Blast 12, but with it, he can do Penetrating Blast 8, or Autofire Blast 8, or Blast 10 (Accurate 3, Precise), or Blast 11 (Ricochet, Split Attack), or Blast 11 (Homing 2); a Hard to Lose Device with 5 pp worth of effects (the 5 APs), Restricted only to Cyclops (6pp total). (Yes, at low levels it can actually wind up costing a bit <em>more</em> doing it this way than just having the APs on the base power, but it quickly evens out as you add more APs. And, IMO, character concept is worth sacrificing a few power points.)</p></blockquote><p></p>
[QUOTE="Hand of Vecna, post: 3799249, member: 755"] [b]AGREE[/b]. To paraphrase a poster on the ATT, the cost savings in Device are based on a relatively uncommon but very severe effect: that the powers in the Device can be removed in a way that isn't easy to reverse on the fly. But when you have it on an array, even on those occasions where it does occur, very little of your capability is actually reduced -- you can just switch to a different array slot -- so you're getting a rather large amount of extra points for a very minimal typical loss, given the relative infrequency of the event. I would say that having a Device that grants the power feat (Alternate Power) for an existing Array would be fine (and such a Device should be Restricted, either to those with that base power or to that particular character only), though. Like a "focusing crystal" that gives a Telepath access to the Emotion Control, Illusion, Mental Blast, Mind Control, and Stun powers as APs; a Device restricted only to people with Telepathy. Or Cyclops's visor -- without it, he's got Blast 12, but with it, he can do Penetrating Blast 8, or Autofire Blast 8, or Blast 10 (Accurate 3, Precise), or Blast 11 (Ricochet, Split Attack), or Blast 11 (Homing 2); a Hard to Lose Device with 5 pp worth of effects (the 5 APs), Restricted only to Cyclops (6pp total). (Yes, at low levels it can actually wind up costing a bit [i]more[/i] doing it this way than just having the APs on the base power, but it quickly evens out as you add more APs. And, IMO, character concept is worth sacrificing a few power points.) [/QUOTE]
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