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<blockquote data-quote="kettite" data-source="post: 6298127" data-attributes="member: 43548"><p>You can have a publishing plan with multiple titles, but without a leader to draw these hypothetical adults in, a massive library of titles is going to scare people away because it requires too much immersion. Part of the popularity of any tv show, beyond the actual content, is it's easily digested. One hour increments. With the availability of digital streaming, and cloud technology, people are free to dive into those shows at their own timing. "This show looks interesting honey, let's give the first episode a try this weekend." As opposed to "This game seems fun, I'd like to pretend to be a sword wielding knight and kill me some demons, how do I get started... really? That's an awful lot of pages."</p><p></p><p>Now, if as Umbran said, you want to market the game to "seem" more mature so that it appeals to a wider swath of youth... that's a slippery slope. When a company tries too hard it comes of as desperately trying to appeal to the current cultural aesthetic. If you aren't at the forefront of a pop-culture wave, you wreak of pandering. Kids hate the pandering. Is it a matter of highlighting different aspects of the game through the art? A greater emphasis on demons, demons threatening children, adventurers beings seduced by succubi? I'd think this would alienate the crowd typically drawn to D&D and perhaps enticing some future Bro's to give it a try.</p></blockquote><p></p>
[QUOTE="kettite, post: 6298127, member: 43548"] You can have a publishing plan with multiple titles, but without a leader to draw these hypothetical adults in, a massive library of titles is going to scare people away because it requires too much immersion. Part of the popularity of any tv show, beyond the actual content, is it's easily digested. One hour increments. With the availability of digital streaming, and cloud technology, people are free to dive into those shows at their own timing. "This show looks interesting honey, let's give the first episode a try this weekend." As opposed to "This game seems fun, I'd like to pretend to be a sword wielding knight and kill me some demons, how do I get started... really? That's an awful lot of pages." Now, if as Umbran said, you want to market the game to "seem" more mature so that it appeals to a wider swath of youth... that's a slippery slope. When a company tries too hard it comes of as desperately trying to appeal to the current cultural aesthetic. If you aren't at the forefront of a pop-culture wave, you wreak of pandering. Kids hate the pandering. Is it a matter of highlighting different aspects of the game through the art? A greater emphasis on demons, demons threatening children, adventurers beings seduced by succubi? I'd think this would alienate the crowd typically drawn to D&D and perhaps enticing some future Bro's to give it a try. [/QUOTE]
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