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<blockquote data-quote="Celebrim" data-source="post: 6298198" data-attributes="member: 4937"><p>By the time the '80's rolled around, Tracy Hickman had pursued the management of TSR that they needed to do more sensitive 'comic book code' art. Larry Elmore's works are represented from about 1982 to 1987, and in particular he's most noted for work on the Dragon Lance line. This work had a very different feel than the illustrations used in the 1e DMG, MM1, and modules published around those times. Compare with art from modules like B4, I2, I4, U2 and so forth from when Elmore is starting work. Compare art from MM1 with art from MM2, or the DMG to UA. Things had already gotten better by then.</p><p></p><p>As for the concept of growing the adult audience, I feel that if an adult has not retained knowledge of how to be playful into adulthood, it will be virtually impossible to cultivate that knowledge in an adult. There are relatively few adults you are ever going to pull into the game that aren't already gamers, and frankly that group is beyond the reach of any sort of marketing. The only way that group gets pulled in is through peers (and then, rarely). </p><p></p><p>To grow the game you have to do two things:</p><p></p><p>1) Cultivate interest in the hobby by the 'young' by way of exposure to things naturally of interest to them. </p><p>2) Increase the number of GMs wanting to run your game.</p><p></p><p>Pazio is great at the second, but as of yet hasn't managed to reach into the first area. Current WotC sucks at both. TSR was great at both for most of its history, but really dropped the ball on the second point in the late 90's (which was lethal when combined with general economic mismanagement).</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6298198, member: 4937"] By the time the '80's rolled around, Tracy Hickman had pursued the management of TSR that they needed to do more sensitive 'comic book code' art. Larry Elmore's works are represented from about 1982 to 1987, and in particular he's most noted for work on the Dragon Lance line. This work had a very different feel than the illustrations used in the 1e DMG, MM1, and modules published around those times. Compare with art from modules like B4, I2, I4, U2 and so forth from when Elmore is starting work. Compare art from MM1 with art from MM2, or the DMG to UA. Things had already gotten better by then. As for the concept of growing the adult audience, I feel that if an adult has not retained knowledge of how to be playful into adulthood, it will be virtually impossible to cultivate that knowledge in an adult. There are relatively few adults you are ever going to pull into the game that aren't already gamers, and frankly that group is beyond the reach of any sort of marketing. The only way that group gets pulled in is through peers (and then, rarely). To grow the game you have to do two things: 1) Cultivate interest in the hobby by the 'young' by way of exposure to things naturally of interest to them. 2) Increase the number of GMs wanting to run your game. Pazio is great at the second, but as of yet hasn't managed to reach into the first area. Current WotC sucks at both. TSR was great at both for most of its history, but really dropped the ball on the second point in the late 90's (which was lethal when combined with general economic mismanagement). [/QUOTE]
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