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<blockquote data-quote="DemonLord57" data-source="post: 4335659" data-attributes="member: 71260"><p>I disagree almost all counts.</p><p>1) Rangers are already the biggest damage dealers in 4e. They don't need any more help.</p><p></p><p>2) Well, I agree here. I think that there should be some reason for archers to pick the archery path, other than the ability to go into the paragon paths that require it. I think something distinctive, that you can't get elsewhere (not a feat), like the Prime Shot example you suggested. I'm not sure I like that particular idea, but something in that vein would be cool.</p><p></p><p>3) Greatswords have +3 proficiency bonus. This is good. Admittedly, I would never see myself using one, since the bastard sword is a one handed version of it, but still. In any case, the main reason 2 handed weapons have small increases in damage is because the damage you do with a weapon based power is dependent on your weapon's damage, so when you use a power that does 7[W], even one die of change can be quite significant.</p><p></p><p>4) Doomsayer's Proclamation is overpowered. All you have to do is wield a wand that has a fear effect on it, and suddenly <em>all</em> of your (save ends) powers are affected. Have the wizard do so too, and he will worship you for that feature. (And yes, this has been verified, it is very clear on page 226)</p></blockquote><p></p>
[QUOTE="DemonLord57, post: 4335659, member: 71260"] I disagree almost all counts. 1) Rangers are already the biggest damage dealers in 4e. They don't need any more help. 2) Well, I agree here. I think that there should be some reason for archers to pick the archery path, other than the ability to go into the paragon paths that require it. I think something distinctive, that you can't get elsewhere (not a feat), like the Prime Shot example you suggested. I'm not sure I like that particular idea, but something in that vein would be cool. 3) Greatswords have +3 proficiency bonus. This is good. Admittedly, I would never see myself using one, since the bastard sword is a one handed version of it, but still. In any case, the main reason 2 handed weapons have small increases in damage is because the damage you do with a weapon based power is dependent on your weapon's damage, so when you use a power that does 7[W], even one die of change can be quite significant. 4) Doomsayer's Proclamation is overpowered. All you have to do is wield a wand that has a fear effect on it, and suddenly [I]all[/I] of your (save ends) powers are affected. Have the wizard do so too, and he will worship you for that feature. (And yes, this has been verified, it is very clear on page 226) [/QUOTE]
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