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<blockquote data-quote="Tony Vargas" data-source="post: 4335754" data-attributes="member: 996"><p>Statistically this is the same average increase in damage, but, it becomes more powerful in combination with powers that mulitple [W], since they don't mulitply bonus damage. </p><p></p><p> There are certainly more goodies for going TWF, and one of them is unique. An extra to hit bonus wouldn't really help much, and another feat doesn't do much either. A unique ability - something that's not otherwise availabe - would be desireable. It only has to do a little, though. Sorry I can't think of anything. </p><p></p><p>The Greatsword does have an advantage over other twohanders in having a +3 Proficiency bonus, this is kinda a big deal in 4e, where non-situational attack bonuses are hard to come by. Boosting it to a d12 would move it from a dubious weapon to a strong one, which is not too bad. Giving a scaling bonus to two-handed weapons probably isn't a great idea (and STR scales rapidly with levels for most melee types), because the advantage of using a one-handed weapon (shield bonus or TWF/TWD) does not scale (at most, a +1 at paragon for shield specialization) - s definitely do not ressurect the x1.5 STR damage. Power Attack as it is in 4e is quite sufficient to give a boost to twohanders, and Bracers of Mighty Blows (or whatever they're called) help the greatweapon fighter, too.</p><p></p><p></p><p>Nothing makes up for introducing a split CON/CHA pact, and then only a CHA paragon path - nothing except a CON path or a split path, that is. That's what I'd consider houseruling for the Star Warlock, even if it is a lot of work.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 4335754, member: 996"] Statistically this is the same average increase in damage, but, it becomes more powerful in combination with powers that mulitple [W], since they don't mulitply bonus damage. There are certainly more goodies for going TWF, and one of them is unique. An extra to hit bonus wouldn't really help much, and another feat doesn't do much either. A unique ability - something that's not otherwise availabe - would be desireable. It only has to do a little, though. Sorry I can't think of anything. The Greatsword does have an advantage over other twohanders in having a +3 Proficiency bonus, this is kinda a big deal in 4e, where non-situational attack bonuses are hard to come by. Boosting it to a d12 would move it from a dubious weapon to a strong one, which is not too bad. Giving a scaling bonus to two-handed weapons probably isn't a great idea (and STR scales rapidly with levels for most melee types), because the advantage of using a one-handed weapon (shield bonus or TWF/TWD) does not scale (at most, a +1 at paragon for shield specialization) - s definitely do not ressurect the x1.5 STR damage. Power Attack as it is in 4e is quite sufficient to give a boost to twohanders, and Bracers of Mighty Blows (or whatever they're called) help the greatweapon fighter, too. Nothing makes up for introducing a split CON/CHA pact, and then only a CHA paragon path - nothing except a CON path or a split path, that is. That's what I'd consider houseruling for the Star Warlock, even if it is a lot of work. [/QUOTE]
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