Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Devil's Brigade - WWII - Characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lukeworm" data-source="post: 2822863" data-attributes="member: 21121"><p><strong>SRG. Bert (Hubert) Harrison</strong></p><p></p><p>Human Male Tough 4, Assault Training 4.</p><p>Occupation Military (Personal Firearms prof., Survival, K. Tactics).</p><p>MOS Rifleman (Hide, Spot, Tumble).</p><p>MOS Mastery (Intimidate, Reputation bonus to K. Tactics, +1 to Promotion checks).</p><p>Language: English.</p><p>Allegiances: U.S. Army, 1st Special Service Force.</p><p>Rank: Sergeant E -5.</p><p>Reputation +2.</p><p> </p><p>HP 72 (10+7d10+16, +4 Robust, +4 Tough as Nails), MDT 15.</p><p></p><p>Action Points 10 (from 8th level only).</p><p></p><p>STR 14 (+2)</p><p>DEX 12 (+1)</p><p>CON 15 (+2) (+1 at 4th level)</p><p>INT 10 (+0)</p><p>WIS 14 (+2)</p><p>CHA 10 (+0) (+1 at 8th level)</p><p></p><p>Fort +8 (con +2), Ref +3 (dex +1), Will +4 (wis +2)</p><p></p><p>Initiative +1 (dex +1), Speed 30</p><p></p><p>Defense 15 (dex +1, class +4), Flat 14, Touch 15</p><p></p><p>BAB +7</p><p>Melee +9 (str +2), Grapple +9</p><p>Ranged +8 (dex +1)</p><p></p><p><strong>[sblock=Attack]</strong></p><p>M1941 Johnson +8 +3, damage 2d10, Range 90, Rate A, Mag 20 box.</p><p>Colt M 1911 +8 +3, Damage 2d6, Range 30, Rate S, Mag 7 box. </p><p>SFFS Knife +9 +4, damage 1d6 +2.</p><p>Rifle but/ Pistol whip +9 +4, Damage 1d6+2/1d4 +2.</p><p>Unarmed +9 +4, Nonlethal Damage 1d3 +2.</p><p>[/sblock]</p><p><strong>[sblock=Skills]</strong></p><p>(+skill total/ranks/other) </p><p><u>Max Ranks 11, Skill points 41 (3x4+3x3+5x4)</u> </p><p> </p><p> Climb (+2/0),</p><p> Craft (Structural) (+2/2),</p><p> Diplomacy (0/0),</p><p> Hide (+8/7), </p><p> Intimidate (+5/5),</p><p> Knowledge (Tactics) (+7/5/+2 mos mastery),</p><p> Listen (+2/0),</p><p> Move Silently (+1/0),</p><p> Navigate (+3/1/+2 Compass),</p><p> Repair (+0/0), </p><p> Sense Motive (+2/0),</p><p> Search (+0/0),</p><p> Spot (+12/9/+1 occupation),</p><p> Survival (+8/5/+1 mos rifleman),</p><p> Treat Injury (+2/0),</p><p> Tumble (+6/5),</p><p>[/sblock]</p><p><strong>[sblock=Feats, Talants, Advanced Training and Class Features]</strong> </p><p></p><p><u>Feats</u></p><p>Simple Weapons Proficiency (Tough 1st)</p><p>Personal Firearms Proficiency (starting occupation)</p><p>MOS Rifleman (Hide, Spot, Tumble) (1st level)</p><p>Advanced Firearms (1st level)</p><p>Exotic Firearms Proficiency (Heavy Machine guns) (Tough 2nd)</p><p>Burst Fire (3rd level)</p><p>Teamwork (FSSF) (Tough 4th)</p><p>MOS Mastery (Intimidate, Reputation bonus to K.Tactics, +1 to Promotion checks) (6th level)</p><p>Strafe (Assault Training 3rd)</p><p></p><p><u>Talents</u></p><p>Robust (Tough 1st)</p><p>Damage Reduction 1/- (Tough 3rd)</p><p></p><p><u>Advanced Training and Class Features</u> </p><p>Tough as Nails (Assault Training 1st)</p><p>Trench Warfare (Assault Training 2nd)</p><p>Shock Assault (Assault Training 4th)</p><p>[/sblock]</p><p><strong>[sblock=Equipment]</strong></p><p>Carrying Capacity (lbs) [with +2 equipment bonus for Mesh Vest]:</p><p>Light 58 [76], Medium 116 [153], Heavy 175 [230]. </p><p><u>Current Weight Carried: 88.5 = Medium Load.</u></p><p></p><p>M1941 Johnson LMG 14 lbs.</p><p>Colt M1911 Pistol 3 lbs.</p><p>FSSF Knife .5 lbs.</p><p>1 x M17 Fragmentation Grenades, 1 x M22 Smoke Grenade [1 lbs].</p><p></p><p><strong>LMG Gunner Kit</strong> </p><p>Sling, M1 .5 </p><p>Cleaning kit, M1 .5 </p><p>Cartridge belt, M1937 1.5 </p><p>Ammo: 12 x 20-rd mags (in cartridge belt) 18.25 </p><p>[Total Weight 20.75]</p><p></p><p><strong>Clothing, Common and General Equipment</strong> </p><p>Underwear .25 </p><p>Socks .25 </p><p>Long johns (2) 2.25 </p><p>Pants & Shirt, wool 2.75 </p><p>Pants belt, w/ buckle .25 </p><p>Knit cap .25 </p><p>Boots 4.25 </p><p>Field trousers 2 </p><p>Sweater, wool 1 </p><p>Field jacket, M1943 3.25 </p><p>Parka (raincoat/poncho) 2.75 </p><p>Scarf, wool .5 </p><p>Gloves, wool .25 </p><p>Socks, extra .25 </p><p>Blanket, wool 3.75 </p><p>Personal items/toiletries 2.0 </p><p>Helmet, w/ liner/net 3.25 </p><p>First aid pouch, M1942 w/ packet .5 </p><p>Canteen, M1910/cup/cover 3.75 </p><p>Entrenching tool, M1943 w/ carrier 3 </p><p>Combat Vest M1942 1.75 </p><p>Field bag, M1936 (backpack) 2 </p><p>K-Ration, 3 meals 2.25 </p><p>Map Case with Local and Area maps 4.00 </p><p>Compass, Compass Case .5 </p><p>Magazine pouch, Pistol .5 </p><p>Mag, .45 cal Pistol (x2) 2.00 </p><p>[Total Weight 49.5 (50.25)] </p><p></p><p></p><p></p><p><u><strong>Weapon Stats.</strong></u></p><p>M1941 Johnson</p><p>Damage: 2d10, Critical: 20, Damage Type: Ballistic, </p><p>Range Increment: 90 feet, Rate of Fire: A, Magazine: 20 box, </p><p>Size: Large, Weight 14 lbs.</p><p></p><p>Colt M1911A1</p><p>Damage: 2d6, Critical: 20, Damage Type: Ballistic, </p><p>Range Increment: 30 feet, Rate of Fire: S, Magazine: 7 box, </p><p>Size: Small, Weight 3 lbs. </p><p></p><p>SFFS Knife</p><p>Damage: 1d6, Critical: 19, Damage Type: Slashing/Piercing,</p><p>Range Increment: 10 feet,</p><p>Size: Tiny, Weight: 1 lbs. </p><p></p><p>Hand Grenades </p><p>M17 Fragmentation Grenade </p><p>M19A1 Anit-Tank Grenade (7d6 damage/no burst/no reflex sv) </p><p>M22 Smoke Grenade (Special) </p><p></p><p>Damage: 3d6, Reflex Save 15, Burst Radius 10 feet, Damage Type: Slashing </p><p>Range Increment 10 feet, </p><p>Size: Tiny, Weight ½ lb. </p><p>[/sblock] </p><p></p><p><strong>[sblock=Description]</strong></p><p>With dark blond hair, brown eyes and a stocky body stretching just short of six feet Bert looks a typical American young man. He also looks older then his actual age of 22. People meeting him for the first time find him withdrawn and somewhat intimidating. An image Bert support by caring a small arsenal of personal weapons with him at all times.</p><p>[/sblock]</p><p><strong>[sblock=Background]</strong></p><p>Bert Harrison finished assembling the BAR machine gun. Looking around the room he sow that most of the other squad members were still not done with their own weapons. His eye caught on the red arrowhead insignia patch on everyone's jackets, he could hardly believe he was in the FSSF.</p><p>Even after five years in the army Bert sometime felt he was still the 17 years old buy standing before the judge on a winter day. The same day he was given two options - the army or the ýstate penitentiary.</p><p></p><p>Growing up during the big depression was not the childhood Bert's parents wished for their son. The family went wherever there was work for Mr. Harrison., moving often from one ýdusty mining town to another smoke covered factory town. Bert found it hard to adjust to the constant changing of friends and school, failing in his studies and avoiding the company of others. The only thing that interested him was the motion pictures, especially westerns and gangster movies where one's problems could be solved with a hail of bullets.</p><p></p><p>By the age of sixteen Bert had quit school working odd jobs here and there trying to help support his family. He soon fell with some people of "questionable" reputation, got involved in an attempted robbery, caught and sentenced. Luckily for Bert the judge gave him the option of enlisting in the army instead of jail. The army may not have considered itself as lucky with the new recruit as Bert proved to be a problematic man. He was constantly getting into troubles with his superiors and fights with his peers. Bert's solution to this was simply to ýdo what little was necessary to avoid serious punishment. He forced himself to endure any punishment given by his instructors and shrugged away insults more often then not. The only ýthing Bert did well was shoot, and that in turn kept him out of military jail as his commanders ýsow a chance of him becoming a soldier after all. Until then he can do manual chores.</p><p></p><p>As rumors of war in Europe became realty the army was filled with speculation of U.S. ýinvolvement. Bert figured that he may find himself in actual combat soon. He also realized he didn't want to spend his time hauling ammo crates or digging outhouses. Bert started to take his training seriously doing his best to master the skills of an infantryman. He turned his former stubbornness into resolve and inner toughness. He found that hiking for hours in the ýwoods was relaxing, that he can get along better with his squad mates, he even saluted the drill instructors.</p><p></p><p>The army expanding to meet war needs was a turning point for Bert's military career. He was shipped to a new infantry division where his former troubles were not an issue. He proved to be a good soldier as well as to have a natural aptitude with automatic weapons. Soon he was assigned as squad BAR man, then assistant squad leader and later squad leader. The one flow he was known to have was an itchy trigger finger, or as Bert once said "as long as Uncle Sam is paying for them way should I count bullets".</p><p></p><p>Bert felt confident in his abilities in the field. He knew he was as good a soldier as any in his company, but was getting an uncomfortable with doing nothing besides training. When he heard of a new special unit seeking volunteers he figured this may be a way to see some action sooner.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Lukeworm, post: 2822863, member: 21121"] [b]SRG. Bert (Hubert) Harrison[/b] Human Male Tough 4, Assault Training 4. Occupation Military (Personal Firearms prof., Survival, K. Tactics). MOS Rifleman (Hide, Spot, Tumble). MOS Mastery (Intimidate, Reputation bonus to K. Tactics, +1 to Promotion checks). Language: English. Allegiances: U.S. Army, 1st Special Service Force. Rank: Sergeant E -5. Reputation +2. HP 72 (10+7d10+16, +4 Robust, +4 Tough as Nails), MDT 15. Action Points 10 (from 8th level only). STR 14 (+2) DEX 12 (+1) CON 15 (+2) (+1 at 4th level) INT 10 (+0) WIS 14 (+2) CHA 10 (+0) (+1 at 8th level) Fort +8 (con +2), Ref +3 (dex +1), Will +4 (wis +2) Initiative +1 (dex +1), Speed 30 Defense 15 (dex +1, class +4), Flat 14, Touch 15 BAB +7 Melee +9 (str +2), Grapple +9 Ranged +8 (dex +1) [b][sblock=Attack][/b] M1941 Johnson +8 +3, damage 2d10, Range 90, Rate A, Mag 20 box. Colt M 1911 +8 +3, Damage 2d6, Range 30, Rate S, Mag 7 box. SFFS Knife +9 +4, damage 1d6 +2. Rifle but/ Pistol whip +9 +4, Damage 1d6+2/1d4 +2. Unarmed +9 +4, Nonlethal Damage 1d3 +2. [/sblock] [b][sblock=Skills][/b] (+skill total/ranks/other) [u]Max Ranks 11, Skill points 41 (3x4+3x3+5x4)[/u] Climb (+2/0), Craft (Structural) (+2/2), Diplomacy (0/0), Hide (+8/7), Intimidate (+5/5), Knowledge (Tactics) (+7/5/+2 mos mastery), Listen (+2/0), Move Silently (+1/0), Navigate (+3/1/+2 Compass), Repair (+0/0), Sense Motive (+2/0), Search (+0/0), Spot (+12/9/+1 occupation), Survival (+8/5/+1 mos rifleman), Treat Injury (+2/0), Tumble (+6/5), [/sblock] [b][sblock=Feats, Talants, Advanced Training and Class Features][/b] [u]Feats[/u] Simple Weapons Proficiency (Tough 1st) Personal Firearms Proficiency (starting occupation) MOS Rifleman (Hide, Spot, Tumble) (1st level) Advanced Firearms (1st level) Exotic Firearms Proficiency (Heavy Machine guns) (Tough 2nd) Burst Fire (3rd level) Teamwork (FSSF) (Tough 4th) MOS Mastery (Intimidate, Reputation bonus to K.Tactics, +1 to Promotion checks) (6th level) Strafe (Assault Training 3rd) [u]Talents[/u] Robust (Tough 1st) Damage Reduction 1/- (Tough 3rd) [u]Advanced Training and Class Features[/u] Tough as Nails (Assault Training 1st) Trench Warfare (Assault Training 2nd) Shock Assault (Assault Training 4th) [/sblock] [b][sblock=Equipment][/b] Carrying Capacity (lbs) [with +2 equipment bonus for Mesh Vest]: Light 58 [76], Medium 116 [153], Heavy 175 [230]. [u]Current Weight Carried: 88.5 = Medium Load.[/u] M1941 Johnson LMG 14 lbs. Colt M1911 Pistol 3 lbs. FSSF Knife .5 lbs. 1 x M17 Fragmentation Grenades, 1 x M22 Smoke Grenade [1 lbs]. [b]LMG Gunner Kit[/b] Sling, M1 .5 Cleaning kit, M1 .5 Cartridge belt, M1937 1.5 Ammo: 12 x 20-rd mags (in cartridge belt) 18.25 [Total Weight 20.75] [b]Clothing, Common and General Equipment[/b] Underwear .25 Socks .25 Long johns (2) 2.25 Pants & Shirt, wool 2.75 Pants belt, w/ buckle .25 Knit cap .25 Boots 4.25 Field trousers 2 Sweater, wool 1 Field jacket, M1943 3.25 Parka (raincoat/poncho) 2.75 Scarf, wool .5 Gloves, wool .25 Socks, extra .25 Blanket, wool 3.75 Personal items/toiletries 2.0 Helmet, w/ liner/net 3.25 First aid pouch, M1942 w/ packet .5 Canteen, M1910/cup/cover 3.75 Entrenching tool, M1943 w/ carrier 3 Combat Vest M1942 1.75 Field bag, M1936 (backpack) 2 K-Ration, 3 meals 2.25 Map Case with Local and Area maps 4.00 Compass, Compass Case .5 Magazine pouch, Pistol .5 Mag, .45 cal Pistol (x2) 2.00 [Total Weight 49.5 (50.25)] [u][b]Weapon Stats.[/b][/u] M1941 Johnson Damage: 2d10, Critical: 20, Damage Type: Ballistic, Range Increment: 90 feet, Rate of Fire: A, Magazine: 20 box, Size: Large, Weight 14 lbs. Colt M1911A1 Damage: 2d6, Critical: 20, Damage Type: Ballistic, Range Increment: 30 feet, Rate of Fire: S, Magazine: 7 box, Size: Small, Weight 3 lbs. SFFS Knife Damage: 1d6, Critical: 19, Damage Type: Slashing/Piercing, Range Increment: 10 feet, Size: Tiny, Weight: 1 lbs. Hand Grenades M17 Fragmentation Grenade M19A1 Anit-Tank Grenade (7d6 damage/no burst/no reflex sv) M22 Smoke Grenade (Special) Damage: 3d6, Reflex Save 15, Burst Radius 10 feet, Damage Type: Slashing Range Increment 10 feet, Size: Tiny, Weight ½ lb. [/sblock] [b][sblock=Description][/b] With dark blond hair, brown eyes and a stocky body stretching just short of six feet Bert looks a typical American young man. He also looks older then his actual age of 22. People meeting him for the first time find him withdrawn and somewhat intimidating. An image Bert support by caring a small arsenal of personal weapons with him at all times. [/sblock] [b][sblock=Background][/b] Bert Harrison finished assembling the BAR machine gun. Looking around the room he sow that most of the other squad members were still not done with their own weapons. His eye caught on the red arrowhead insignia patch on everyone's jackets, he could hardly believe he was in the FSSF. Even after five years in the army Bert sometime felt he was still the 17 years old buy standing before the judge on a winter day. The same day he was given two options - the army or the ýstate penitentiary. Growing up during the big depression was not the childhood Bert's parents wished for their son. The family went wherever there was work for Mr. Harrison., moving often from one ýdusty mining town to another smoke covered factory town. Bert found it hard to adjust to the constant changing of friends and school, failing in his studies and avoiding the company of others. The only thing that interested him was the motion pictures, especially westerns and gangster movies where one's problems could be solved with a hail of bullets. By the age of sixteen Bert had quit school working odd jobs here and there trying to help support his family. He soon fell with some people of "questionable" reputation, got involved in an attempted robbery, caught and sentenced. Luckily for Bert the judge gave him the option of enlisting in the army instead of jail. The army may not have considered itself as lucky with the new recruit as Bert proved to be a problematic man. He was constantly getting into troubles with his superiors and fights with his peers. Bert's solution to this was simply to ýdo what little was necessary to avoid serious punishment. He forced himself to endure any punishment given by his instructors and shrugged away insults more often then not. The only ýthing Bert did well was shoot, and that in turn kept him out of military jail as his commanders ýsow a chance of him becoming a soldier after all. Until then he can do manual chores. As rumors of war in Europe became realty the army was filled with speculation of U.S. ýinvolvement. Bert figured that he may find himself in actual combat soon. He also realized he didn't want to spend his time hauling ammo crates or digging outhouses. Bert started to take his training seriously doing his best to master the skills of an infantryman. He turned his former stubbornness into resolve and inner toughness. He found that hiking for hours in the ýwoods was relaxing, that he can get along better with his squad mates, he even saluted the drill instructors. The army expanding to meet war needs was a turning point for Bert's military career. He was shipped to a new infantry division where his former troubles were not an issue. He proved to be a good soldier as well as to have a natural aptitude with automatic weapons. Soon he was assigned as squad BAR man, then assistant squad leader and later squad leader. The one flow he was known to have was an itchy trigger finger, or as Bert once said "as long as Uncle Sam is paying for them way should I count bullets". Bert felt confident in his abilities in the field. He knew he was as good a soldier as any in his company, but was getting an uncomfortable with doing nothing besides training. When he heard of a new special unit seeking volunteers he figured this may be a way to see some action sooner. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Devil's Brigade - WWII - Characters
Top