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Devil's Brigade - WWII - Characters
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<blockquote data-quote="Ilium" data-source="post: 2841830" data-attributes="member: 40124"><p><strong>Cpl. Johnny Neumiller</strong></p><p></p><p><span style="font-size: 12px"><span style="color: SandyBrown">Cpl. Johnny Neumiller</span></span></p><p>Smart2/Dedicated2/Infantry4</p><p></p><p>Allegiances: Active Duty, Unit, Family</p><p></p><p>Hit Dice: 4d6 + 4d10 + 8</p><p>Hit Points: 46</p><p></p><p>STR: 12</p><p>DEX: 10</p><p>CON: 12</p><p>INT: 16 (15+1 at 4th level)</p><p>WIS: 14 (13+1 at 8th level)</p><p>CHA: 10</p><p></p><p>BAB: +5</p><p>DEF: +5 (+1 when fighting from cover)</p><p></p><p>SAVES</p><p>Fort: +5</p><p>Ref: +3</p><p>Wil: +5</p><p></p><p>Feats</p><p>Personal Firearms Proficiency (1st level)</p><p>Builder (1st level)</p><p>Cautious (2nd smart level)</p><p>Basic Training (3rd character level)</p><p>Advanced Firearms Proficiency (2nd dedicated level)</p><p>Vehicle Expert (Infantry 3)</p><p>MOS: Engineering (6th character level) (Demolitions, Drive, Repair)</p><p></p><p>Talents</p><p>Savant (Demolitions) (Smart level 1)</p><p>Skill Emphasis (Survival) (Dedicated level 1)</p><p>Combat Engineering 1 (Infantry level 2)</p><p>Combat Engineering 2 (Infantry level 4) (All craft checks at +2 and take -20% time)</p><p></p><p></p><p>Skills</p><p>[CODE]</p><p>Skill Ranks Ability Misc Total</p><p></p><p>Climb 10 0 +10</p><p>Craft (Chemical) 6 +3 +1 +10</p><p>Craft (Electrical) 4 +3 +7</p><p>Craft (Mechanical) 6 +3 +1 +10</p><p>Demolitions 9 +3 +4 +16</p><p>Disable Device 6 +3 +2 +11</p><p>Drive 9 +1 +1 +11</p><p>Forgery 4 +3 +7</p><p>Knowledge (Tactics) 5 +3 +8</p><p>Knowledge (Tech) 6 +3 +9</p><p>Navigate 8 +3 +11</p><p>Repair 9 +3 +1 +13</p><p>Survival 8 +1 +3 +12</p><p>Treat Injury 2 +1 +3</p><p>[/CODE]</p><p></p><p></p><p></p><p></p><p>Weapon stats copied here for my convenience:</p><p>[CODE]</p><p>Weapon Damage Mag Crit Range Inc ROF Size Type Weight </p><p>Colt M1911A1 2d6 7 box 20 30 feet S S Ball. 3 lbs</p><p>Thompson M1A1 2d6 30 box 20 40 feet S/A L Ball. 10 lbs</p><p>M1A1 Carbine 2d8 15 box 20 60 feet S L Ball. 6 lbs</p><p>M1 Garand 2d10 8 box 20 80 feet S L Ball. 10 lbs</p><p></p><p>Hand Grenades</p><p>M17 Fragmentation Grenade: 3d6,10' radius DC15 Reflex Save .5 lbs</p><p>M19A1 Anit-Tank Grenade: 7d6 damage/no burst/no reflex sv</p><p>M22 Smoke Grenade: Special</p><p></p><p>FSSF Knife does 1d6 damage. It does not have a bayonet attachment and cannot be used that way.</p><p></p><p>Equipment</p><p>Item Weight</p><p>M1911A1 - .45 ACP Pistol w/Laynard</p><p>Parachute</p><p>Garrison Cap </p><p>FSSF Knife</p><p></p><p>US Army Infantryman’s Kit, Winter</p><p>Underwear .25</p><p>Socks .25</p><p>Long johns (2) 2.25</p><p>Knit cap .25</p><p>Boots 4.25</p><p>Field trousers 2</p><p>Sweater, wool 1</p><p>Field jacket, M1943 3.25</p><p>Helmet, w/ liner/net 3.25</p><p>First aid pouch, M1942 w/ packet .5</p><p>Canteen, M1910/cup/cover 3.75</p><p>Entrenching tool, M1943 w/ carrier 3</p><p>Suspenders, M1936 1 or Combat Vest M1942 1.75</p><p>Field bag, M1936 (pack) 2</p><p>K-Ration, 3 meals 2.25</p><p>Map Case with Local and Area maps 4.00</p><p>FSSF Combat Knife .5</p><p>Magazine pouch, Pistol .5</p><p>Mag, .45 cal Pistol (x2) 2.00</p><p></p><p>M1A1 Carbine 6</p><p>M1A1 Ammo 3 (Guess)</p><p></p><p>Total Weight 46 lbs</p><p></p><p>Non-carried standard equipment</p><p>Pants & Shirt, wool 2.75</p><p>Pants belt, w/ buckle .25</p><p>Parka (raincoat/poncho) 2.75</p><p>Scarf, wool .5</p><p>Gloves, wool .25</p><p>Socks, extra .25</p><p>Blanket, wool 3.75</p><p>Personal items/toiletries 2.0</p><p>[/CODE]</p><p></p><p>Item descriptions copied here for my convenience:</p><p></p><p>Radio Kit</p><p>Radio, SCR 30</p><p>Transceiver 13</p><p>Battery pack 15</p><p>Misc. items (frame, cables, etc.) 8.5</p><p>Handset 1.75</p><p>Total Weight 68.25</p><p></p><p>Rifleman Kit</p><p>Sling, M1 .5</p><p>Cleaning kit, M1 .5</p><p>Cartridge belt, M1923 1.5</p><p>Ammo: 10 x 8-rd clips (in cartridge belt) 5.25</p><p>Ammo: bandolier w/6 x 8-rd clips (x2) 6.75</p><p>Total Weight: 14.5</p><p></p><p>Other Items</p><p>Binoculars, w/ case 3.50</p><p>Hatchet or saw 1.50</p><p>Satchel Charge (Small) 4</p><p>Satchel Charge (Large) 10</p><p>Medic Kit 15</p><p></p><p>Item Description</p><p>Satchel Charge, Small: A pre-fused, two pound plastic explosive charge. The charge comes in a canvas bag with carrying strap. It was designed for combat use against vehicles and fortifications. It is light enough that it can be thrown like a grenade. .</p><p></p><p>Satchel Charge, Large: A pre-fused ten pound charge of plastic explosive charge. It also comes in a canvas bag with a carrying strap. It can be thrown as well, not very far. It was designed for demolishing buildings and fortifications.</p></blockquote><p></p>
[QUOTE="Ilium, post: 2841830, member: 40124"] [b]Cpl. Johnny Neumiller[/b] [SIZE=3][COLOR=SandyBrown]Cpl. Johnny Neumiller[/COLOR][/SIZE] Smart2/Dedicated2/Infantry4 Allegiances: Active Duty, Unit, Family Hit Dice: 4d6 + 4d10 + 8 Hit Points: 46 STR: 12 DEX: 10 CON: 12 INT: 16 (15+1 at 4th level) WIS: 14 (13+1 at 8th level) CHA: 10 BAB: +5 DEF: +5 (+1 when fighting from cover) SAVES Fort: +5 Ref: +3 Wil: +5 Feats Personal Firearms Proficiency (1st level) Builder (1st level) Cautious (2nd smart level) Basic Training (3rd character level) Advanced Firearms Proficiency (2nd dedicated level) Vehicle Expert (Infantry 3) MOS: Engineering (6th character level) (Demolitions, Drive, Repair) Talents Savant (Demolitions) (Smart level 1) Skill Emphasis (Survival) (Dedicated level 1) Combat Engineering 1 (Infantry level 2) Combat Engineering 2 (Infantry level 4) (All craft checks at +2 and take -20% time) Skills [CODE] Skill Ranks Ability Misc Total Climb 10 0 +10 Craft (Chemical) 6 +3 +1 +10 Craft (Electrical) 4 +3 +7 Craft (Mechanical) 6 +3 +1 +10 Demolitions 9 +3 +4 +16 Disable Device 6 +3 +2 +11 Drive 9 +1 +1 +11 Forgery 4 +3 +7 Knowledge (Tactics) 5 +3 +8 Knowledge (Tech) 6 +3 +9 Navigate 8 +3 +11 Repair 9 +3 +1 +13 Survival 8 +1 +3 +12 Treat Injury 2 +1 +3 [/CODE] Weapon stats copied here for my convenience: [CODE] Weapon Damage Mag Crit Range Inc ROF Size Type Weight Colt M1911A1 2d6 7 box 20 30 feet S S Ball. 3 lbs Thompson M1A1 2d6 30 box 20 40 feet S/A L Ball. 10 lbs M1A1 Carbine 2d8 15 box 20 60 feet S L Ball. 6 lbs M1 Garand 2d10 8 box 20 80 feet S L Ball. 10 lbs Hand Grenades M17 Fragmentation Grenade: 3d6,10' radius DC15 Reflex Save .5 lbs M19A1 Anit-Tank Grenade: 7d6 damage/no burst/no reflex sv M22 Smoke Grenade: Special FSSF Knife does 1d6 damage. It does not have a bayonet attachment and cannot be used that way. Equipment Item Weight M1911A1 - .45 ACP Pistol w/Laynard Parachute Garrison Cap FSSF Knife US Army Infantryman’s Kit, Winter Underwear .25 Socks .25 Long johns (2) 2.25 Knit cap .25 Boots 4.25 Field trousers 2 Sweater, wool 1 Field jacket, M1943 3.25 Helmet, w/ liner/net 3.25 First aid pouch, M1942 w/ packet .5 Canteen, M1910/cup/cover 3.75 Entrenching tool, M1943 w/ carrier 3 Suspenders, M1936 1 or Combat Vest M1942 1.75 Field bag, M1936 (pack) 2 K-Ration, 3 meals 2.25 Map Case with Local and Area maps 4.00 FSSF Combat Knife .5 Magazine pouch, Pistol .5 Mag, .45 cal Pistol (x2) 2.00 M1A1 Carbine 6 M1A1 Ammo 3 (Guess) Total Weight 46 lbs Non-carried standard equipment Pants & Shirt, wool 2.75 Pants belt, w/ buckle .25 Parka (raincoat/poncho) 2.75 Scarf, wool .5 Gloves, wool .25 Socks, extra .25 Blanket, wool 3.75 Personal items/toiletries 2.0 [/CODE] Item descriptions copied here for my convenience: Radio Kit Radio, SCR 30 Transceiver 13 Battery pack 15 Misc. items (frame, cables, etc.) 8.5 Handset 1.75 Total Weight 68.25 Rifleman Kit Sling, M1 .5 Cleaning kit, M1 .5 Cartridge belt, M1923 1.5 Ammo: 10 x 8-rd clips (in cartridge belt) 5.25 Ammo: bandolier w/6 x 8-rd clips (x2) 6.75 Total Weight: 14.5 Other Items Binoculars, w/ case 3.50 Hatchet or saw 1.50 Satchel Charge (Small) 4 Satchel Charge (Large) 10 Medic Kit 15 Item Description Satchel Charge, Small: A pre-fused, two pound plastic explosive charge. The charge comes in a canvas bag with carrying strap. It was designed for combat use against vehicles and fortifications. It is light enough that it can be thrown like a grenade. . Satchel Charge, Large: A pre-fused ten pound charge of plastic explosive charge. It also comes in a canvas bag with a carrying strap. It can be thrown as well, not very far. It was designed for demolishing buildings and fortifications. [/QUOTE]
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