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Devils... kinda lacking in the tempter department?
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<blockquote data-quote="Voadam" data-source="post: 1360515" data-attributes="member: 2209"><p><strong>Eriynes</strong></p><p></p><p>Erinyes used to be able to polymorph in 3.0 but lost that spell-like ability in 3.5 (many fiends lost a lot of spell-like abilities). Their charm was also much stronger in 3.0. </p><p></p><p>They are able to fly in both 3.0 and 3.5 and they use the same winged picture in both.</p><p></p><p>Originally, I believe, the Erinyes were the three greek furies who punished mortals. They were not originally based on seducer concepts although they have morphed into the devil counterpart of the succubi for D&D cosmology purposes.</p><p></p><p></p><p></p><p>from the 3.0 srd: </p><p>Speed: 30 ft., fly 50 ft. (average)</p><p>Spell-Like Abilities: At will: animate dead, charm monster, desecrate, invisibility (self only), magic circle against good (self only), major image, polymorph self, produce flame, see invisibility, suggestion, and unholy blight. These abilities are as the spells cast by an 8th-level sorcerer (save DC 15 + spell level).</p><p>An erinyes also can teleport without error (self plus 50 pounds of objects only) at will as the spell cast by a 12th-level sorcerer.</p><p>Charm Person (Su): An erinyes can charm a humanoid creature with a look. This is not a gaze attack, and the target need not meet the erinyes’s eye. The ability has a range of 60 feet; an affected opponent must succeed at a Will save (DC 18) or become utterly loyal to the erinyes. The victim will do anything to protect the erinyes, even if that means slaying his or her companions or facing certain death. The ability is otherwise similar to charm person cast by an 8th-level sorcerer.</p><p>Entangle (Ex): Each erinyes carries a stout rope some 50 feet long that entangles opponents of any size as an animate rope spell cast by a 16th-level sorcerer. The erinyes can hurl the rope 30 feet with no range penalty.</p><p>Summon Devil (Sp): Once per day an erinyes can attempt to summon 2d10 lemures with a 50% chance of success, or 1d4 barbazu with a 35% chance of success.</p><p>See in Darkness (Su): Erinyes can see perfectly in darkness of any kind, even that created by deeper darkness spells.</p><p>Telepathy (Su): Erinyes can communicate telepathically with any creature within 100 feet that has a language.</p><p>Tongues (Su): An erinyes has a permanent tongues ability as the spell cast by a 12th-level sorcerer. </p><p></p><p></p><p></p><p>from the 3.5 srd:</p><p>Speed: 30 ft. (6 squares), fly 50 ft. (good)</p><p>Unlike other devils, erinyes appear attractive to humans, resembling very comely women or men. An erinyes stands about 6 feet tall and weighs about 150 pounds.</p><p>Erinyes speak Infernal, Celestial, and Draconic.</p><p>Combat</p><p>Erinyes prefer to engage in combat from a distance. They use charm monster to distract or disorganize their opponents, then rain down fiery arrows from above.</p><p>An erinyes’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.</p><p>Entangle (Ex): Each erinyes carries a stout rope some 50 feet long that entangles opponents of any size as an animate rope spell (caster level 16th). An erinyes can hurl its rope 30 feet with no range penalty. Typically, an erinyes entangles a foe, lifts it into the air, and drops it from a great height.</p><p>Spell-Like Abilities: At will—greater teleport (self plus 50 pounds of objects only), charm monster (DC 19), minor image (DC 17), unholy blight (DC 19). Caster level 12th. The save DCs are Charisma-based.</p><p>Summon Devil (Sp): Once per day an erinyes can attempt to summon 2d10 lemures or 1d4 bearded devils with a 50% chance of success. This ability is the equivalent of a 3rd-level spell.</p><p>True Seeing (Su): Erinyes continuously use true seeing, as the spell (caster level 14th).</p></blockquote><p></p>
[QUOTE="Voadam, post: 1360515, member: 2209"] [b]Eriynes[/b] Erinyes used to be able to polymorph in 3.0 but lost that spell-like ability in 3.5 (many fiends lost a lot of spell-like abilities). Their charm was also much stronger in 3.0. They are able to fly in both 3.0 and 3.5 and they use the same winged picture in both. Originally, I believe, the Erinyes were the three greek furies who punished mortals. They were not originally based on seducer concepts although they have morphed into the devil counterpart of the succubi for D&D cosmology purposes. from the 3.0 srd: Speed: 30 ft., fly 50 ft. (average) Spell-Like Abilities: At will: animate dead, charm monster, desecrate, invisibility (self only), magic circle against good (self only), major image, polymorph self, produce flame, see invisibility, suggestion, and unholy blight. These abilities are as the spells cast by an 8th-level sorcerer (save DC 15 + spell level). An erinyes also can teleport without error (self plus 50 pounds of objects only) at will as the spell cast by a 12th-level sorcerer. Charm Person (Su): An erinyes can charm a humanoid creature with a look. This is not a gaze attack, and the target need not meet the erinyes’s eye. The ability has a range of 60 feet; an affected opponent must succeed at a Will save (DC 18) or become utterly loyal to the erinyes. The victim will do anything to protect the erinyes, even if that means slaying his or her companions or facing certain death. The ability is otherwise similar to charm person cast by an 8th-level sorcerer. Entangle (Ex): Each erinyes carries a stout rope some 50 feet long that entangles opponents of any size as an animate rope spell cast by a 16th-level sorcerer. The erinyes can hurl the rope 30 feet with no range penalty. Summon Devil (Sp): Once per day an erinyes can attempt to summon 2d10 lemures with a 50% chance of success, or 1d4 barbazu with a 35% chance of success. See in Darkness (Su): Erinyes can see perfectly in darkness of any kind, even that created by deeper darkness spells. Telepathy (Su): Erinyes can communicate telepathically with any creature within 100 feet that has a language. Tongues (Su): An erinyes has a permanent tongues ability as the spell cast by a 12th-level sorcerer. from the 3.5 srd: Speed: 30 ft. (6 squares), fly 50 ft. (good) Unlike other devils, erinyes appear attractive to humans, resembling very comely women or men. An erinyes stands about 6 feet tall and weighs about 150 pounds. Erinyes speak Infernal, Celestial, and Draconic. Combat Erinyes prefer to engage in combat from a distance. They use charm monster to distract or disorganize their opponents, then rain down fiery arrows from above. An erinyes’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. Entangle (Ex): Each erinyes carries a stout rope some 50 feet long that entangles opponents of any size as an animate rope spell (caster level 16th). An erinyes can hurl its rope 30 feet with no range penalty. Typically, an erinyes entangles a foe, lifts it into the air, and drops it from a great height. Spell-Like Abilities: At will—greater teleport (self plus 50 pounds of objects only), charm monster (DC 19), minor image (DC 17), unholy blight (DC 19). Caster level 12th. The save DCs are Charisma-based. Summon Devil (Sp): Once per day an erinyes can attempt to summon 2d10 lemures or 1d4 bearded devils with a 50% chance of success. This ability is the equivalent of a 3rd-level spell. True Seeing (Su): Erinyes continuously use true seeing, as the spell (caster level 14th). [/QUOTE]
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Devils... kinda lacking in the tempter department?
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