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<blockquote data-quote="Ringmereth" data-source="post: 2385290" data-attributes="member: 33915"><p>Kerrz: regarding bards, I took a peek at the Savage Bard, and that looks like a perfect starting point, both ability and flavor-wise. I'm thinking that shifting to something like this will work well:</p><p></p><p>Alignment: any nonlawful</p><p>HD: shifted up to d8</p><p>BAB: shifted to full</p><p>Spells: none</p><p>Saves: good Fort and Will, poor Ref</p><p>Skills: as Savage Bard</p><p>Special Abilities: keep Bardic music and most functions thereof (countersong, fascinate, inspire ___, and maybe suggestion; song of freedom and mass suggestion are out), and bardic knowledge. Add bonus feat from fighter list at 4th, 9th, 13th, and 17th. Keep regular Bard's literacy (but without spellcasting, he still can't use scrolls). </p><p></p><p>How's that?</p><p></p><p>Re: Wound Points: it was late, I was tired, and I didn't bother to look up the VP/WP variant myself. So, you're correct that you recieve WP equal to your Con score (not bonus). I'm not sure that I'll use the rules for Dying, which seem a little harsh (one failed fort save and you die-and there won't be much magic to raise dead in this game, either). I think I'll rule that every round the character is dying, they make that DC10 +1/round check, but failure just adds an additional +1 to their next check. Failing three checks in a row causes death.</p><p></p><p>Ferrix: come to think of it, I do have a copy of Races of Stone. *digs up, pages through* Hm, I don't have a problem with taking those. As for the Favored Soul/Sorcerer, I don't much like the 'Ill Omen' idea, as it doesn't really fit the flavor of magic for this. If you can come up with a mechanic for it, I'll consider it, but logically, someone considered cursed probably wouldn't be chosen for Ghenthar's task.</p></blockquote><p></p>
[QUOTE="Ringmereth, post: 2385290, member: 33915"] Kerrz: regarding bards, I took a peek at the Savage Bard, and that looks like a perfect starting point, both ability and flavor-wise. I'm thinking that shifting to something like this will work well: Alignment: any nonlawful HD: shifted up to d8 BAB: shifted to full Spells: none Saves: good Fort and Will, poor Ref Skills: as Savage Bard Special Abilities: keep Bardic music and most functions thereof (countersong, fascinate, inspire ___, and maybe suggestion; song of freedom and mass suggestion are out), and bardic knowledge. Add bonus feat from fighter list at 4th, 9th, 13th, and 17th. Keep regular Bard's literacy (but without spellcasting, he still can't use scrolls). How's that? Re: Wound Points: it was late, I was tired, and I didn't bother to look up the VP/WP variant myself. So, you're correct that you recieve WP equal to your Con score (not bonus). I'm not sure that I'll use the rules for Dying, which seem a little harsh (one failed fort save and you die-and there won't be much magic to raise dead in this game, either). I think I'll rule that every round the character is dying, they make that DC10 +1/round check, but failure just adds an additional +1 to their next check. Failing three checks in a row causes death. Ferrix: come to think of it, I do have a copy of Races of Stone. *digs up, pages through* Hm, I don't have a problem with taking those. As for the Favored Soul/Sorcerer, I don't much like the 'Ill Omen' idea, as it doesn't really fit the flavor of magic for this. If you can come up with a mechanic for it, I'll consider it, but logically, someone considered cursed probably wouldn't be chosen for Ghenthar's task. [/QUOTE]
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