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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6742893" data-attributes="member: 6701872"><p>As a DM, I don't design encounters with any kind of devious combo in mind. I find that if I put any effort at all in trying to make an encounter more difficult that the party feels like they had no chance to succeed, because I tend to roll pretty extreme results (which is part of why I don't roll damage in 5th edition - too many times that something happens like when I rolled 7d10 damage for a breath weapon and got maximum twice in the same combat, with different sets of dice) encounters that are "easy" by the numbers can already have a bit of a bite too them - just not one that feels like I meant for it to happen.</p><p></p><p>As a player, I've been on the receiving end of only DMs that go for "devious" and come of as "actually wants the game to end with a TPK, but just won't admit that to himself and put together an intentionally impossible encounter."</p><p></p><p>Things like setting up terrain full of pits that are hard to climb out of plus monsters extremely good at pushing their targets and monsters with heavy-hitting ranged attacks too, so the party is looking at options that appear to be "stand over here and die", "fail our goal by just leaving instead of doing this," and "go over there and take a bunch of damage, plus extra damage for falling, and hope that we can manage to get out of the pits quickly enough not to leave our other party members without any help from us for too long."</p><p></p><p>Or one time when we absolutely had to travel down this road, but we physically couldn't leave the road because of dense and dangerous undergrowth, and the road passed between two undead archer-filled towers with a half dozen heavily armored, polearm wielding, trip specialized undead forming a line across the road between the (I forgot to mention <em>doorless</em>) towers.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6742893, member: 6701872"] As a DM, I don't design encounters with any kind of devious combo in mind. I find that if I put any effort at all in trying to make an encounter more difficult that the party feels like they had no chance to succeed, because I tend to roll pretty extreme results (which is part of why I don't roll damage in 5th edition - too many times that something happens like when I rolled 7d10 damage for a breath weapon and got maximum twice in the same combat, with different sets of dice) encounters that are "easy" by the numbers can already have a bit of a bite too them - just not one that feels like I meant for it to happen. As a player, I've been on the receiving end of only DMs that go for "devious" and come of as "actually wants the game to end with a TPK, but just won't admit that to himself and put together an intentionally impossible encounter." Things like setting up terrain full of pits that are hard to climb out of plus monsters extremely good at pushing their targets and monsters with heavy-hitting ranged attacks too, so the party is looking at options that appear to be "stand over here and die", "fail our goal by just leaving instead of doing this," and "go over there and take a bunch of damage, plus extra damage for falling, and hope that we can manage to get out of the pits quickly enough not to leave our other party members without any help from us for too long." Or one time when we absolutely had to travel down this road, but we physically couldn't leave the road because of dense and dangerous undergrowth, and the road passed between two undead archer-filled towers with a half dozen heavily armored, polearm wielding, trip specialized undead forming a line across the road between the (I forgot to mention [I]doorless[/I]) towers. [/QUOTE]
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