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Devoted Defender Revised
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<blockquote data-quote="Sammael" data-source="post: 1965357" data-attributes="member: 4475"><p>Some of the feats were originally published in WotC sourcebooks, so I can't really post them here (I'll post the changes I've made to them, though). Others were created by me, and I snatched and re-tooled a few feats from this forum as well. I'll note which ones I've taken from ENWorld, even though I don't recall the original authors.</p><p></p><p><strong>Allied Defense:</strong> Originally from <em>Shining South</em>. I've changed it so that the feat's user foregoes the benefits and passes them on to his allies, rather than share the benefits with his allies. Sorry that I can't be more specific.</p><p></p><p><strong>Stalwart:</strong> I created this feat a while ago, first naming <strong>Combat Steadiness</strong> and later renaming it to <strong>Stalwart</strong>. However, I've noticed that it has appeared under the same name in one of the recent issues of Dragon, so I am hesitant to post it in its entirey. It provides a +4 bonus on checks to resist being bullrushed, overrun, or tripped.</p><p></p><p><strong>ARMED DEFLECT ARROWS</strong></p><p>You can deflect incoming projectile or thrown weapons with your weapon.</p><p><strong>Prerequisites:</strong> Dex 13, Int 13, Combat Expertise.</p><p><strong>Benefit:</strong> You must be armed with a weapon you are proficient with to use this feat. Once per round when you would normally be hit with a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed.</p><p>Attempting to deflect a ranged weapon doesn’t count as an action. Unusually massive ranged weapons and ranged attacks generated by spell effects can’t be deflected.</p><p><strong>Special:</strong> A fighter may select Armed Deflect Arrows as one of his fighter bonus feats.</p><p></p><p><strong>BASTION OF DEFENSE</strong></p><p>Your defenses are nearly impenetrable.</p><p><strong>Prerequisites:</strong> Int 13, base attack bonus +6, Combat Expertise.</p><p><strong>Benefit:</strong> When you use the total defense standard action, your dodge bonus to AC increases to +6, and you get an additional +2 dodge bonus to AC for each attack beyond the first that you would normally be entitled to because of your base attack bonus. For example, a character with this feat and a base attack bonus of +16/+11/+6/+1 would have a +12 dodge bonus to AC when using total defense.</p><p>In addition, you can no longer be flanked when using the total defense standard action.</p><p><strong>Normal:</strong> You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. </p><p><strong>Special:</strong> This feat stacks with the +2 synergy bonus for having 5 or more ranks in Tumble.</p><p>A fighter may select Bastion of Defense as one of his fighter bonus feats.</p><p></p><p><strong>DEFENSIVE REFLEXES</strong></p><p>You can make attacks of opportunity when the opponents least expect it.</p><p><strong>Prerequisite:</strong> Combat Reflexes.</p><p><strong>Benefit:</strong> You can make attacks of opportunity while using total defense. </p><p>If you choose to fight defensively or use Combat Expertise, the penalty you take on attacks does not apply to attacks of opportunity you make before your next turn.</p><p><strong>Normal:</strong> You can’t make attacks of opportunity while using total defense.</p><p></p><p><strong>EXTEND REACH</strong> (originally from ENWorld)</p><p>Through superior combat maneuverability, you are able to strike foes farther away than usual.</p><p><strong>Prerequisites:</strong> Dex 13, Base attack bonus +12, Dodge, Mobility.</p><p><strong>Benefit:</strong> When wielding a two-handed melee weapon, your reach extends by 5 feet. The benefit does not apply to double weapons, and light or one-handed melee weapons wielded with two hands. </p><p><strong>Special:</strong> A fighter may select Extend Reach as one of his fighter bonus feats.</p><p></p><p><strong>LIGHT ARMOR EXPERTISE</strong></p><p>Light armor hinders you no more than clothes do.</p><p><strong>Prerequisites:</strong> Str 13, base attack bonus +1, Armor Proficiency (light).</p><p><strong>Benefit:</strong> While wearing light armor, your armor check penalty is reduced by 1 (to a minimum of 0) and your maximum Dexterity modifier is increased by 1.</p><p><strong>Special:</strong> A fighter may select Light Armor Expertise as one of his fighter bonus feats.</p><p></p><p><strong>MEDIUM ARMOR MOBILITY</strong></p><p>Your mobility is unobstructed by the medium armor you wear.</p><p><strong>Prerequisites:</strong> Str 13, base attack bonus +2, Armor Proficiency (medium).</p><p><strong>Benefit:</strong> While wearing medium armor, your armor check penalty is decreased by 1 and your running speed is not reduced.</p><p><strong>Special:</strong> A fighter may select Medium Armor Mobility as one of his fighter bonus feats.</p><p></p><p>(note that IMC, medium armor does not reduce the base speed, only running speed)</p><p></p><p><strong>SHIELD COVER</strong> (originally from ENWorld)</p><p>Your shield grants you cover against area effects.</p><p><strong>Prerequisites:</strong> Base attack bonus +3, Shield Proficiency. </p><p><strong>Benefit:</strong> If you wield a light, heavy, or tower shield (provided you are proficient with it), you gain a +2 bonus on Reflex saves. If you fight defensively or use Combat Expertise, this bonus increases to +3. If you use the total defense standard action, this bonus increases to +4.</p><p>A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose this bonus.</p><p><strong>Special:</strong> A fighter may select Shield Cover as one of his fighter bonus feats.</p><p></p><p><strong>SHIELD DEFLECTION</strong> (originally from ENWorld)</p><p>Your can divert touch attacks with your shield.</p><p><strong>Prerequisites:</strong> Base attack bonus +6, Shield Proficiency. </p><p><strong>Benefit:</strong> If you wield a light, heavy, or tower shield (provided you are proficient with it), you add its shield bonus to AC against touch and ranged touch attacks.</p><p><strong>Special:</strong> A fighter may select Shield Deflection as one of his fighter bonus feats.</p></blockquote><p></p>
[QUOTE="Sammael, post: 1965357, member: 4475"] Some of the feats were originally published in WotC sourcebooks, so I can't really post them here (I'll post the changes I've made to them, though). Others were created by me, and I snatched and re-tooled a few feats from this forum as well. I'll note which ones I've taken from ENWorld, even though I don't recall the original authors. [b]Allied Defense:[/b] Originally from [i]Shining South[/i]. I've changed it so that the feat's user foregoes the benefits and passes them on to his allies, rather than share the benefits with his allies. Sorry that I can't be more specific. [b]Stalwart:[/b] I created this feat a while ago, first naming [b]Combat Steadiness[/b] and later renaming it to [b]Stalwart[/b]. However, I've noticed that it has appeared under the same name in one of the recent issues of Dragon, so I am hesitant to post it in its entirey. It provides a +4 bonus on checks to resist being bullrushed, overrun, or tripped. [b]ARMED DEFLECT ARROWS[/b] You can deflect incoming projectile or thrown weapons with your weapon. [b]Prerequisites:[/b] Dex 13, Int 13, Combat Expertise. [b]Benefit:[/b] You must be armed with a weapon you are proficient with to use this feat. Once per round when you would normally be hit with a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged weapon doesn’t count as an action. Unusually massive ranged weapons and ranged attacks generated by spell effects can’t be deflected. [b]Special:[/b] A fighter may select Armed Deflect Arrows as one of his fighter bonus feats. [b]BASTION OF DEFENSE[/b] Your defenses are nearly impenetrable. [b]Prerequisites:[/b] Int 13, base attack bonus +6, Combat Expertise. [b]Benefit:[/b] When you use the total defense standard action, your dodge bonus to AC increases to +6, and you get an additional +2 dodge bonus to AC for each attack beyond the first that you would normally be entitled to because of your base attack bonus. For example, a character with this feat and a base attack bonus of +16/+11/+6/+1 would have a +12 dodge bonus to AC when using total defense. In addition, you can no longer be flanked when using the total defense standard action. [b]Normal:[/b] You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. [b]Special:[/b] This feat stacks with the +2 synergy bonus for having 5 or more ranks in Tumble. A fighter may select Bastion of Defense as one of his fighter bonus feats. [b]DEFENSIVE REFLEXES[/b] You can make attacks of opportunity when the opponents least expect it. [b]Prerequisite:[/b] Combat Reflexes. [b]Benefit:[/b] You can make attacks of opportunity while using total defense. If you choose to fight defensively or use Combat Expertise, the penalty you take on attacks does not apply to attacks of opportunity you make before your next turn. [b]Normal:[/b] You can’t make attacks of opportunity while using total defense. [b]EXTEND REACH[/b] (originally from ENWorld) Through superior combat maneuverability, you are able to strike foes farther away than usual. [b]Prerequisites:[/b] Dex 13, Base attack bonus +12, Dodge, Mobility. [b]Benefit:[/b] When wielding a two-handed melee weapon, your reach extends by 5 feet. The benefit does not apply to double weapons, and light or one-handed melee weapons wielded with two hands. [b]Special:[/b] A fighter may select Extend Reach as one of his fighter bonus feats. [b]LIGHT ARMOR EXPERTISE[/b] Light armor hinders you no more than clothes do. [b]Prerequisites:[/b] Str 13, base attack bonus +1, Armor Proficiency (light). [b]Benefit:[/b] While wearing light armor, your armor check penalty is reduced by 1 (to a minimum of 0) and your maximum Dexterity modifier is increased by 1. [b]Special:[/b] A fighter may select Light Armor Expertise as one of his fighter bonus feats. [b]MEDIUM ARMOR MOBILITY[/b] Your mobility is unobstructed by the medium armor you wear. [b]Prerequisites:[/b] Str 13, base attack bonus +2, Armor Proficiency (medium). [b]Benefit:[/b] While wearing medium armor, your armor check penalty is decreased by 1 and your running speed is not reduced. [b]Special:[/b] A fighter may select Medium Armor Mobility as one of his fighter bonus feats. (note that IMC, medium armor does not reduce the base speed, only running speed) [b]SHIELD COVER[/b] (originally from ENWorld) Your shield grants you cover against area effects. [b]Prerequisites:[/b] Base attack bonus +3, Shield Proficiency. [b]Benefit:[/b] If you wield a light, heavy, or tower shield (provided you are proficient with it), you gain a +2 bonus on Reflex saves. If you fight defensively or use Combat Expertise, this bonus increases to +3. If you use the total defense standard action, this bonus increases to +4. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose this bonus. [b]Special:[/b] A fighter may select Shield Cover as one of his fighter bonus feats. [b]SHIELD DEFLECTION[/b] (originally from ENWorld) Your can divert touch attacks with your shield. [b]Prerequisites:[/b] Base attack bonus +6, Shield Proficiency. [b]Benefit:[/b] If you wield a light, heavy, or tower shield (provided you are proficient with it), you add its shield bonus to AC against touch and ranged touch attacks. [b]Special:[/b] A fighter may select Shield Deflection as one of his fighter bonus feats. [/QUOTE]
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