Devoted Enforcer
Su, su, su, sir…I swear I’ll turn myself over to the authorities and confess my crimes. I will bear their full punishment!

Su, su, su, sir…I swear I’ll turn myself over to the authorities and confess my crimes. I will bear their full punishment!
– Torric, petty criminal
No thief, the laws you break are written in divine creed – you will not face a magistrate or judge this day, but instead the justice of the heavens!
- Cor’thes, Devoted Enforcer
Some masters of the sublime way seek to further their martial prowess, while others practice dedication to a cause or deity. Devoted Enforcers walk both paths – constantly honing their martial skills, while serving as the physical representation of lawful gods in the world. Without exceptions these individuals are highly religious, and without exception they serve gods whose dogma emphasize the importance of law and order in the world. Advancing down the path of the Devoted Enforcer allows a martial adept to continue their training, while also granting special divine powers used to fight their enemies.
Becoming a Devoted Enforcer
Most Devoted Enforcers begin training as Crusaders because of the entry requirements, but other classes with martial training who are willing to learn the necessary ideals of the devoted spirit are not uncommon. Paladins who have some martial adept training are drawn to the class because of its emphasis on law. Fighters and Warblades often lack the religious zeal to become a Devoted Enforcer, but those who chose the path excel because of their martial prowess. Monks and Swordsages are not usually drawn to the religious aspect of the Devoted Enforcer. Bards and Barbarians cannot become Devoted Enforcers because of the alignment restrictions, and Rogues likewise are unlikely to embrace law to such an extent. Spellcaster who become Devoted Enforcers are even rarer, as few have the spiritual dedication to follow the path, and even fewer are willing to give up their study of spellcasting.
Hit Die: d10
Entry Requirements:
Base Attack Bonus: +7
Skills: Intimidate 10 ranks, Knowledge (Religion) 5 ranks
Feats: True Believer (Complete Divine), Iron Will
Martial Maneuvers: Must know at least one Devoted Spirit maneuver
Martial Stances: Must know at least one martial stance
Alignment: Must be lawful
Special: Must serve a lawful deity
Code:
Fort Ref Will Maneuvers Maneuvers Stances
Level BAB Save Save Save Known Readied Known Special
1st +1 +2 +0 +0 1 0 0 Devoted Fury (+1)
2nd +2 +3 +0 +0 0 1 0 Hand of God
3rd +3 +3 +1 +1 1 0 1 Devoted Fury (+2)
4th +4 +4 +1 +1 0 1 0 Providence
5th +5 +4 +1 +1 1 0 0 Wrath of God, Devoted Fury (+3)
Class Features
Maneuvers: At first, third, and fifth level, you gain a new maneuver known from the Devoted Spirit, Diamond Mind, or Iron Heart Disciplines. You must meat a maneuver’s prerequisites to learn it. You add your full Devoted Enforcer level to your initiator level to determine your total initiator level and your highest-level maneuvers known.
At second and fourth level, you gain an additional maneuver readied.
Stances known: At third level, you learn one stance from the Devoted Spirit, Diamond Mind, or Iron Hearth disciplines. You must meat the stance’s prerequisites to learn it.
Devoted Fury (Ex): The hand of your deity guides your attacks as long as you continue to show your devotion. At first level, you gain a +1 insight bonus to attack and damage rolls whenever executing a maneuver from the devoted spirit discipline, or while using a stance from the devoted spirit discipline. This bonus increases to +2 at third level, and +3 at fifth level.
Hand of God (Ex): Your deity imparts a small amount of healing on you as you fight. At second level you gain the Vital Recovery feat (Tome of Battle 33).
Providence (Ex): At fourth level you can call on this power once per day to receive a flash of insight from your deity. This ability acts in all ways as a divination spell with a caster level twice your Devoted Enforcer level.
Wrath of God (Ex): Having advanced to the highest ranks of Devoted Enforcers, your deity has allowed you to learn the much feared Wrath of God stance. While you are in a stance from any discipline you know, you can forgo its normal benefits as a swift action to gain the Wrath of God stance. You can use this ability for a total of ten rounds per day, but the uses need not be consecutive.
While in the Wrath of God stance your eyes light up with holy fire as your body hardens and gains celestial strength. You gain damage reduction 10/adamantine and a +4 sacred (or profane) bonus to strength and constitution. As a full round action you can release a holy nova, which does 1d6 holy damage/remaining rounds of Wrath of God to all enemies within 15'. Releasing a holy nova ends the Wrath of God stance and consumes any further uses of that ability that might be left for the day. For instance, a Devoted Enforcer who has used three rounds of his Wrath of God stance can release a holy nova doing 7d6 holy damage to enemies within 15'.