We are both yet again looking for a new game to devote ourselves to! So please, post your responses or contact me!
Ever put your heart and soul into a concept, only to see it fall apart after a few sessions? We have. You know the culprits: flaky DMs, unreliable players, disruptive characters, and just plain bad role-playing. We have seen these things tear down what could have been a wonderful experience, and we are tired of it. We have decided that it is time to stop hoping a better game will come our way, and take the initiative.
The two of us are looking for a DM who is as devoted to building a intriguing in-depth campaign as us. We believe in having well fleshed out characters with complex relationships. You won’t find any brain dead fighters who can’t say a word outside of “I full attack” here.
As for the actual game, we have several premade character concepts that were built for previous games. Though these concepts have a special place in our heart, we are more than willing to start from scratch to fit into a new game world. You will find us flexible and easy to get along with. We don’t belive in drama.
Here's a list of what we are looking for in a game (you do not need to satisfy all of these):
That the game be gestalt.
That the game be run live. (Aim, Maptools, Flash Chat, IRC, etc)
That the level be 5 or higher.
Easy on the book restrictions. (Trust is an important part of the game. We trust the dm to not try to “win the game”, and expect him to trust us not to attempt to break it.)
The ratio of roleplay to combat favors roleplay.
Reliability. (Hands down the most important.)
However, we are negotiable! We are not asking/demanding that you accommodate all of these for us, but if you can do two or three (at least the reliability plus another), we'd be more than happy to look into your game. We really aren't that picky/demanding, this is just a wish list of things we have used in games in the past that turned out to be favorites of ours; or aspects that we thought elevated the game above and beyond in terms of how enjoyable it was to play.
If I had to pick just TWO "requirements" for a game, it would be that the game be reliable, and encouraged/favored roleplaying. Those are my only "biggies."
In return you will be getting this:
A group of devoted players. (Two)
Intriguing characters that grow and mature as the game goes on.
An enjoyable gaming experience with some new laid back friends.
Cookies?
Wish list:
Pirate/Naval Campaign
Heavy Political Intrigue Campaign
Mercenary Company
Wandering Warriors
Northern Expedition/Frostburn
Any decent non railroaded campaign that lasts more than 4 sessions.
Contact Info: moonmama17@gmail.com or feel free to reply with how we can reach you.
Thanks so much!
Ever put your heart and soul into a concept, only to see it fall apart after a few sessions? We have. You know the culprits: flaky DMs, unreliable players, disruptive characters, and just plain bad role-playing. We have seen these things tear down what could have been a wonderful experience, and we are tired of it. We have decided that it is time to stop hoping a better game will come our way, and take the initiative.
The two of us are looking for a DM who is as devoted to building a intriguing in-depth campaign as us. We believe in having well fleshed out characters with complex relationships. You won’t find any brain dead fighters who can’t say a word outside of “I full attack” here.
As for the actual game, we have several premade character concepts that were built for previous games. Though these concepts have a special place in our heart, we are more than willing to start from scratch to fit into a new game world. You will find us flexible and easy to get along with. We don’t belive in drama.
Here's a list of what we are looking for in a game (you do not need to satisfy all of these):
That the game be gestalt.
That the game be run live. (Aim, Maptools, Flash Chat, IRC, etc)
That the level be 5 or higher.
Easy on the book restrictions. (Trust is an important part of the game. We trust the dm to not try to “win the game”, and expect him to trust us not to attempt to break it.)
The ratio of roleplay to combat favors roleplay.
Reliability. (Hands down the most important.)
However, we are negotiable! We are not asking/demanding that you accommodate all of these for us, but if you can do two or three (at least the reliability plus another), we'd be more than happy to look into your game. We really aren't that picky/demanding, this is just a wish list of things we have used in games in the past that turned out to be favorites of ours; or aspects that we thought elevated the game above and beyond in terms of how enjoyable it was to play.
If I had to pick just TWO "requirements" for a game, it would be that the game be reliable, and encouraged/favored roleplaying. Those are my only "biggies."
In return you will be getting this:
A group of devoted players. (Two)
Intriguing characters that grow and mature as the game goes on.
An enjoyable gaming experience with some new laid back friends.
Cookies?
Wish list:
Pirate/Naval Campaign
Heavy Political Intrigue Campaign
Mercenary Company
Wandering Warriors
Northern Expedition/Frostburn
Any decent non railroaded campaign that lasts more than 4 sessions.
Contact Info: moonmama17@gmail.com or feel free to reply with how we can reach you.
Thanks so much!