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Devro - Windswept Wastes (d20 Amalgam)
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<blockquote data-quote="Mordane76" data-source="post: 1391518" data-attributes="member: 7172"><p>This thread will house material necessary for running an upcoming PbP. A wise man (Brother Shatterstone) told me to take all the time I needed in starting a game... that was several months ago... and during that time, I've made several core changes to the ideas I originally had.</p><p></p><p>My first posting will be a brief history, then followed by races, new advanced classes, a list of changes to some of the present advanced classes and prestige classes, a list of all available AdC and PrC, (slowly increasing) information on geography, and then finally political climates and trade.</p><p></p><p>Note -- this material has not yet been playtested together, and games run in this setting will initially be playtests (and thus subject to mid-game changes). I would never go as far as to say my idea is immaculate in conception... we'll have to see how it does as it sees play. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><strong>Devro: Windswept Wastes</strong> uses a variety of rules primarily from two different systems -- <em>d20 Star Wars</em> and <em>d20 Modern</em>. The class core of the setting comes directly from <em>d20 Modern</em>, using the base classes outlined in that book. Advanced classes from <em>Urban Arcana</em> also make the cut, as well as advanced classes developed as condensations of rules from <em>d20 Star Wars</em>, <em>Urban Arcana</em>, and an entirely new advanced class to allow for the usage of Jedi powers, divine magic, and arcane magic as a set of mystical powers that collide in this world.</p><p></p><p><strong>Devro: Windswept Wastes</strong> uses the Vitality and Wound Points system as originally outlined in <em>d20 Star Wars</em>, the Force Points system, and a modification of the Action Points system from <em>d20 Modern</em>. At present, the Wealth system from <em>d20 Modern</em> will be used in lieu of a monetary system.</p><p></p><p><strong>Devro: Windswept Wastes</strong> is set in a post-apocalyptic setting, where magic has failed to function as it once did for many thousands of years. Jedi have access to a different mystical tradition that still functions properly. There is a mix of science and mysticism, traditionalism and progressive thinking, as this world slowly attempts to integrate magic and tradition with the blossoming field of science and more empirical thinking.</p><p></p><p>I hope everyone enjoys!</p></blockquote><p></p>
[QUOTE="Mordane76, post: 1391518, member: 7172"] This thread will house material necessary for running an upcoming PbP. A wise man (Brother Shatterstone) told me to take all the time I needed in starting a game... that was several months ago... and during that time, I've made several core changes to the ideas I originally had. My first posting will be a brief history, then followed by races, new advanced classes, a list of changes to some of the present advanced classes and prestige classes, a list of all available AdC and PrC, (slowly increasing) information on geography, and then finally political climates and trade. Note -- this material has not yet been playtested together, and games run in this setting will initially be playtests (and thus subject to mid-game changes). I would never go as far as to say my idea is immaculate in conception... we'll have to see how it does as it sees play. :D [b]Devro: Windswept Wastes[/b] uses a variety of rules primarily from two different systems -- [i]d20 Star Wars[/i] and [i]d20 Modern[/i]. The class core of the setting comes directly from [i]d20 Modern[/i], using the base classes outlined in that book. Advanced classes from [i]Urban Arcana[/i] also make the cut, as well as advanced classes developed as condensations of rules from [i]d20 Star Wars[/i], [i]Urban Arcana[/i], and an entirely new advanced class to allow for the usage of Jedi powers, divine magic, and arcane magic as a set of mystical powers that collide in this world. [b]Devro: Windswept Wastes[/b] uses the Vitality and Wound Points system as originally outlined in [i]d20 Star Wars[/i], the Force Points system, and a modification of the Action Points system from [i]d20 Modern[/i]. At present, the Wealth system from [i]d20 Modern[/i] will be used in lieu of a monetary system. [b]Devro: Windswept Wastes[/b] is set in a post-apocalyptic setting, where magic has failed to function as it once did for many thousands of years. Jedi have access to a different mystical tradition that still functions properly. There is a mix of science and mysticism, traditionalism and progressive thinking, as this world slowly attempts to integrate magic and tradition with the blossoming field of science and more empirical thinking. I hope everyone enjoys! [/QUOTE]
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