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Dex-based greatsword?
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<blockquote data-quote="pdegan2814" data-source="post: 6728770" data-attributes="member: 6801202"><p>As a one-off, heck do whatever you want. If it ends up being broken you'll know not to do something like that in future games. I would say that I'm not keen on the idea of allowing someone to use Dex to wield a type of weapon that the game specifically geared for Str-based combatants. If you want to flavor it as being specially crafted so that it was light enough, such as with Mithral or some Elven design, I suppose that works from an RP perspective. I'd avoid making it a full-on "finesse" weapon, though. It should either benefit from abilities/feats/etc that boost great weapons, or finesse weapons. It shouldn't benefit from both. I'm with the poster who said it should simply have the property "You can use Dex as your attack stat for this weapon". Proficiency won't be an issue for the Ranger, as they're proficient in all martial weapons. If you were planning to make it more than a one-off, I'd recommend a minimum Strength score to make use of such a weapon. Even if you're using Dexterity as the attack stat, it's still a two-handed weapon. SOME degree of raw power should be required in order to wield it properly. </p><p></p><p>And for your one-off campaign, because a weapon like this is such an exception to the normal combat rules, don't have them just find it somewhere. Send them on a quest where it's the final reward. Make them earn it. Heck, have them pull it out of a stone at the end, just to embrace the cliche. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="pdegan2814, post: 6728770, member: 6801202"] As a one-off, heck do whatever you want. If it ends up being broken you'll know not to do something like that in future games. I would say that I'm not keen on the idea of allowing someone to use Dex to wield a type of weapon that the game specifically geared for Str-based combatants. If you want to flavor it as being specially crafted so that it was light enough, such as with Mithral or some Elven design, I suppose that works from an RP perspective. I'd avoid making it a full-on "finesse" weapon, though. It should either benefit from abilities/feats/etc that boost great weapons, or finesse weapons. It shouldn't benefit from both. I'm with the poster who said it should simply have the property "You can use Dex as your attack stat for this weapon". Proficiency won't be an issue for the Ranger, as they're proficient in all martial weapons. If you were planning to make it more than a one-off, I'd recommend a minimum Strength score to make use of such a weapon. Even if you're using Dexterity as the attack stat, it's still a two-handed weapon. SOME degree of raw power should be required in order to wield it properly. And for your one-off campaign, because a weapon like this is such an exception to the normal combat rules, don't have them just find it somewhere. Send them on a quest where it's the final reward. Make them earn it. Heck, have them pull it out of a stone at the end, just to embrace the cliche. :) [/QUOTE]
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