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Dex-based greatsword?
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<blockquote data-quote="Vael" data-source="post: 6728790" data-attributes="member: 57043"><p>If one is really worried about potential bad combos, make it a magic item that simply allows one to use DEX in place of STR. But it doesn't grant finesse, just like the Monk Unarmed strike allows for DEX, but doesn't turn those two-handed weapons into finesse weapons.</p><p></p><p>You could, technically, even do this with a basic weapon or even a feat.</p><p></p><p>So, because there are many ways to skin this cat, here's some brainstorms.</p><p></p><p>1. New weapon:</p><p><strong>Whooshsword:</strong> 60gp, 1d12 slashing, 1 lb. Properties: two-handed, special.</p><p>Special: Those proficient with the Whooshsword can use DEX in place of STR with attack and damage rolls.</p><p></p><p>2. New Feat:</p><p><strong>Lighter than Air</strong></p><p><em>Prerequisite: DEX 13</em></p><p><em></em>In your hands, even the largest weapons seem to move with grace. You gain the following benefits:</p><ul> <li data-xf-list-type="ul">Increase your Dexterity score by 1, to a maximum of 20.</li> <li data-xf-list-type="ul">When wielding a Greatsword or Glaive, you can use Dexterity in place of Strength when attacking with these weapons. They lose the Heavy weapon property when you do so, but do not gain the Finesse property.</li> </ul><p></p><p>3. Magic Items</p><p><strong>Gauntlets of Waif-fu</strong></p><p><em>Wondrous Item, rare (requires attunement)</em></p><p>When you are attuned to this item, large weapons in your hands seem even larger, but are wielded with speed and grace. Whenever you attack with a two-handed melee weapon with the Heavy Property, you can choose to use Dexterity instead of Strength for attack and damage rolls. If you do so, this weapon no longer has the Heavy Property.</p><p></p><p><strong>Sword of Julienne</strong></p><p><em>Weapon (Greatsword), rare (requires attunement)</em></p><p>You gain a +1 bonus to attack and damage with this sword.</p><p>When you are attuned to this item and attack you can choose to use Dexterity instead of Strength for attack and damage rolls. If you do so, this weapon no longer has the Heavy Property.</p></blockquote><p></p>
[QUOTE="Vael, post: 6728790, member: 57043"] If one is really worried about potential bad combos, make it a magic item that simply allows one to use DEX in place of STR. But it doesn't grant finesse, just like the Monk Unarmed strike allows for DEX, but doesn't turn those two-handed weapons into finesse weapons. You could, technically, even do this with a basic weapon or even a feat. So, because there are many ways to skin this cat, here's some brainstorms. 1. New weapon: [B]Whooshsword:[/B] 60gp, 1d12 slashing, 1 lb. Properties: two-handed, special. Special: Those proficient with the Whooshsword can use DEX in place of STR with attack and damage rolls. 2. New Feat: [B]Lighter than Air[/B] [I]Prerequisite: DEX 13 [/I]In your hands, even the largest weapons seem to move with grace. You gain the following benefits: [LIST] [*]Increase your Dexterity score by 1, to a maximum of 20. [*]When wielding a Greatsword or Glaive, you can use Dexterity in place of Strength when attacking with these weapons. They lose the Heavy weapon property when you do so, but do not gain the Finesse property. [/LIST] 3. Magic Items [B]Gauntlets of Waif-fu[/B] [I]Wondrous Item, rare (requires attunement)[/I] When you are attuned to this item, large weapons in your hands seem even larger, but are wielded with speed and grace. Whenever you attack with a two-handed melee weapon with the Heavy Property, you can choose to use Dexterity instead of Strength for attack and damage rolls. If you do so, this weapon no longer has the Heavy Property. [B]Sword of Julienne[/B] [I]Weapon (Greatsword), rare (requires attunement)[/I] You gain a +1 bonus to attack and damage with this sword. When you are attuned to this item and attack you can choose to use Dexterity instead of Strength for attack and damage rolls. If you do so, this weapon no longer has the Heavy Property. [/QUOTE]
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