Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
DEX-based spear wielding Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rune" data-source="post: 6659746" data-attributes="member: 67"><p>Well, sure. If I were to tweak that fighting style to something that meshes better with existing rules, it would look like this: </p><p></p><p>"You may treat a spear as a polearm when using the Polearm Master feat. When attacking with a spear one-handed, you may treat it as if it has the <em>finesse</em> property, if you have not used two hands to attack with a spear previously in the same round. When attacking with a spear in two hands, you may add your Dexterity modifier instead of your Strength modifier to attack and damage rolls. In addition, when attacking with a spear in two hands, if you have not attacked with a spear wielded in only one hand previously in the same round, you may treat the spear as if it has the <em>heavy</em> property and a reach of 10 feet."</p><p></p><p>Were I to make some tweaks that <em>I</em> might actually include in a game, they would look like this:</p><p></p><p><strong>1.</strong> <em>Polearm Master</em> gets the spear added to its list. </p><p></p><p>(This I would definitely do, anyway. There's no reason for its exclusion, especially if quarterstaff is on it.)</p><p></p><p><strong>2.</strong> <em>Graceful Spear Fighting Style:</em> "When you make an attack with a spear, you may use your Dexterity modifier instead of your Strength modifier to attack and damage rolls for that attack. When you wield a spear in two hands, your reach extends to 10 feet. While wielding the spear in two hands, your AC is increased by 1." </p><p></p><p>(The reach extension provides added utility, but, without the final clause, the fighting style is unique in that it doesn't really provide either a damage or defense bonus. In comparison to other styles, it actually feels like a power-down. However, an AC bonus that can't be used with a shield should compensate. No heavy property, though. I see no reason to ever treat a spear as a heavy weapon. Especially not a Dex-based one.)</p><p></p><p>Or:</p><p></p><p><strong>3.</strong> <em>Graceful Fighting Style:</em> "You may use your Dexterity modifier instead of your Strength modifier to attack and damage rolls with any melee weapon that does not have the <em>heavy</em> property. While wielding such a weapon in two hands, your AC is increased by 1. When attacking with such a weapon wielded in only one hand, you may choose to maximize a single weapon damage die once per attack, chosen after damage is rolled. </p><p></p><p>(I prefer this broad type of fighting style to the narrow one above. Of course, adding reach to a wide swath of weaponry isn't appropriate (and steps on the toes of one of the battlemaster maneuvers). To that end, adding a significant spike to the average damage--but not the maximum--of one handed attacks should give some teeth to the style in a way that neither obsoletes, nor overpowers, Dueling Style. The rules do (so far) avoid overlapping damage from fighting styles, but I don't see this combination as more powerful than a great weapon warrior with supporting feats. I could be wrong. Looking back, I note that this style also adds something to the dual-wielder. I think I'm still okay with it, though. As for stacking AC with styles--Mariner already does that. Theoretically, you could get up to +3 AC with three fighting styles, but that would take quite an investment!)</p></blockquote><p></p>
[QUOTE="Rune, post: 6659746, member: 67"] Well, sure. If I were to tweak that fighting style to something that meshes better with existing rules, it would look like this: "You may treat a spear as a polearm when using the Polearm Master feat. When attacking with a spear one-handed, you may treat it as if it has the [i]finesse[/i] property, if you have not used two hands to attack with a spear previously in the same round. When attacking with a spear in two hands, you may add your Dexterity modifier instead of your Strength modifier to attack and damage rolls. In addition, when attacking with a spear in two hands, if you have not attacked with a spear wielded in only one hand previously in the same round, you may treat the spear as if it has the [i]heavy[/i] property and a reach of 10 feet." Were I to make some tweaks that [i]I[/i] might actually include in a game, they would look like this: [b]1.[/b] [i]Polearm Master[/i] gets the spear added to its list. (This I would definitely do, anyway. There's no reason for its exclusion, especially if quarterstaff is on it.) [b]2.[/b] [i]Graceful Spear Fighting Style:[/i] "When you make an attack with a spear, you may use your Dexterity modifier instead of your Strength modifier to attack and damage rolls for that attack. When you wield a spear in two hands, your reach extends to 10 feet. While wielding the spear in two hands, your AC is increased by 1." (The reach extension provides added utility, but, without the final clause, the fighting style is unique in that it doesn't really provide either a damage or defense bonus. In comparison to other styles, it actually feels like a power-down. However, an AC bonus that can't be used with a shield should compensate. No heavy property, though. I see no reason to ever treat a spear as a heavy weapon. Especially not a Dex-based one.) Or: [b]3.[/b] [i]Graceful Fighting Style:[/i] "You may use your Dexterity modifier instead of your Strength modifier to attack and damage rolls with any melee weapon that does not have the [i]heavy[/i] property. While wielding such a weapon in two hands, your AC is increased by 1. When attacking with such a weapon wielded in only one hand, you may choose to maximize a single weapon damage die once per attack, chosen after damage is rolled. (I prefer this broad type of fighting style to the narrow one above. Of course, adding reach to a wide swath of weaponry isn't appropriate (and steps on the toes of one of the battlemaster maneuvers). To that end, adding a significant spike to the average damage--but not the maximum--of one handed attacks should give some teeth to the style in a way that neither obsoletes, nor overpowers, Dueling Style. The rules do (so far) avoid overlapping damage from fighting styles, but I don't see this combination as more powerful than a great weapon warrior with supporting feats. I could be wrong. Looking back, I note that this style also adds something to the dual-wielder. I think I'm still okay with it, though. As for stacking AC with styles--Mariner already does that. Theoretically, you could get up to +3 AC with three fighting styles, but that would take quite an investment!) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DEX-based spear wielding Fighter
Top