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General Tabletop Discussion
*Pathfinder & Starfinder
Dex conferring "to hit" as opposed to Str
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<blockquote data-quote="Al" data-source="post: 250084" data-attributes="member: 2486"><p>Let us compare Strength and Dexterity:</p><p></p><p>Dexterity gives bonuses to:</p><p>Hit with ranged weapons</p><p>Initiative</p><p>AC</p><p>Reflex saves</p><p>Lots of skills</p><p></p><p>Strength gives bonuses to:</p><p>Hit with melee weapons</p><p>Damage with melee weapons</p><p>Damage with ranged weapons (some, or some up to a point)</p><p>A few skills.</p><p></p><p>Now, if Dex were to control hits with melee weapons, that would leave Strength miserable on just damage. Yet more significantly, Dex would control hitting with both ranged and melee weapons, initiative, AC, reflex saves and lots of good skills. No other ability score could possibly compete (except for primary spellcasting attributes for primary spellcasters). Weapon Finesse was instituted to give an option, and restricted to certain weapons to avoid 'breaking' Dexterity. Changing the 'to hit' would destroy this (and eliminate Weapon Finesse, causing a reworking of prestige classes).</p></blockquote><p></p>
[QUOTE="Al, post: 250084, member: 2486"] Let us compare Strength and Dexterity: Dexterity gives bonuses to: Hit with ranged weapons Initiative AC Reflex saves Lots of skills Strength gives bonuses to: Hit with melee weapons Damage with melee weapons Damage with ranged weapons (some, or some up to a point) A few skills. Now, if Dex were to control hits with melee weapons, that would leave Strength miserable on just damage. Yet more significantly, Dex would control hitting with both ranged and melee weapons, initiative, AC, reflex saves and lots of good skills. No other ability score could possibly compete (except for primary spellcasting attributes for primary spellcasters). Weapon Finesse was instituted to give an option, and restricted to certain weapons to avoid 'breaking' Dexterity. Changing the 'to hit' would destroy this (and eliminate Weapon Finesse, causing a reworking of prestige classes). [/QUOTE]
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Dex conferring "to hit" as opposed to Str
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