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dex fighter?
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<blockquote data-quote="Larrin" data-source="post: 5186251" data-attributes="member: 55816"><p>Awww, come guys, no ones going to actually try and make a Fighter that relies almost solely on dex?</p><p></p><p>I guess its up to me. Mind you this guy will never win any awards for best fighter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Basically, You can capitalize on the fact that most of your defender duties use basic melee attacks...thus melee training lets you stay sticky no matter what your highest stat is.....(i dream of making a Cha version of this guy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />) Then I took stances for my dailies (one of which lets you make more basic attacks) and one of the encounters i swapped for fox's cunning (basic attack), 'come and get it' pulls and marks large numbers hitting is incidental.... I tried for mobility utilities. For feats i just grabbed what looked fun, probably could have gone TWF....</p><p></p><p>I took him to level 11, just to see what would happen...the PP uses your highest stat, so it was a good fit.</p><p></p><p>I dunno, I'd play him in a one shot, but not for a campaign....</p><p></p><p>[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>DexFighter, level 11</p><p>Eladrin, Fighter, Bralani Wintersoul</p><p>Fighter: Combat Superiority</p><p>Fighter Talents: One-handed Weapon Talent</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 14, Con 11, Dex 23, Int 13, Wis 14, Cha 11.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 12, Con 10, Dex 18, Int 10, Wis 12, Cha 10.</p><p></p><p></p><p>AC: 27 Fort: 23 Reflex: 24 Will: 21</p><p>HP: 86 Surges: 9 Surge Value: 21</p><p></p><p>TRAINED SKILLS</p><p>Acrobatics +15, Streetwise +10, Endurance +9, Athletics +11, Perception +12</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +8, Bluff +5, Diplomacy +5, Dungeoneering +7, Heal +7, History +8, Insight +7, Intimidate +5, Nature +7, Religion +6, Stealth +10, Thievery +10</p><p></p><p>FEATS</p><p>Level 1: Melee Training (Dexterity)</p><p>Level 2: Eladrin's Challenge</p><p>Level 4: Two-Blade Warrior</p><p>Level 6: Novice Power</p><p>Level 8: Eladrin Soldier</p><p>Level 10: Agile Superiority</p><p>Level 11: Weapon Expertise (Heavy Blade)</p><p></p><p>POWERS</p><p>Fighter at-will 1: Footwork Lure</p><p>Fighter at-will 1: Dual Strike</p><p>Fighter encounter 1: Surprising Stab (retrained to Fox's Cunning at Novice Power)</p><p>Fighter daily 1: Unstoppable Advance</p><p>Fighter utility 2: Pass Forward</p><p>Fighter encounter 3: Probing Attack</p><p>Fighter daily 5: Dancing Defense</p><p>Fighter utility 6: Unbalancing Dodge</p><p>Fighter encounter 7: Come and Get It</p><p>Fighter daily 9: Rain of Steel</p><p>Fighter utility 10: Defensive Resurgence</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Hide Armor, Longsword, Short sword, Magic Earthhide Armor +3, Magic Longsword +3 (2), Amulet of Protection +3</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Larrin, post: 5186251, member: 55816"] Awww, come guys, no ones going to actually try and make a Fighter that relies almost solely on dex? I guess its up to me. Mind you this guy will never win any awards for best fighter. :p Basically, You can capitalize on the fact that most of your defender duties use basic melee attacks...thus melee training lets you stay sticky no matter what your highest stat is.....(i dream of making a Cha version of this guy :p) Then I took stances for my dailies (one of which lets you make more basic attacks) and one of the encounters i swapped for fox's cunning (basic attack), 'come and get it' pulls and marks large numbers hitting is incidental.... I tried for mobility utilities. For feats i just grabbed what looked fun, probably could have gone TWF.... I took him to level 11, just to see what would happen...the PP uses your highest stat, so it was a good fit. I dunno, I'd play him in a one shot, but not for a campaign.... [sblock]====== Created Using Wizards of the Coast D&D Character Builder ====== DexFighter, level 11 Eladrin, Fighter, Bralani Wintersoul Fighter: Combat Superiority Fighter Talents: One-handed Weapon Talent FINAL ABILITY SCORES Str 14, Con 11, Dex 23, Int 13, Wis 14, Cha 11. STARTING ABILITY SCORES Str 12, Con 10, Dex 18, Int 10, Wis 12, Cha 10. AC: 27 Fort: 23 Reflex: 24 Will: 21 HP: 86 Surges: 9 Surge Value: 21 TRAINED SKILLS Acrobatics +15, Streetwise +10, Endurance +9, Athletics +11, Perception +12 UNTRAINED SKILLS Arcana +8, Bluff +5, Diplomacy +5, Dungeoneering +7, Heal +7, History +8, Insight +7, Intimidate +5, Nature +7, Religion +6, Stealth +10, Thievery +10 FEATS Level 1: Melee Training (Dexterity) Level 2: Eladrin's Challenge Level 4: Two-Blade Warrior Level 6: Novice Power Level 8: Eladrin Soldier Level 10: Agile Superiority Level 11: Weapon Expertise (Heavy Blade) POWERS Fighter at-will 1: Footwork Lure Fighter at-will 1: Dual Strike Fighter encounter 1: Surprising Stab (retrained to Fox's Cunning at Novice Power) Fighter daily 1: Unstoppable Advance Fighter utility 2: Pass Forward Fighter encounter 3: Probing Attack Fighter daily 5: Dancing Defense Fighter utility 6: Unbalancing Dodge Fighter encounter 7: Come and Get It Fighter daily 9: Rain of Steel Fighter utility 10: Defensive Resurgence ITEMS Adventurer's Kit, Hide Armor, Longsword, Short sword, Magic Earthhide Armor +3, Magic Longsword +3 (2), Amulet of Protection +3 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] [/QUOTE]
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