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*Pathfinder & Starfinder
Dex for extra attacks
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<blockquote data-quote="knightofround" data-source="post: 5230987" data-attributes="member: 27884"><p>Well its an interesting idea, but I think it would cause a pretty big imbalance. Everyone will want a high dex, except for the ranged dex-based classes, which will need both STR and DEX as high as everyone else.</p><p></p><p>I think an easier, simpler solution would be using initiative instead to implement the desired change. For example, on your first round your final initiative ends up being 24. Second round your rolled initiative is 8. Your total is now 32. Third round your rolled initiative is 16. Your total is now 48. And so on throughout the entire battle. Whenever you get to a point where someone has double the initative of the person below them, on the next round only people above the lowest 1/2 are allowed to participate...and the person that was less than 1/2 of the value of the next person up is elevated to the top.</p><p></p><p>So, example:</p><p></p><p>Round 1:</p><p>Player A is 20</p><p>Player B is 18</p><p>Player C is 9</p><p>NPC is 2</p><p></p><p>On the first round, the order goes A, B, C, NPC.</p><p></p><p>Round 2:</p><p></p><p>The lowest 1/2 value is the NPC, so they are excluded from this turn. Instead, their init is automatically boosted to 20, the highest value from the previous round. Everyone else rolls init.</p><p></p><p>Player A is 35 (20+15)</p><p>Player B is 26 (18+8)</p><p>NPC is 20. (2->20), but they are excluded from this turn.</p><p>Player C is 14 (9+5)</p><p></p><p>Order of actions is A, B, C.</p><p></p><p>Round 3:</p><p></p><p>Nobody has double the amount of player above them. Therefore, everyone takes an action. Order of actions is A, B, NPC, C.</p><p></p><p>And so on and so forth.</p><p></p><p>Does add a lot to bookeeping? Most definitely. Does it make Improved init more powerful? Most definitely. But I think something like this is the only way to force Dex to grant more attacks without imbalancing several classes, or particular forms of combat.</p></blockquote><p></p>
[QUOTE="knightofround, post: 5230987, member: 27884"] Well its an interesting idea, but I think it would cause a pretty big imbalance. Everyone will want a high dex, except for the ranged dex-based classes, which will need both STR and DEX as high as everyone else. I think an easier, simpler solution would be using initiative instead to implement the desired change. For example, on your first round your final initiative ends up being 24. Second round your rolled initiative is 8. Your total is now 32. Third round your rolled initiative is 16. Your total is now 48. And so on throughout the entire battle. Whenever you get to a point where someone has double the initative of the person below them, on the next round only people above the lowest 1/2 are allowed to participate...and the person that was less than 1/2 of the value of the next person up is elevated to the top. So, example: Round 1: Player A is 20 Player B is 18 Player C is 9 NPC is 2 On the first round, the order goes A, B, C, NPC. Round 2: The lowest 1/2 value is the NPC, so they are excluded from this turn. Instead, their init is automatically boosted to 20, the highest value from the previous round. Everyone else rolls init. Player A is 35 (20+15) Player B is 26 (18+8) NPC is 20. (2->20), but they are excluded from this turn. Player C is 14 (9+5) Order of actions is A, B, C. Round 3: Nobody has double the amount of player above them. Therefore, everyone takes an action. Order of actions is A, B, NPC, C. And so on and so forth. Does add a lot to bookeeping? Most definitely. Does it make Improved init more powerful? Most definitely. But I think something like this is the only way to force Dex to grant more attacks without imbalancing several classes, or particular forms of combat. [/QUOTE]
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