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Dex mod tp damage when using ranged weapons: Please do away with.
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<blockquote data-quote="Plane Sailing" data-source="post: 6067978" data-attributes="member: 114"><p>I think I might disagree with you here - because if DEX is great for hit and damage with ranged weapons, AND AC boost, AND initiative boost AND saves against damaging spells, then how does that compare with STR which is just great for hit and damage with melee weapons? On the face of it, Dex becomes a much more valuable commodity pound for pound.</p><p></p><p>I think I'd be in the same boat as Forever Slayer here - I'd quite like to just see STR being used for damage bonus in all circumstances (missile and melee weapons). If someone wants to be a DEX based fighter then they are deciding to prioritise not being hit over doing more damage - and if things work out well both the STR fighter and the DEX fighter would be able to do about the same amount of damage before they die, one by doing more damage each time they hit, the other by lasting for a longer period of time and so getting more hits in albeit at lower damage.</p><p></p><p>(In 3.x editions, high Dex archers were a real pain - getting full attacks safely at range with rapid shot to boot and a nice AC, Initiative and to hit boost, while the poor melee fighters were taking all the risks up close and personal. I'd hate to see that become a likelihood (or possibility) again. But that's just me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 6067978, member: 114"] I think I might disagree with you here - because if DEX is great for hit and damage with ranged weapons, AND AC boost, AND initiative boost AND saves against damaging spells, then how does that compare with STR which is just great for hit and damage with melee weapons? On the face of it, Dex becomes a much more valuable commodity pound for pound. I think I'd be in the same boat as Forever Slayer here - I'd quite like to just see STR being used for damage bonus in all circumstances (missile and melee weapons). If someone wants to be a DEX based fighter then they are deciding to prioritise not being hit over doing more damage - and if things work out well both the STR fighter and the DEX fighter would be able to do about the same amount of damage before they die, one by doing more damage each time they hit, the other by lasting for a longer period of time and so getting more hits in albeit at lower damage. (In 3.x editions, high Dex archers were a real pain - getting full attacks safely at range with rapid shot to boot and a nice AC, Initiative and to hit boost, while the poor melee fighters were taking all the risks up close and personal. I'd hate to see that become a likelihood (or possibility) again. But that's just me :) Cheers [/QUOTE]
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Dex mod tp damage when using ranged weapons: Please do away with.
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