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General Tabletop Discussion
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Dex mod tp damage when using ranged weapons: Please do away with.
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<blockquote data-quote="JamesonCourage" data-source="post: 6068019" data-attributes="member: 6668292"><p>Out of curiosity, how is a weapon feature that adds Dexterity bonus to damage somehow better than it coming from the PC? If you think Dex to damage doesn't make sense, how is this "perfect"? I'm just asking because it seems to contradict what I think you said in the original post.</p><p></p><p></p><p>I agree with this to an extent. I don't want the ability to have Dex to damage as default. As a default, I like something like the Weapon Finesse feat (use all light weapons with Dex to attack roll), and certain weapons having a "finesse" feature that means you don't need the feat for those weapons. Past that, I like a feat that lets you use Dex to damage on any weapon that allows you to use Dex to attack (bows, Weapon Finesse+light weapons, or finesse-feature weapons). That way there's a permanent character resource used up that a Str-fighter doesn't have to use (since Str is used for a lot less than Dex is).</p><p></p><p>The downside, of course, is the "really simple core" that doesn't use feats. I guess if I got it the way I wanted, then they couldn't use Dex to damage (outside of magic items?). So, no way it going to be perfect, but that's my preference.</p><p></p><p></p><p>That's pretty much my take on it. Dexterity to attack default; want to be extra good at aiming those arrows for maximum hurt? Take the feat (natural talent, training, etc.). As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6068019, member: 6668292"] Out of curiosity, how is a weapon feature that adds Dexterity bonus to damage somehow better than it coming from the PC? If you think Dex to damage doesn't make sense, how is this "perfect"? I'm just asking because it seems to contradict what I think you said in the original post. I agree with this to an extent. I don't want the ability to have Dex to damage as default. As a default, I like something like the Weapon Finesse feat (use all light weapons with Dex to attack roll), and certain weapons having a "finesse" feature that means you don't need the feat for those weapons. Past that, I like a feat that lets you use Dex to damage on any weapon that allows you to use Dex to attack (bows, Weapon Finesse+light weapons, or finesse-feature weapons). That way there's a permanent character resource used up that a Str-fighter doesn't have to use (since Str is used for a lot less than Dex is). The downside, of course, is the "really simple core" that doesn't use feats. I guess if I got it the way I wanted, then they couldn't use Dex to damage (outside of magic items?). So, no way it going to be perfect, but that's my preference. That's pretty much my take on it. Dexterity to attack default; want to be extra good at aiming those arrows for maximum hurt? Take the feat (natural talent, training, etc.). As always, play what you like :) [/QUOTE]
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Dex mod tp damage when using ranged weapons: Please do away with.
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