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Dex mod tp damage when using ranged weapons: Please do away with.
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<blockquote data-quote="FireLance" data-source="post: 6068112" data-attributes="member: 3424"><p>IMO, the fundamental problem is the disparity in the comparative mechanical usefulness of the different stats. On the one hand, we have "uber-stats" like Dexterity which apply their modifiers to a whole host of game statistics: attack and damage rolls with ranged and finesse weapons, AC, Dexterity saving throws/Reflex defence, Initiative rolls, etc. On the other hand, we have stats like Charisma, which could have no mechanical impact whatsoever, if the DM allows the player to use his personal persuasiveness in place of his character's through "role-playing".</p><p></p><p>Possibly the best way to bring a bit more balance to the ability scores would be for each point of bonus to apply to only one statistic, chosen by the player. For example, a player with 12 Dexterity could get a +1 to AC OR a +1 to hit with ranged and finesse weapons OR some bonus to Initiative (a +1 to Initiative for one point of bonus seems to be too poor an exchange rate at first glance). A character with 14 Dexterity could get two of the listed benefits or take the same benefit twice, and so on.</p></blockquote><p></p>
[QUOTE="FireLance, post: 6068112, member: 3424"] IMO, the fundamental problem is the disparity in the comparative mechanical usefulness of the different stats. On the one hand, we have "uber-stats" like Dexterity which apply their modifiers to a whole host of game statistics: attack and damage rolls with ranged and finesse weapons, AC, Dexterity saving throws/Reflex defence, Initiative rolls, etc. On the other hand, we have stats like Charisma, which could have no mechanical impact whatsoever, if the DM allows the player to use his personal persuasiveness in place of his character's through "role-playing". Possibly the best way to bring a bit more balance to the ability scores would be for each point of bonus to apply to only one statistic, chosen by the player. For example, a player with 12 Dexterity could get a +1 to AC OR a +1 to hit with ranged and finesse weapons OR some bonus to Initiative (a +1 to Initiative for one point of bonus seems to be too poor an exchange rate at first glance). A character with 14 Dexterity could get two of the listed benefits or take the same benefit twice, and so on. [/QUOTE]
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Dex mod tp damage when using ranged weapons: Please do away with.
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