mach1.9pants
Hero
I have reading the crunchy info that has been garnered from DDXP. First of all, thanks to all you (lucky) guys who are getting this info to the far end of the world!
I have also been (attempting) to reverse engineer the crunch to get as much info about the rules as possible- i shall be doing the 'fight of 200 Kobolds' like many other ENers! One thing that has struck me is the relationship that is in the title.
We know that:
1. Ref Defence= 10 + (INTorDEX mod) + 1/2 per level + Shield + others (e.g. class)
2. AC (Defence?) = Ref Defence + Armour + others (I am sure- not seen any at DDXP)
However, I think there must still be some sort of max DEX/INT bonus to AC for certain heavier armours. It is the only thing that seems to explain the +6 armour bonus for both plate and scale in the DDXP characters. IIRC it was mentioned before that Fighters get the full value of their DEX(or INT) in armour- although it may have been in R&C and suerceeded.
Has anyone got anything official, or good guesses on how this relationship works?
I have also been (attempting) to reverse engineer the crunch to get as much info about the rules as possible- i shall be doing the 'fight of 200 Kobolds' like many other ENers! One thing that has struck me is the relationship that is in the title.
We know that:
1. Ref Defence= 10 + (INTorDEX mod) + 1/2 per level + Shield + others (e.g. class)
2. AC (Defence?) = Ref Defence + Armour + others (I am sure- not seen any at DDXP)
However, I think there must still be some sort of max DEX/INT bonus to AC for certain heavier armours. It is the only thing that seems to explain the +6 armour bonus for both plate and scale in the DDXP characters. IIRC it was mentioned before that Fighters get the full value of their DEX(or INT) in armour- although it may have been in R&C and suerceeded.
Has anyone got anything official, or good guesses on how this relationship works?