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DEX - taming the uber-stat by not letting it add to AC
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<blockquote data-quote="Sadrik" data-source="post: 6718480" data-attributes="member: 14506"><p>DEX does:</p><p>Bonus to hit with ammunition and light weapons</p><p>Bonus to damage with ammunition and light weapons</p><p>DEX save against a great many spells and effects</p><p>Initiative bonus</p><p>AC bonus to no armor, light armor, medium caps 2, and heavy armor caps all</p><p>Bonus to Stealth skill checks</p><p>Bonus to Acrobatics skill checks</p><p>Bonus to Sleight of Hand skill checks</p><p>Bonus to Thieves Tools proficiency checks</p><p>Bonus to Vehicles (Land) proficiency checks</p><p>Bonus to Vehicles (Water) proficiency checks</p><p>Bonus to Instrument proficiency checks</p><p>Bonus to some types of Artisan proficiency checks</p><p></p><p>Changes I would make:</p><p>Bonus to hit with ammunition and light weapons</p><p>Bonus to damage with ammunition and light weapons<span style="font-family: 'impact'"> - use STR except for crossbows where I would give them a virtual damage bonus (to account for all other weapons granting STR)</span></p><p>DEX save against a great many spells and effects</p><p>Initiative bonus<span style="font-family: 'impact'"> - I can see moving this to WIS (Perception) checks, I can also see eliminating this for each side rolls 1d6 as 1e</span></p><p>AC bonus to no armor, light armor, medium caps 2, and heavy armor caps all<span style="font-family: 'impact'"> - I think capping DEX is crap. I would not cap it and lower medium ACs by 1 and heavy armors by 2.</span></p><p>Bonus to Stealth skill checks</p><p>Bonus to Acrobatics skill checks</p><p>Bonus to Sleight of Hand skill checks<span style="font-family: 'impact'"> - merge with Stealth skill</span></p><p>Bonus to Thieves Tools proficiency checks<span style="font-family: 'impact'"> - make INT based and rename Locks and Traps Kit (not only thieves only care about locks and traps)</span></p><p>Bonus to Vehicles (Land) proficiency checks</p><p>Bonus to Vehicles (Water) proficiency checks</p><p>Bonus to Instrument proficiency checks<span style="font-family: 'impact'"> - make CHA based</span></p><p>Bonus to some types of Artisan proficiency checks<span style="font-family: 'impact'"> - make INT based</span></p></blockquote><p></p>
[QUOTE="Sadrik, post: 6718480, member: 14506"] DEX does: Bonus to hit with ammunition and light weapons Bonus to damage with ammunition and light weapons DEX save against a great many spells and effects Initiative bonus AC bonus to no armor, light armor, medium caps 2, and heavy armor caps all Bonus to Stealth skill checks Bonus to Acrobatics skill checks Bonus to Sleight of Hand skill checks Bonus to Thieves Tools proficiency checks Bonus to Vehicles (Land) proficiency checks Bonus to Vehicles (Water) proficiency checks Bonus to Instrument proficiency checks Bonus to some types of Artisan proficiency checks Changes I would make: Bonus to hit with ammunition and light weapons Bonus to damage with ammunition and light weapons[FONT=impact] - use STR except for crossbows where I would give them a virtual damage bonus (to account for all other weapons granting STR)[/FONT] DEX save against a great many spells and effects Initiative bonus[FONT=impact] - I can see moving this to WIS (Perception) checks, I can also see eliminating this for each side rolls 1d6 as 1e[/FONT] AC bonus to no armor, light armor, medium caps 2, and heavy armor caps all[FONT=impact] - I think capping DEX is crap. I would not cap it and lower medium ACs by 1 and heavy armors by 2.[/FONT] Bonus to Stealth skill checks Bonus to Acrobatics skill checks Bonus to Sleight of Hand skill checks[FONT=impact] - merge with Stealth skill[/FONT] Bonus to Thieves Tools proficiency checks[FONT=impact] - make INT based and rename Locks and Traps Kit (not only thieves only care about locks and traps)[/FONT] Bonus to Vehicles (Land) proficiency checks Bonus to Vehicles (Water) proficiency checks Bonus to Instrument proficiency checks[FONT=impact] - make CHA based[/FONT] Bonus to some types of Artisan proficiency checks[FONT=impact] - make INT based[/FONT] [/QUOTE]
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DEX - taming the uber-stat by not letting it add to AC
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