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Dex to AC when unconscious?
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<blockquote data-quote="BryonD" data-source="post: 6550692" data-attributes="member: 957"><p>To counter the devil.....</p><p></p><p>I agree that this is a hallmark of 5E. But I also agree that customization is also a hallmark of 5E. </p><p>The same mechanic can certainly be described as "good-enough" for a wide range of circumstances. But as months roll by an players find that more and more different circumstances are resolved in the exact same way mechanically, it gets to be a "been there done that" thing. </p><p></p><p>Flat-footed ACs and shifting modifiers (etc, etc) can certainly turn into a bogged down experience. And that is a bad thing. But lack of mechanical variety is also a problem.</p><p></p><p>AD&D is frequently criticized for too many ad-hoc systems. And yet it was a HUGELY popular game. I think RAW 5E goes too far the other way and will see some decay in support because of it.</p><p>A better balance can be had.</p><p>And 5E supports creating that better balance. But it remains to be seen if a modular game supporting a wide range of play styles really has legs for years of success.</p></blockquote><p></p>
[QUOTE="BryonD, post: 6550692, member: 957"] To counter the devil..... I agree that this is a hallmark of 5E. But I also agree that customization is also a hallmark of 5E. The same mechanic can certainly be described as "good-enough" for a wide range of circumstances. But as months roll by an players find that more and more different circumstances are resolved in the exact same way mechanically, it gets to be a "been there done that" thing. Flat-footed ACs and shifting modifiers (etc, etc) can certainly turn into a bogged down experience. And that is a bad thing. But lack of mechanical variety is also a problem. AD&D is frequently criticized for too many ad-hoc systems. And yet it was a HUGELY popular game. I think RAW 5E goes too far the other way and will see some decay in support because of it. A better balance can be had. And 5E supports creating that better balance. But it remains to be seen if a modular game supporting a wide range of play styles really has legs for years of success. [/QUOTE]
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Dex to AC when unconscious?
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