Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dex to AC when unconscious?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 6552010" data-attributes="member: 2011"><p>I think that the "pin" action in 5E (i.e. grapple followed by shove/prone) is how disarm should probably work (even though it is not how some cinematic disarms might seem to work).</p><p></p><p>1) Grapple opponent.</p><p>2) Disarm foe as per DMG optional rules (can only be done if foe is grappled by attacker).</p><p>3) Scoop up weapon as part of disarm as per normal "use an object" doing an attack rules (assuming that the attacker wants to take the weapon, attacker needs second hand free to do this since first hand is still grappling, if the attacker has a weapon in his second hand, then he can disarm by knocking the weapon out as per DMG, but he cannot pick it up yet).</p><p></p><p>If it takes two actions and two sets of rolls instead of one (and the attacker can only steal the weapon if he has both hands free), it's not as easy and it costs more resources. It's also not easy for the foe to just take it back either. So it becomes something that the PCs and NPCs use either against a much tougher foe (because damage is going to be slow), or they use as more or less a last ditch option.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6552010, member: 2011"] I think that the "pin" action in 5E (i.e. grapple followed by shove/prone) is how disarm should probably work (even though it is not how some cinematic disarms might seem to work). 1) Grapple opponent. 2) Disarm foe as per DMG optional rules (can only be done if foe is grappled by attacker). 3) Scoop up weapon as part of disarm as per normal "use an object" doing an attack rules (assuming that the attacker wants to take the weapon, attacker needs second hand free to do this since first hand is still grappling, if the attacker has a weapon in his second hand, then he can disarm by knocking the weapon out as per DMG, but he cannot pick it up yet). If it takes two actions and two sets of rolls instead of one (and the attacker can only steal the weapon if he has both hands free), it's not as easy and it costs more resources. It's also not easy for the foe to just take it back either. So it becomes something that the PCs and NPCs use either against a much tougher foe (because damage is going to be slow), or they use as more or less a last ditch option. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dex to AC when unconscious?
Top